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#101 DeadIntern

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Posted 02 July 2015 - 07:40 PM

Please ask that ranger what his gears and AS target are. Without MVP, AHB and no limits, I highly doubt 200K damage is achievable.
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#102 Nirvanna21

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Posted 02 July 2015 - 07:44 PM

Please ask that ranger what his gears and AS target are. Without MVP, AHB and no limits, I highly doubt 200K damage is achievable.

 

Yeah this is true.

 

If you stacked ranged % on some items, highly refined BxB, specialised AS and had AHB +9 then maybe 200k possible? Maybe just maybe slightly over depending on mob defense and elements. No limits would increase this of course and so would Lex, but without the use of Limits, Lex or MVP it seems strange to do 300,000 damage.


Edited by Nirvanna21, 02 July 2015 - 07:44 PM.

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#103 neko1231

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Posted 02 July 2015 - 07:46 PM

fallacy.png

Ranger is most popular class in the game for a reason.

popular=/= excel in end game =/= too op

they are just cheap to maintain one, doesnt mean they excel in everything ok?
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#104 Memoir

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Posted 02 July 2015 - 08:05 PM

I've been playing ranger everyday for the longest time. I solo bio3 and 4 but I don't really use arrow storm there much. I remember those days when fire trap was too OP and there's only a very few rangers that had arrow storm. Everyone qq'd about fire trap.
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#105 EscanorLion

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Posted 02 July 2015 - 08:06 PM

Please ask that ranger what his gears and AS target are. Without MVP, AHB and no limits, I highly doubt 200K damage is achievable.

 

Some ppl's logic:

 

I've seen one particular ranger one shot strong mobs ----> perhaps all rangers can do that -----> rangers are OP -----> rangers should be nerfed

 

OR

 

rangers can one-shot everything with single click ----> they don't know how to play, they just rush into mobs like an idiot and spam AS ----> skillless players can still swipe screen like that ----> rangers are OP ----> rangers should be nerfed

 

OR

 

ranger is the most popular job ----> rangers are OP -----> rangers should be nerfed

 

OR

 

I've never played or seldom played ranger but other ppl say rangers are OP ----> rangers are OP ----> rangers should be nerfed

 

 

Rangers should never ever exist in iRO except for the reason being nerfed. :heh:


Edited by EscanorLion, 02 July 2015 - 08:10 PM.

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#106 Nirvanna21

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Posted 02 July 2015 - 08:09 PM

I've been playing ranger everyday for the longest time. I solo bio3 and 4 but I don't really use arrow storm there much. I remember those days when fire trap was too OP and there's only a very few rangers that had arrow storm. Everyone qq'd about fire trap.

 

The scary thing is, the QQing worked. It may work here as well? Then why not not destroy hitlocking too? We can bring Rangers back to the real good old days of nothingness.


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#107 zefram

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Posted 02 July 2015 - 08:11 PM

I really like the light blue background of irowiki, and the fonts too.Too bad its a dead forum.


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#108 DonatoX

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Posted 02 July 2015 - 08:15 PM

Try RK, it's fun too ^^
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#109 Memoir

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Posted 02 July 2015 - 08:17 PM

The thing is that the original effect for autumn headband is meant for fire trap(someone find that link pls I'm too lazy). Supposedly these headgears are meant for the alternative builds of classes so players can enjoy playing those builds. Anyway, i think it shouldn't be that much of a big deal if they actually do change the headgears effect. I think most rangers forgot evil marching hat(most likely just used for genes now). It can still give a decent damage boost. I do like the wind walker effect from autumn headband. As for hitlocking, I did hear before that there's some sort of anti hitlock thing. Except, that would make endure useless and/or prolly make the game broken. Every class can hitlock. The only difference is range and consistency(try running away from a 193 aspd RK attacking you after getting hit). Not making things flinch when hit is like not feeling pain when someone stabs you. When that time comes, I'll make sure to quit if I haven't yet.

Edited by Memoir, 02 July 2015 - 08:21 PM.

