Please please please, see if you can fix this! I suspect the visual glitches with the slime pools may be related. It is terribly hard to complete this dungeon when you're dying because you're frozen, or because the game thinks you are in one of those slime pools, meanwhile your client has you in the free and clear! This is a fun dungeon, but it is frustrating!
Major Lag and visual glitches in Sikuku Catacombs
#1
Posted 06 July 2015 - 05:49 PM
#2
Posted 06 July 2015 - 06:02 PM
Before SC was released, there was already an existing visual glitches in dungeons, for example in CoU, where a certain player luring spiders, suddenly experienced frozen then after 5 secs die, also the stuck issue, it must be fixed as soon as possible and must be prioritized because it just shows how the ROSE team delivers the quality of their customer service.
I support your post pam! +1 for this
#3
Posted 06 July 2015 - 07:25 PM
When you say "lag", do you mean network lag (i.e. actions take a long time to happen) or graphic lag (i.e. framerate drops)? Those are two very different issues.
#4
Posted 06 July 2015 - 08:59 PM
#5
Posted 06 July 2015 - 09:15 PM
I'm curious why everyone has problems with the visual glitches at Gloopy/ SC.
Despite all the glitches, Gloopy is still the easiest to kill.
But I hate to team up with random players, they never listen to me, and awkwardly cause more glitches, then rage quit.
Although it's so, so easy to kill Gloopy without deaths.
#6
Posted 07 July 2015 - 03:29 AM
When you say "lag", do you mean network lag (i.e. actions take a long time to happen) or graphic lag (i.e. framerate drops)? Those are two very different issues.
Genesis, I don't know what a framerate drop is, but I do experience network lag a lot and to a more severe degree in SC, than I do anywhere else. I suspect that perhaps there are graphic lags as well. I just know that I tend to die for no apparent reason, other than the game thinks I am standing in one of those pools, when my client says I am not.
#7
Posted 07 July 2015 - 03:30 AM
I'm curious why everyone has problems with the visual glitches at Gloopy/ SC.
Despite all the glitches, Gloopy is still the easiest to kill.
But I hate to team up with random players, they never listen to me, and awkwardly cause more glitches, then rage quit.
Although it's so, so easy to kill Gloopy without deaths.
I want to play SC with you then. The last several times I played SC, we were not able to kill gloopy. We almost got him once, but then several of us died and he got healed when he fed.
#8
Posted 07 July 2015 - 03:45 AM
I think its more to framerate lag. Cuz if it was network lag, outside of SC would also be affected by this.
I would also like to say that there's quite a few more bugs since this is mentioning Dungeon lag (well in a way i can bring some here)
I'll repost/edit this post when i can to update the bugs.
#9
Posted 07 July 2015 - 03:45 AM
I'm curious why everyone has problems with the visual glitches at Gloopy/ SC.
Despite all the glitches, Gloopy is still the easiest to kill.
But I hate to team up with random players, they never listen to me, and awkwardly cause more glitches, then rage quit.
Although it's so, so easy to kill Gloopy without deaths.
I want to play SC with you then. The last several times I played SC, we were not able to kill gloopy. We almost got him once, but then several of us died and he got healed when he fed.
he could also make a guide so people can learn from it
#10
Posted 29 July 2015 - 06:35 PM
I'm curious why everyone has problems with the visual glitches at Gloopy/ SC.
Despite all the glitches, Gloopy is still the easiest to kill.
But I hate to team up with random players, they never listen to me, and awkwardly cause more glitches, then rage quit.
Although it's so, so easy to kill Gloopy without deaths.
Just newbies want to plunged
in gloopy's bed. Duh and ye never listen. So thats why i quitted queing on random. It feels like a nightmare..
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