Elemental socket exchange for 6* attack cards - Page 4 - Dragon Saga Community Chat - WarpPortal Community Forums

Jump to content


Photo
* * * * * 8 votes

Elemental socket exchange for 6* attack cards


  • Please log in to reply
81 replies to this topic

#76 reqt

reqt

    Amateur Blogger

  • Members
  • 328 posts
  • Playing:Dragon Saga
  • Server:GAY

Posted 25 June 2015 - 07:10 AM

Opened 700 boxes no 6* few months back. Opened 1k boxes no 6* 2 months ago. Opened another 2k boxes still no 6* today lol. Not even 5*. The drop rate is unbelievable.

Edited by reqt, 25 June 2015 - 07:10 AM.

  • 0

#77 noxis

noxis

    Awarded #1 Troll

  • Members
  • 508 posts
  • Playing:Nothing

Posted 25 June 2015 - 05:13 PM

I should clarify some things now, so you guys don't get the wrong feeling by hearing this.

I am sure everyone remembers the last database problems we had - especially the last 3 of them we had since I am here now.
I can ensure you, that none of these "crashes" have happened due to external influence. Or in easy words: No one from the outside has crashed the database.
In every case the database had problems because of internal failures.

It is true, that while the database was down a duping was theoretically possible, because the security mechanisms of synchronizing between client and server fails, but since no data is written to the database - because it crashed - the duped items are gone after restarting it.

To make a long story short: There is no way of duping when the user database crashes.

internal failures can be a result of corrupt information. corrupt information can be a result of duped items that appear from miscommunication between server>client and vice versa. whether the ones hosting the server acknowledges it is an entirely different question altogether. it is simply much easier to say the cause of something erroneous to be hardware related when it isn't entirely false. is it possible? yes. is that what happened? who knows.

What if ? The card ( 6* ) that you have exchange from the future npc have some sort of restrictions like ( cant trade , sell etc ) ... this way we can prevent the exploit of the card ..

i wasn't thinking. in order for this to work all element cards would need to be character bound. even if the exchanged cards were character bound, the previous cards necessary for the exchanged could be duped.

Edited by noxis, 25 June 2015 - 05:49 PM.

  • 0

#78 CigBock

CigBock

    I made it Off Topic

  • Members
  • 79 posts
  • Playing:Nothing

Posted 25 June 2015 - 06:19 PM

No I didn't mean to say that. I tried many different known types of duping and none of them worked (it was my task to try it out, don't get me wrong). Even the strangest methods didn't work. And believe me, I tried very hard ;)
But there were issues in the past and everyone knows about this. These days everything is synchronized with the server, checking if the actions can be plausible. That's working very good, but I understand the fear and the concerns of the players who know about that issue in the past.
So it's better to check everything possible again and finally be able to say: It's completely safe.

sry u didn't try hard enuff. people r still dooping. makes me want to quit. smh

Opened 700 boxes no 6* few months back. Opened 1k boxes no 6* 2 months ago. Opened another 2k boxes still no 6* today lol. Not even 5*. The drop rate is unbelievable.


not enuff boxes.

Edited by CigBock, 25 June 2015 - 06:24 PM.

  • 0

#79 Popcorn

Popcorn

    Woodie-Holic

  • Dragon Saga Staff
  • 5559 posts
  • LocationGermany, Europe, Earth, Milky Way, Universe
  • Playing:Dragon Saga

Posted 25 June 2015 - 10:02 PM

internal failures can be a result of corrupt information. corrupt information can be a result of duped items that appear from miscommunication between server>client and vice versa. whether the ones hosting the server acknowledges it is an entirely different question altogether. it is simply much easier to say the cause of something erroneous to be hardware related when it isn't entirely false. is it possible? yes. is that what happened? who knows.

 

I am fully aware of what happened the last 3 times I'm talking and what caused it, because I have been informed about it. The mechanism of writing and reading from the database can cause "Abnormal Client Termination" errors, but not corrupt the database at all. The security systems the database has prevent it from writing unplausible data.