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#110 Nirvanna21

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Posted 02 July 2015 - 08:29 PM

The thing is that the original effect for autumn headband is meant for fire trap(someone find that link pls I'm too lazy). Supposedly these headgears are meant for the alternative builds of classes so players can enjoy playing those builds. Anyway, i think it shouldn't be that much of a big deal if they actually do change the headgears effect. I think most rangers forgot evil marching hat(most likely just used for genes now). It can still give a decent damage boost. I do like the wind walker effect from autumn headband. As for hitlocking, I did hear before that there's some sort of anti hitlock thing. Except, that would make endure useless and/or prolly make the game broken. Every class can hitlock. The only difference is range and consistency(try running away from a 193 aspd RK attacking you after getting hit). Not making things flinch when hit is like not feeling pain when someone stabs you. When that time comes, I'll make sure to quit if I haven't yet.

 

The thing is, if the original reason for the AHB was to buff fire trap then I will have a good laugh. Make up your minds damnit, you didn't like a neutral trap that gave burning status, but you also didn't like a fire trap that actually was fire element so you want a damage buff to re-enjoy a class that had to be nerfed because it was over powered (not true btw), even though in all reality the more amazing way to buff and make traps good would have been to make all traps have a similar effect as Fire Trap in that if they could be placed directly under the target and trigger then suddenly all traps are versatile, useful and fun.

 

And yes, if they destroy hitlocking I will quit as well. I enjoy it too much to see it go, it really is the funnest build I have ever played as an Archer class.


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#111 DarkGazer

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Posted 02 July 2015 - 08:34 PM

The thing is, if the original reason for the AHB was to buff fire trap then I will have a good laugh.

 

From here:

 

Autumn Hairband [1]

 

A hairband with an array of autumn leaves attached to it.  It displays the beauty of an autumn forest for all to see.

 

-Increases Fire Trap and Ice Trap damage by 50%.

-Reduces damage done by Arrow Storm by 50%.

 

-If upgraded to +7 or higher, increases ATK by 5 for every 5 base INT.

-If upgraded to +9 or higher, increases Fire Trap and Ice Trap damage by an additional 25%.

 

**Set Bonus** Maple Leaf of First Autumn [0]

 

-Increases ATK by 10 for every point in Trap Research

-Increases INT by 1 for every 5 base DEX.

 

10 Defense

20 Weight

Upper Only

Ranger Only

Requires Level 100


Edited by DarkGazer, 02 July 2015 - 08:35 PM.

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#112 Nirvanna21

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Posted 02 July 2015 - 08:39 PM

From here:

 

Autumn Hairband [1]

 

A hairband with an array of autumn leaves attached to it.  It displays the beauty of an autumn forest for all to see.

 

-Increases Fire Trap and Ice Trap damage by 50%.

-Reduces damage done by Arrow Storm by 50%.

 

-If upgraded to +7 or higher, increases ATK by 5 for every 5 base INT.

-If upgraded to +9 or higher, increases Fire Trap and Ice Trap damage by an additional 25%.

 

**Set Bonus** Maple Leaf of First Autumn [0]

 

-Increases ATK by 10 for every point in Trap Research

-Increases INT by 1 for every 5 base DEX.

 

10 Defense

20 Weight

Upper Only

Ranger Only

Requires Level 100

 

The funny thing about this is what made fire trap so powerful then was that it was a pure self sustaining tank build.

 

It's biggest issues were not being able to take on ghost MVPs (ESL was an exception since you could mass produce claymores because of his speed) and dealing with certain skills such as ME were difficult at best.

 

Now the fact that fire trap was then giving a makeover so to speak, changed to fire element and damage reduced etc, it did lower damage but did not take away the self sustaining tank attributes and allowed for ghost MVPing.

 

So essentially this headgear was made to take a self sustaining tank and get it close to what it was if not better and take away 1 of the 2 major issues with the previous version. Someone said before that Rangers were made to be nerfed, then this headgear is proof. If it was released, then suddenly the broken fire trap build would have just become even more powerful and would have been begging to be nerfed.
 


