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Patch Notes v567 (568)


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#26 evilfears

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Posted 11 June 2015 - 07:41 PM

Same on mine Aeirazu. Having DC problem since yesterday and it's becoming worst!!!  :sob:


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#27 Robje

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Posted 12 June 2015 - 02:26 AM

Well. We still didn't had enough time to run back to the crystal when we all died while defending..


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#28 pandasoup23

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Posted 12 June 2015 - 07:02 AM

Akram Arena
We've increased the HP for the Sunset Crystal for Akram Arena by a large amount.
We understand this will cause for a yield of damage to honor points, but we think it's okay as it is intended to be a high honor yielding match mode. Good luck out there!
 

 

ye....large amount? it still gets killed after 1 wipe of the defenders .-. you have to consider that there are more players than CD and the distance between respawn and mid is about double


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#29 Leonis

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Posted 12 June 2015 - 09:15 AM

Well, it seems along with the mistake of missing the Game Arena cost changes, the Crystals' change was also not included. :(

We may do a quick patch today, to remedy both cases. Sorry everyone!


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#30 Aeirazu

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Posted 12 June 2015 - 09:24 AM

Same on mine Aeirazu. Having DC problem since yesterday and it's becoming worst!!!  :sob:

Yes it is .... now it seems like every 30 secs - 5 minutes disconnects.


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#31 Itchynips

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Posted 12 June 2015 - 09:29 AM

I keep getting "File open error" followed by "STB file [ 3DDATA\STB\LIST_SET.STB] open error"

Ive tried reinstalling but no luck :/


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#32 thetrangdamvn

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Posted 12 June 2015 - 10:18 AM

I keep getting "File open error" followed by "STB file [ 3DDATA\STB\LIST_SET.STB] open error"

Ive tried reinstalling but no luck :/

 

Settings > Advanced > Check All to have your client download the file again.


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#33 Itchynips

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Posted 12 June 2015 - 12:42 PM

all fixed, thank you :)


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#34 Leonis

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Posted 12 June 2015 - 03:05 PM

Game Arena Updates (Fixed in v568)
It's official! We're changing the Game Arena Energy Costs for some modes!
Crystal Defenders, Energy Cost reduced by 25%
Akram Arena, Energy cost reduced by 50%

 

Akram Arena (Fixed in v568)
We've increased the HP for the Sunset Crystal for Akram Arena by a large amount.
We understand this will cause for a yield of damage to honor points, but we think it's okay as it is intended to be a high honor yielding match mode. Good luck out there!


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#35 thetrangdamvn

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Posted 12 June 2015 - 06:07 PM

Game Arena Updates (Fixed in v568)
It's official! We're changing the Game Arena Energy Costs for some modes!
Crystal Defenders, Energy Cost reduced by 25%
Akram Arena, Energy cost reduced by 50%

 

Akram Arena (Fixed in v568)
We've increased the HP for the Sunset Crystal for Akram Arena by a large amount.
We understand this will cause for a yield of damage to honor points, but we think it's okay as it is intended to be a high honor yielding match mode. Good luck out there!

 

Excuse me, is there going to be a reduction in Game Area Dungeon Energy cost?


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#36 LunaXavier

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Posted 12 June 2015 - 10:45 PM

Excuse me, is there going to be a reduction in Game Area Dungeon Energy cost?

I wonder if the Energy costs are only applied to PvP Game Arena.... The energy costs for PvM didnt get reduced..Maybe they forgot


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#37 emobaby

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Posted 12 June 2015 - 11:22 PM

Excuse me, is there going to be a reduction in Game Area Dungeon Energy cost?

 

dont be silly it isnt pvp


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#38 thetrangdamvn

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Posted 13 June 2015 - 12:07 AM

dont be silly it isnt pvp


True that. Silly me!
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#39 zLuigii

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Posted 13 June 2015 - 03:06 AM

Energy  required to Dungeon is wrong ? 3,750 energy for SC


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#40 jagz

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Posted 13 June 2015 - 10:53 AM

 

Akram Arena (Fixed in v568)
We've increased the HP for the Sunset Crystal for Akram Arena by a large amount.

 

I can assure you the akram arena middle crystal dies just as fast as it always has. The defense will have to be increased by 4 fold, and then we go from there.
 


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#41 BluePlasma

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Posted 13 June 2015 - 10:57 AM

I can assure you the akram arena middle crystal dies just as fast as it always has. The defense will have to be increased by 4 fold, and then we go from there.
 

 

Yeah I can't tell a difference at all, it takes less than a minute to kill the middle crystal, just like before.


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#42 EveryBodysHatin

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Posted 13 June 2015 - 10:57 AM

I can assure you the akram arena middle crystal dies just as fast as it always has. The defense will have to be increased by 4 fold, and then we go from there.
 

agreed +1 


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#43 GreylaVu

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Posted 13 June 2015 - 11:15 AM

I can assure you the akram arena middle crystal dies just as fast as it always has. The defense will have to be increased by 4 fold, and then we go from there.
 

this is Very true!! the crystal dies like its made of paper.some people may like it like that I'm not one of them.


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#44 carlosrose

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Posted 13 June 2015 - 12:37 PM

I can assure you the akram arena middle crystal dies just as fast as it always has. The defense will have to be increased by 4 fold, and then we go from there.
 

 

If you ask me mid xtal should be like in the old UW times where it took at the very least 5 solid monutes to take down.

 

Is not just about the amount of HP, but about the defense.... Is just so weak :/


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#45 Squipy

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Posted 13 June 2015 - 11:20 PM

Akram Arena (Fixed in v568)

We've increased the HP for the Sunset Crystal for Akram Arena by a large amount.

 

nothing's changed  :Emo_23:


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#46 Vullaby

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Posted 15 June 2015 - 09:31 AM

AA still Low HP and Skill too No Balance


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#47 Feuer

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Posted 16 June 2015 - 06:25 AM

New DG modes please.

PvP 5-15 per side

DG 1-5 total? 

 

#stopfavoritism 


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#48 MarK1789

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Posted 17 June 2015 - 03:02 AM

that middle xtal in AA is still soft as dwight howard... and also why not just make it so that the attacker should destroy both left and right xtals before the middle one spawns.


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#49 Leonis

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Posted 18 June 2015 - 04:50 PM

Okay, we're going to push up the defenses to 50% damage reduction, as it currently stands it is at 25%, and we'll see how that feels for you all.


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#50 VisitorX

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Posted 18 June 2015 - 04:55 PM

Okay, we're going to push up the defenses to 50% damage reduction, as it currently stands it is at 25%, and we'll see how that feels for you all.

 

I think making it 75% would be more ideal but I guess we'll wait and see how 50% does.


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