 

 

sry u didn't try hard enuff. people r still dooping. makes me want to quit. smh


not enuff boxes.

 

Oh, since you are that sure should I presume that you know how to do it? Enlighten us. Feel free to write me a PM regarding this.


  • 0

#80 sean718

sean718

    Amateur Blogger

  • Members
  • 186 posts
  • Playing:Nothing

Posted 26 June 2015 - 02:46 AM

Once upon a time I used to work with servers (Financial solutions).

Corrupt is a very subjective term. If players have duped items, would you consider your database corrupt? If a person had duped money in their bank account(real life money) would the server that processed that specific information have been corrupted? The answer isn't always so black and white. Is possible for duping to cause server crashes in the database? Definitely. Especially if the server has a good sense of security. Is that what happened? No clue. Would the hosting company ever admit to it? Most likely not, at least not any that would want to stay in business. Duped items would never be seen as incorrect by the server since the server is the one who allowed it to happen in the first place. For this to be verified it has to be manually checked by a real life person. Unless you have an amazing amount of funding that some MMOS have, which DS hasn't, a server would generally not verify all of that information on its own without the man power behind it.

But let's face the facts here.

So long as trade, market, vault, and a mailing system exist in any game. There will always be a way to dupe. It's extremely difficult, expensive, and time consuming to check for all cracks and holes that may lead to duping in order to prevent it.

One person checking for dupe methods will not suffice, unless you do so for a living (which is a real job). Especially if the person has a limited skill set, it would be nigh impossible.

What are some options to greatly reduce the possibility of duping if a 6* exchange was introduced?

- As stated previously restrictions play a key role. My idea would be to make all element cards restricted in the following: trade,account vault, guild vault, mail.

Registered in market can be kept available as it seems to have the most solid form of security (just my opinion, which really doesn't mean anything). It will also allow the item to be tradable in a sense.

Having players agree to those restrictions is a different scenario.

- I have another idea but it will have to wait. I think my brain has reached its peak patience with this topic. To be continued... or not.

Edited by sean718, 26 June 2015 - 03:01 AM.

  • 1

#81 Popcorn

Popcorn

    Woodie-Holic

  • Dragon Saga Staff
  • 5559 posts
  • LocationGermany, Europe, Earth, Milky Way, Universe
  • Playing:Dragon Saga

Posted 26 June 2015 - 03:29 AM

Once upon a time I used to work with servers (Financial solutions).

Corrupt is a very subjective term. If players have duped items, would you consider your database corrupt? If a person had duped money in their bank account(real life money) would the server that processed that specific information have been corrupted? The answer isn't always so black and white. Is possible for duping to cause server crashes in the database? Definitely. Especially if the server has a good sense of security. Is that what happened? No clue. Would the hosting company ever admit to it? Most likely not, at least not any that would want to stay in business. Duped items would never be seen as incorrect by the server since the server is the one who allowed it to happen in the first place. For this to be verified it has to be manually checked by a real life person. Unless you have an amazing amount of funding that some MMOS have, which DS hasn't, a server would generally not verify all of that information on its own without the man power behind it.
 

 

I also used to work with servers for ages now. I don't want to argue with you, but you are not aware how DS is built (except your are involved with Gravity in any way), on top of which type of Database and with which security mechanisms. Fact is that not any of those database issues were caused by any duping issues. Every single issue was caused directly on the server (hardware) side without any influences from "outside". This has for sure been investigated. Feel free to submit a support ticket to our support team and ask whether I am telling the truth or not, if you think I'm lying or that I only come up with something on my own.

 

 

 

Especially if the person has a limited skill set, it would be nigh impossible.

 

From what you think you know what my skill set is? 


  • 1

#82 drops1

drops1

    Amateur Blogger

  • Members
  • 141 posts
  • Locationearth
  • Playing:Nothing

Posted 26 June 2015 - 04:09 AM

lets just relax guys .. were just doing a brain storming to get a good solution for the said issue  :p_omg:  :p_omg:  :p_omg:


  • 1




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users