Edited by Nirvanna21, 02 July 2015 - 08:40 PM.

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#113 Kadelia

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Posted 02 July 2015 - 08:42 PM

Some ppl's logic:

 

I've seen one particular ranger one shot strong mobs ----> perhaps all rangers can do that -----> rangers are OP -----> rangers should be nerfed

 

OR

 

rangers can one-shot everything with single click ----> they don't know how to play, they just rush into mobs like an idiot and spam AS ----> skillless players can still swipe screen like that ----> rangers are OP ----> rangers should be nerfed

 

OR

 

ranger is the most popular job ----> rangers are OP -----> rangers should be nerfed

 

OR

 

I've never played or seldom played ranger but other ppl say rangers are OP ----> rangers are OP ----> rangers should be nerfed

 

 

Rangers should never ever exist in iRO except for the reason being nerfed. :heh:

 

OR

I have a 158 ranger and it can outdamage all of my other characters with free mora gear and a free 4th of july event headgear when my other characters are wearing +12 decked out shiz  ------> we should stop giving them free gear that makes them better than people who invested hard in their gear/builds. ------> we should start giving those gear you classes that actually need it.

 

I was pretty much done with this thread when y'all dismissed the class breakdown without a single logical reason to rebut it. Clearly I'm arguing with a brick wall. It's hilarious to think you believe that the reason there are 2959 Rangers and 268 wanderers over 135 is because ranger is cheaper to gear than a wanderer (when you can wear eden gears and auto-follow a party with GK up). I could laugh until I was dehydrated from crying if I wanted to spend more than 2 seconds on this mental diarrhea you guys are spitting. Hurhurhurrr it can't possibly because one class is disproportionately more fun to play than another hurhurrr.


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#114 DarkGazer

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Posted 02 July 2015 - 08:42 PM

lol. I just wanted to link the original proposal document. I don't want any part of this. :v


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#115 Nirvanna21

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Posted 02 July 2015 - 08:47 PM

OR

I have a 158 ranger and it can outdamage all of my other characters with free mora gear and a free 4th of july event headgear when my other characters are wearing +12 decked out shiz  ------> we should stop giving them free gear that makes them better than people who invested hard in their gear/builds. ------> we should start giving those gear you classes that actually need it.

 

I was pretty much done with this thread when y'all dismissed the class breakdown without a single logical reason to rebut it. Clearly I'm arguing with a brick wall. It's hilarious to think you believe that the reason there are 2959 Rangers and 268 wanderers over 135 is because ranger is cheaper to gear than a wanderer (when you can wear eden gears and auto-follow a party with GK up). I could laugh until I was dehydrated from crying if I wanted to spend more than 2 seconds on this mental diarrhea you guys are spitting. Hurhurhurrr it can't possibly because one class is disproportionately more fun to play than another hurhurrr.

 

I didn't put it down to the cheapness of gear. I play Ranger because I enjoy the class. Nothing more nothing less.

 

My only real tidbit is that as a counter, all you mention about Ranger is damage. There is nothing else to mention. If you are an expert at Ranger, then explain to me what the versatilities of a Ranger are and how they can increase my chances of being a part of a Bio4 party.


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#116 Kadelia

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Posted 02 July 2015 - 08:48 PM

I have no idea what your failing is, every single level my ranger got from 142 to 158 was in bio4 and I rarely had to wait more than 20 minutes to get a party.

 

It'd be 175 already if I hadn't gotten bored of it and leveled my genetic, another wanderer, a half dozen other alts, quit RO for a while to play PS3 games, yadda yadda, more wanderers :P

 

I'm like 5 of those 268 wanderers, if I don't play the class who will?!?!


Edited by Jaye, 02 July 2015 - 08:50 PM.

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#117 Nirvanna21

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Posted 02 July 2015 - 08:49 PM

Jesus you got lucky, I could write a novel on my experiences getting to 175/60 as a Ranger. They were nowhere near as pleasant as what you are suggesting.

