To quote what feuer suggested (well part of it)
Having buff caps that cap off at a certain amount instead of simply having max buff of +65 so on so forth.
Some of the stats which are for important for leveling purposes for example, ap, accu, hp, etc etc, basically almost all the buffs should be capped of, and to improvise, cap of depending on level difference of each player so it won't have a big huge influence on the game. It won't hurt clerics as their buffs are merely enhancements not supportive skills. That and also it would lower down the influence of buffs for the entire part of the game, well, or at least the leveling part of it.
If you want an example of how it caps off, look at feuer's suggestion on the proposal page about clerics buffs. Me and angel has already looked at it and so far like it.
http://forums.warppo...and-1-big-post/
Just exclude the aura version for the time being because it might not be possible for it to be implemented into the game yet as this might be a vision of how future buffs would work. At least that's what i think.
Since the leveling cap is kinda off this thread i'll say follow what matt said on level difference but instead maybe have percentages on a certain level difference, kinda like how the noob buff works you know? x level to y level would give z amount of percentage decrease in buffs (i would consider which buffs don't play much a role but still helps in leveling later) which would create an environment that newbies would depends less on buffs.
As for heals, i have this idea that i dragged from reading this thread. Having the grp gap of a certain amount. Which, if gapped, creates a stack or some sort (something like how party gap works) that reduces heal power by a certain percentage so max clerics won't just stand there and bot the hell of out the leveling process.
Just would like to remind you that the aim of this all is to make it possible for new players discovering the game for the first time to be able to have fun, explore... farm... without having to rely on anyone else but himself... only playing 1 account.
What you are talking about is more going towards nerfing the advantages old players can have over newbs, but this is not the subject. It will not make new players enjoy more the game. So it will for sure make the overall NaROse population grow either.
I can see clerics fighting hard to not see their precious buffs being nerfed, but it s really something needed, and to be honest, the players the most affected by it wouldn't be clerics, but stat buffers in general. Even at high level buffs shouldn't be requiered for anything... They should give a lil advantage to the one using it, but nothing more than that.