So after the recent patch, there was an official decrease on GA PvP energy cost to 25%~50%
which help PvP players enjoy their gameplay.
Then why would us PvM player unable to enjoy PvM Game Arena like them?
People are doing AA at 2500 energy cost which means 4 of AA in a row, and the time in AA, energy can just refill so they're able to run more.
BUT, PvM energy cost is so high that after 3 runs there's nothing left, and it takes time to refill.
So does ROSE Online now prior PvP games? Or is it just because people only demand/complain about PVP that you didn't care about PvM?
There are a lot of PvM ingame too, even PvM clans which run dungeons a lot, I hereby request for a decrease on PVM energy cost!
Please consider.
== Community ==
Tbh, SC should get the biggest reduction in cost, simply because 90% of the groups I had today, only went in for shaman then bailed. This, is DESTROYING my energy caps. And it's going to continue so long as there is EQ rewards given at each of the bosses. It should either get a 66% energy cost [1/3 for each of the 2 skipped bosses] or the rewards should be saved until all 3 are cleared [so you kill all, get all 3 rewards on the last]. It's truly irritating beyond belief to not be able to do the Daily's unless people pre-group or even get the full amount of valor needed to purchase the energy being wasted.
About the dg, it is way to hard for new comers. If you try solo queue, its just working and teaching these new players. Not many old players play dg since AA energy cost is so cheap and easy to get honor. People will always go over something thats worth the time.
I'm not saying I have a problem with the energy cost of dungeons. But, of Course there's no problem with the energy cost of dungeons for old players, but the new players however, queuing a dungeon is a risk for them because most of the time dungeons are crawling with raiders and no clerics. Most of them are newbies also. They actually do not have an idea of how the dungeon is, how to play their classes well. New clerics will have a hard time managing their mp and healing. If you actually queue COU and ever run into newbies, be prepared for a very long dungeon just to get approximately 120 valor. But most of the time, newbies abandoned the dungeons and gave up after realizing how hard the dungeon is for them.
This whole idea of reducing Game Arena PvM Cost aims at new comers. Old Players do not have a problem at all since they all have their own elite groups to dg.
All in all, i agree that DG needs reduction to make it fair for PvM players because atm, PvP arenas cost LESS then that or PvM arenas, and the reward we get isn't worth as much as PvP players.
Edited by thetrangdamvn, 21 June 2015 - 04:47 PM.