 

**Edit**

 

I just don't know? Maybe my experience was my own but I can't say I had as much luck with Bio4 parties, It was certainly not consistent until 168 and even then was it somewhat tedious.

 

But this topic is getting a little out of hand, can someone just get Oda to look at this, sit down and think for a few minutes and say "Yes" or "No".


Edited by Nirvanna21, 02 July 2015 - 08:53 PM.

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#118 Kadelia

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Posted 02 July 2015 - 08:53 PM

My wanderer actually had an even easier time getting parties. I got that one to 162 before bored of bio4.

 

So clearly 'rate at which you get a party' isn't the factor for class popularity...

 

could it possibly be those things I said? You know, being able to solo every effing instance? Hitlocking MVPs from 12 cells away so they never fight back? Being able to autowarg DPS so high in PVP that you need autopot to survive more than 3 seconds?


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#119 EscanorLion

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Posted 02 July 2015 - 08:53 PM

OR

I have a 158 ranger and it can outdamage all of my other characters with free mora gear and a free 4th of july event headgear when my other characters are wearing +12 decked out shiz  ------> we should stop giving them free gear that makes them better than people who invested hard in their gear/builds. ------> we should start giving those gear you classes that actually need it.

 

I was pretty much done with this thread when y'all dismissed the class breakdown without a single logical reason to rebut it. Clearly I'm arguing with a brick wall. It's hilarious to think you believe that the reason there are 2959 Rangers and 268 wanderers over 135 is because ranger is cheaper to gear than a wanderer (when you can wear eden gears and auto-follow a party with GK up). I could laugh until I was dehydrated from crying if I wanted to spend more than 2 seconds on this mental diarrhea you guys are spitting. Hurhurhurrr it can't possibly because one class is disproportionately more fun to play than another hurhurrr.

 

Oh wow, you just make generalizations from your personal case, beautiful logic and is this so called "a single logical reason"? Also it is my first time to hear that mora gears are FREE and 4th of july event headgears are FREE as if you don't have to finish any quest to obtain them with 100% chance. Oda/Camp, please make Mora gears free to all and make +9 ABH the only reward for the 4th of july event instead of a random headgear

 

Oh yeah, we guys all have mental diarrhea and you are the only normal player in iRO, does this statement make you happy again? Your inference is also your own assumption and please show evidence to support your "logical reason". You think your play style is the only play style for all players? Wow, I've seen so many beautiful "logical reasons" from you. 


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#120 Nirvanna21

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Posted 02 July 2015 - 08:54 PM

My wanderer actually had an even easier time getting parties. I got that one to 162 before bored of bio4.

 

So clearly 'rate at which you get a party' isn't the factor for class popularity...

 

could it possibly be those things I said? You know, being able to solo every effing instance? Hitlocking MVPs from 12 cells away so they never fight back? Being able to autowarg DPS so high in PVP that you need autopot to survive more than 3 seconds?

 

Wanderers are the optimal choice when Sorcs weren't around and people didn't wanna invest into SP items.

 

They can't solo all instances. They can't hitlock all MVPs. Some MVPs can still attack even at max distance. I don't care one bit about PVP.


Edited by Nirvanna21, 02 July 2015 - 08:55 PM.

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#121 Kadelia

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Posted 02 July 2015 - 08:55 PM

Oh wow, you just make generalizations from your personal case, beautiful logic and is this so called "a single logical reason"? Also it is my first time to hear that mora gears are FREE and 4th of july event headgears are FREE as if you don't have to finish any quest to obtain them with 100% chance. Oda/Camp, please make Mora gears free to all and make +9 ABH the only reward for the 4th of july event instead of a random headgear

 

Oh yeah, we guys all have mental diarrhea and you are the only normal player in iRO, does this statement make you happy again? Your inference is also your own assumption and please show evidence to support your "logical reason". You think your play style is the only play style for all players? Wow, I've seen so many beautiful "logical reasons" from you. 

