Then i wish to hear the reason behind the removal of the system. If that is not possible then i see no point for this not to be implemented again. It might help for a lot of pvm players like me as well as lowbies. The game is falling behind on pvm, and i am really getting tired of it.
Exalted (i.e. Hard Mode) dungeons existed in the past and were removed as there was no noticeable difference in difficulty between them and regular mode dungeons. The game mechanics that ROSE had at the time (and currently have now) are not enough to warrant making several tiers of difficulty for, and the number of types of rewards (especially when it comes to rewards that are highly desired among the community) that can be offered are so limited that it would be spread too thinly to be successful - and that's factoring in all the recent improvements that have been made to the game.
If we can overcome those hurdles however, then we could be more on-board with introducing "hard mode" capabilities into dungeons. Don't let that stop you from coming up with ideas for improvements to dungeon content, we're open to suggestions and there's still a lot that could be done to improve on what's already there - some improvements may just take longer than others to become reality.
Something to consider which I feel would be a more suitable path for ROSE's dungeon content would be the introduction of specific hard mode objectives within the current dungeons, rather than creating multiple tiers of dungeons each with their own difficulty. Doing that would allow for more granular improvements to the current dungeons as improvements to core mechanics are implemented, prevents segregating the community into multiple dungeon queues, and gives players an additional level of difficulty to attempt (just in a more specific manner). As far as community feedback and suggestions go, building a proposal for a new objective or updating an objective to have additional levels of difficulty within a dungeon would be much more focused and likely to be adopted than a proposal that requires a dungeon be redesigned from scratch (multiple times!)
Implementing such a function raises a few questions, some of which are questions that your proposal could attempt to answer:
- What aspect of a dungeon could be considered an objective?
- How many unique variations of difficulty could that objective have?
- What difference in abilities, mechanics, restrictions and rewards would there be between a regular difficulty and harder difficulty of that objective?