Unfortunatly slowbob, you do not understand that things have to change drastically. Most new players giving up on this game do it way before max level... they try it... realize it s all about a grind fest during wich they gonna have to beg other ppl for help, be it for parties or simply buffs. Then they realize that in fact... there s just nearly noone playing the game, finding a party isn't easy... they end up being stuck alone and just give up.
A lot of things changed over the years, the core problem in this case however didn't.
One of the problems we are facing is that old players and new ones don't lvl along with each other. Old players rush through the maps, which makes them seem dead to the new players, this is especially the case at the lower maps. Even if a new player manages to get in touch with an older player and to party with him, you can be pretty sure that the old player will have outlvled the newbie the next time he logs on, and catching up for a newbie without a cleric isn't possible.
When it comes to lvling speed newbies got three major problems, they don't know where to lvl, they don't own gear, they don't have a maxed cleric. While they can look up where to lvl, and get some gear, what they can't get is a cleric. Now my point is: if everyone can only rely on less potent buffs (due to not having a maxed charm cleric) the cleric factor shouldn't be such a big thing anymore.
1. Yes a big Exp boost is needed. And no it won't break the lvling system, just because you cannot break something that is already completly messed up. If you look at the lvling system right now, noone likes it! everyone is using bots whenever they can... there s nothing fun about it, spawn are boring, mechanics are boring....all you have to do is stand still on a spot, set up AOE bots and afk.. voila! and that s what EVERYONE is doing.
People arn't just botting because they don't like the lvling system, there are quite a lot of other factors. Beside that i didn't state that an exp boost in general would be a bad thing, however to make an exp boost work the current problems should be fixed (mentioned aboth). Only boosting the exp but doing nothing else won't work, the game is a bit more complex.
The spawn and mob ai is(was) worked on, it still has to get implemented on most of the maps though.
2. Yes players should not have to be buffed to either level... farm... or pvp. In wich way could it increase the gap between new and old players? plz I would like you to explain me this. NaRose was designed this way.... noone ever requiered to be buffed to do anything, buffs were only a small boost of not big use... and cleric were played as hybrid support/dps. There are reasons why... after iROSE (wich was a beta), the original Korean developpers made things this way. Now since many years Leonis and his team are developing things on their own... and no, they are not doing a good job in every department... far from that. They choosed to go for some failure iROSE style copy when it comes to buffs/clerics/and core mechanics. Funny thing is... they seemd to have selected the worse of iROSE to take it on their server, and eliminate the best of it to let it to the concurrence. The problem is probably related to some pride... coupled with the fact they choosed to listen only to ppl going in their direction, this way nothing will ever change for the best.
fully buffed up (with max charm) a lvl 1 visitor is about as strong as a lvl 75 char (unbuffed), which increases the time/kill ratio dramatically compared to a newbie with low charm buffs. Means an old player would be even more overpowered than before. Once again, this could be done if maxed clerics couldn't buff lowbies anymore, in fact it would be required and pretty neat, but with the current buff system this wouldn't work nearly as well.
The problem with the current PVM system is that it's trying to find a medium between maxed buffed / not buffed players - which simple doesn't work since the gap is too big, that's why the goal should be to close the gap, after that further balancing can be done.
3. I do not agree with the "do not allow map skipping". Once again... if Devs were doing a good job, or more likely, if they did ruined all the good job that have been made by the original developpers, no players would ever want or even think about skipping maps! because the most efficient way was just to level on mobs your level... and this was making you move from maps to maps pretty naturally. As everyone was able to level alone... players were just wondering on maps until they find a good lvling place or a party to join. this was heaven.
Therefor, if things were properly done, there would be no need to "not allow" anything.
The major reason people skip maps is because they are overpowered and can receive a way more exp in higher lvl areas - which most of the time comes down to having overpowered buffs&heals. - that's just another reason to prevent newbies from getting overpowered buffs.
4. As for rewards, I also do not agree, because once again... if things were done in a proper way.. there wouldn't be any need to give extra rewards!
Drop tables should be done in a way allowing players to drop enough eauipment and refine materials so they can upgrade their set to a sufficient level with no trouble.
Drops do already exist, and players are already able to refine their gears. There should be different areas of mobs for each lvl intervall - one area which doesn't require refining - one which required (3) - (6)...and so on. Thus a small drop ratio should be enoth - having your armour/weaphon refined should be optional, not required
5. Added as extra, bcause this is just one of the long list of features wich completly killed NaROSE : Remove the fking Etc from the valor shop!
What devs were thinking while doing such a thing? who is the great mind being this genius idea? I would like to know... Seriously, this killed the need of making alts to farm for materials... and completly fked up the ways newbs had to earn a bit of money while leveling.
Agree - that's not a secret...
The only thing your idea will bring Slowbob is that every "old" players will be creating a new cleric each time they create a char... and let her BOT heal or just leech the exp. It will not balance the leveling speed of anything nor make the game funnier.
+ I see no point in making low level craft being more desired, they are already the most desired crafted items ingame thx to the completly badly designed enchantment scroll system. (I made a detailed suggestion about it.)
bot healing a party with a cleric lower than lvl 120 wouldn't be possible (atleast not in the currently used aoe areas). leeching with the cleric wouldn't work either since you couldn't use your already maxed one to (bot-)support the the party.