 

Are you trying to say doing a quest is too hard for you? Or that Getting +12 gear and doing a mora 3 shell turnin are equitable effort? Because you sound like a either a whiner or a troll

 

Wanderers are the optimal choice when Sorcs weren't around and people didn't wanna invest into SP items.

 

They can't solo all instances. They can't hitlock all MVPs. Some MVPs can still attack even at max distance. I don't care one bit about PVP.

 

They can solo every one I'm aware of better than any other class (except ET), they're even one of only a handful of coveted classes that can do that geffen magic tourney.


Edited by Jaye, 02 July 2015 - 08:57 PM.

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#122 Nirvanna21

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Posted 02 July 2015 - 08:57 PM

Are you trying to say doing a quest is too hard for you? Or that Getting +12 gear and doing a mora 3 shell turnin are equitable effort? Because you sound like a either a whiner or a troll

 

Mora gear isn't free, but it is cheap and it is powerful.

 

As for the quest, it isn't a guaranteed shot at an AHB, let alone  a +9 one. It's not like NO effort goes into obtaining items. Just saying.


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#123 Kadelia

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Posted 02 July 2015 - 09:01 PM

It's not like NO effort goes into obtaining items. Just saying.

 

Very little effort compared to the people who have to get it as an MVP drop or rare 0.02% drop from a hard monster, pay to upgrade, malangdo enchant for two exper archer 4-5 enchants for example, card with specific cards etc., only to do less damage than a ranger does with a +0 mora set.

Being a cut above people who worked harder... who does that appeal to? Other than everybody, that is.

 

It should be obvious why Ranger is so popular.

 

And why it doesn't need THE SINGLE BEST COMMUNITY HEADGEAR IN THE SET ...


Edited by Jaye, 02 July 2015 - 09:01 PM.

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#124 Quoc

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Posted 02 July 2015 - 09:01 PM

What I am saying to everyone:

Well, that much is certain, that's why I asked in the third paragraph of my statement in what was wrong with it. I fail to see why change something that is already there, and why not make a new one instead. I have already stated that if that was not the case, then please tell me what is. So please reiterate to me, what is wrong with it?

What I really want to say to everyone:

Pffft, like, duh, why do you think I even wrote the third paragraph in the first place? I just, like, need the answers, comprenez vous? Like, read it clearly, okay, because it's so majorly annoying to even (beep) and to (beep) and it's like just a (beep).

 

You know it's never a good idea to create new things to overpower the old overpowered things. To balance things, you actually have to change the thing that is supposedly overpowered. Never bring up the power to balance, bring down the power. That's the smart way to do things. Why change something that's already there? Simple, to bring it to balance. It'd be stupid trying to create new things to empower it making it the next target item to get.


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#125 Nirvanna21

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Posted 02 July 2015 - 09:04 PM

Very little effort compared to the people who have to get it as an MVP drop or rare 0.02% drop from a hard monster, pay to upgrade, malangdo enchant for two exper archer 4-5 enchants for example, card with specific cards etc., only to do less damage than a ranger does with a +0 mora set.

Being a cut above people who worked harder... who does that appeal to? Other than everybody, that is.

 

It should be obvious why Ranger is so popular.

 

And why it doesn't need THE SINGLE BEST COMMUNITY HEADGEAR IN THE SET ...

 

I am not saying that some classes are less powerful, but it sure as -_- isn't only the Ranger that outdamages them.

 

Ranger is by far the cheapest class for early game gears -> damage ratio.

 

But let's get this completely straight. End gear Ranger is VERY VERY expensive. I cannot stress how expensive it really is. I am currently forking out 4bil zeny for some +9 enchanted armours. And that's a 1 step prep to what is gonna end up totalling anywhere from 100b~160b in upgrades. Holy -_- is a Ranger expensive to take to the next level.

 

So please, whine about early stages in Ranger gear, but realise the latter hurdle is riddled with price.


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