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Vend Catalog Revamp


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#1 ZeroTigress

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Posted 02 June 2015 - 09:18 AM

Going along with the rest of my other UI revamps, this proposal addresses the in-game shopper catalog system.

Currently, the vend catalog is only accessible with a consumable item. Although I understand the need to create more zeny sinks, this is not a good way to go about doing it (especially with player-made features like Ragial existing). Therefore, I propose changing that so that the feature is accessible from the game's UI instead, similarly to how one accesses their inventory (with a hotkey and/or command). Since the vend catalog parses through vends on a map, the feature would be more practical as a UI feature since all players would have to do is move to different maps to view all available vends.

xvSmpHT.png

For the window itself, I simply made it cohesive with the rest of my UI design since the overall function of it doesn't really need to be changed. Although it could made MUCH better if the navigation system was linked to the window so players could double-click on the shop and navigate their way to the shop.

EDIT: Changed colors around to look more appealing according to iRO RaidCall feedback.

Edited by ZeroTigress, 10 July 2016 - 09:55 PM.

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#2 Alaska

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Posted 02 June 2015 - 11:39 AM

It probably still wouldn't ween me off of Ragial, but it'd be better than what it is now at least. That being said, if it includes that navigation bit I might be more inclined to use it. :T


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#3 ZeroTigress

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Posted 02 June 2015 - 12:02 PM

It's better for those whose computers can't handle opening a browser and RO at the same time.
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#4 Necrohealiac

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Posted 03 June 2015 - 04:50 AM

if their pc really can't handle that, maybe it's time to get a new pc
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#5 ZeroTigress

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Posted 03 June 2015 - 06:37 AM

Not everyone can afford to buy a new computer every so often.

Edited by ZeroTigress, 03 June 2015 - 06:37 AM.

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#6 Necrohealiac

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Posted 03 June 2015 - 07:19 AM

a machine that can't even keep one browser window open while simultaneously running a 15 year old game would likely be older than some of the current playerbase. this isn't every so often at this point, this is like decade+ between purchases. it's time for a new pc ><
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#7 ZeroTigress

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Posted 03 June 2015 - 07:26 AM

Tell that to kRO. Apparently they still think everyone runs Windows XP.
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#8 Necrohealiac

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Posted 03 June 2015 - 07:59 AM

i'll add that to the list with vending limit and auction house system :Uc
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#9 ZeroTigress

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Posted 03 June 2015 - 09:26 AM

The day kRO changes the vend catalog to be a UI feature instead of a consumable item is the day I wear a hot pink t-shirt and sing "Barbie Girl" in public.
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#10 Alaska

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Posted 03 June 2015 - 09:26 AM

To be fair, I think I'd like this option better when I'm playing in full-screen, so there could be a few reasons. Yes, alt-tabbing is a hassle. Especially when I forget the coordinates of the shop xD


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#11 Necrohealiac

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Posted 03 June 2015 - 09:55 AM

girl that's what /navi is for :U
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#12 ZeroTigress

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Posted 03 June 2015 - 09:58 AM

Or they could use the link feature of the navigation system more.
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#13 ZeroTigress

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Posted 04 February 2020 - 10:08 PM

Guess the new shopping boards are close enough. Yay for implementation? :U
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#14 worldeditor95

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Posted 10 March 2020 - 06:03 PM

Going along with the rest of my other UI revamps, this proposal addresses the in-game shopper catalog system.

Currently, the vend catalog is only accessible with a consumable item. Although I understand the need to create more zeny sinks, this is not a good way to go about doing it (especially with player-made features like Ragial existing). Therefore, I propose changing that so that the feature is accessible from the game's UI instead, similarly to how one accesses their inventory (with a hotkey and/or command). Since the vend catalog parses through vends on a map, the feature would be more practical as a UI feature since all players would have to do is move to different maps to view all available vends.

xvSmpHT.png

For the window itself, I simply made it cohesive with the rest of my UI design since the overall function of it doesn't really need to be changed. Although it could made MUCH better if the navigation system was linked to the window so players could double-click on the shop and navigate their way to the shop.

EDIT: Changed colors around to look more appealing according to iRO RaidCall feedback.

the current shopping board have room for improvements, this is one of those needed improvements


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