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#26 reqbugkiller

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Posted 09 July 2015 - 09:01 PM

Now that everyone +30 their weapons, they have "bugged" stats and you will nerf them ? Does not sound legit......

All 90 weapons bugged, it is absolute s h i t...
Exceptions are only one or two of normal, like the staff and dual swords.
Watch a video.

 

Or here's a topic for discussion.

http://forums.warppo...-kalions-sword/


Edited by reqbugkiller, 09 July 2015 - 09:01 PM.

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#27 BioElesis

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Posted 09 July 2015 - 09:56 PM

wow 1.5kk  points for just 1 enchant? for real???

 

In my 6-7 years playing requiem I've never seen 300k TB points!!! the max I did was 220k with Event  and +50% points item.

 

Those limits should be re balanced or points should be increased for players to be able to get 1 enchant a year at least.

 

 


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#28 hadro

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Posted 09 July 2015 - 10:17 PM

Well some of those wep enchants looks OP asf with the stats over the roof, so they should be hard to obtain.. truth is it seems near imposible to obtain them atm xD if the math is corect of what ppl is saying than its just absurd to farm them..

 

When it comes to mdc items Helium you need to fix their bugged dmg and reconsider the stats some of the weps giving once again. Staff beeing the most OP mdc wepon ( whata surprise casters gaining best wep :o) its base price reached insane amount of ~ 300kk among players..  2h melee wepons are absoulte crap and even if you fix the dmg on them, stats they give are rly bad( its all about Phisical critical chance, Critical additional dmg) makeing them useless for SS classes. Very litle mdc items are usefull and the one who are good are OP giving some of the classes such an advantage than the others, so take a look on mdc items once again before u implement changes and try to bring some kind of balance on them.


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#29 sonemere

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Posted 09 July 2015 - 10:21 PM

only 100 afk toon event will get them...VM ftw


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#30 Kazara

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Posted 10 July 2015 - 12:23 AM

Now that everyone +30 their weapons, they have "bugged" stats and you will nerf them ? Does not sound legit...... Wouldn't this be a priority to fix ? I think it would be extremely illegitimate to nerf stats of these special event weapons. 

 

 

These were meant for the strongest of players, why should lvl 90 weapon be weaker than Trinity ? You're not the first person to have their items be made useless by new ones and won't be the last.

 

 

 

If MDC Staff has stats nerfed in any way it would be useless and a waste of my investment of time and money, and I'd consider this a malevolent deception on Gravity's part considering their job was to release this as a working product or to fix it within the first week if it wasn't. I want to keep what I paid for or will ask refund on +30 MDC items that get nerfed.

 

 

I look forward to items having cool stats like these in the future, im honestly sick of every new weapon being the same as the last just a tiny bit stronger. Stats shown on table for MDC weapons looks super weak.

Ok, FIRST OF ALL, they are event weapon, and you can answer yourself here.

 

Second, is not good players are FORCED to use MDC staff becuase there are almost no other choices comparable to it , you know, there should be a nice variety of weapon choice, before it there was a nice choice between 79/85 and trinity.

 

Third, they are extremely OP, even legendary staff would be weaker lol, and this cause more unbalance.

 

If it was a nice Legendary Staff to be stronger than trinity there were no problems, but not a troll MDC staff xD

 

You look forward to have more bugged items like this? Ah, then you have lots of moneys to waste, I don't see any problem if they nerf them :D


Edited by Kazara, 10 July 2015 - 12:28 AM.

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#31 hadro

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Posted 10 July 2015 - 12:58 AM

Well are some of the mdc weps stong/op- hell yeah. Is it late to nerf them- quite probably.  When they implemented mdc weps ppls spent cash on it to reinforce them, nerfing them alot would just be a scam in players eyes. Just because u Kazara didint want to go for the mdc(or couldnt obtain one) staff for example doesnt mean that they shouldnt be stronger than a trinty weps. Btw variety you are talking about was 79/85 knucks and a trinty staff before... now its 79/85 knucks and mdc staff so its not like they forced ppls smthing or taht the things changed so much built wise. I dont mind mdc staff beeing strong as it is, but i do mind when 90% of other wepons are either bugged or useless stat wise for the rest of classes. Now thats a thing that cause disbalance even more since casters got Op wepon while the rest are still using old ones. Like i said numerous times casters alywas gets the best items and are easiest to build...


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#32 SoulEaterPT

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Posted 10 July 2015 - 01:34 AM

Is the MDC wand and magic shield one of the weapons that will be changed? No scad in the Wand and no SCC in the shield atm.


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#33 Helium

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Posted 10 July 2015 - 06:14 AM

Helium, new legendary weapon when?

 

preview 176.3 when?

 

changes of system of honor when?

 

Those are 3 awesome questions. I can only answer 1 right now. I will preview 176.3 after bug fixes patch for 176.2 goes in on Tuesday or Wednesday.(july 14~15). On the new legendary weapon, first may consider easing the requirements to make or increasing the rate of drops of components. I don't think anyone has made the existing legendary weapon (although I have not checked this month yet). The honor system changes, well our Programmer is currently assigned to a few projects and it may be a couple weeks before I can schedule out his time to work on a system. By the way, the idea there is less of changing the honor system and instead more of making a new system that lets a user divert a characters experience points earned (once cap level is reached) into an alternate advancement path (something to put experience towards even after level cap is reached).


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#34 Helium

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Posted 10 July 2015 - 06:18 AM

Is the MDC wand and magic shield one of the weapons that will be changed? No scad in the Wand and no SCC in the shield atm.

 

That would be an accurate assumption to make. Yes, the magic shield, wand, claws, knuckles, and dual swords come to mind when thinking of problems with MDC weapons. First, I only mention the dual swords because swing them the other day was so slow it felt strange, making them slower was not my idea but I am not going to go down that road, although I did and still do agree there is a problem with allowing every character to reach nearly 1.0 sec attack speed, mostly because everyone caps at that speed so attack speed has lost a lot of practical value.


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#35 Helium

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Posted 10 July 2015 - 06:24 AM

Well are some of the mdc weps stong/op- hell yeah. Is it late to nerf them- quite probably.  When they implemented mdc weps ppls spent cash on it to reinforce them, nerfing them alot would just be a scam in players eyes. Just because u Kazara didint want to go for the mdc(or couldnt obtain one) staff for example doesnt mean that they shouldnt be stronger than a trinty weps. Btw variety you are talking about was 79/85 knucks and a trinty staff before... now its 79/85 knucks and mdc staff so its not like they forced ppls smthing or taht the things changed so much built wise. I dont mind mdc staff beeing strong as it is, but i do mind when 90% of other wepons are either bugged or useless stat wise for the rest of classes. Now thats a thing that cause disbalance even more since casters got Op wepon while the rest are still using old ones. Like i said numerous times casters alywas gets the best items and are easiest to build...

 

Indeed. Unless there is a MAJOR Bug, so far undiscovered, I can say with certainty that the MDC weapons will not get "nerfed".

They will undergo some further revision but nothing that could be called a "nerf". The problems with the weapons is in part due to the base stats being based on Titan Ruinhorn weapons. The base stats should have been based on the Trinity Weapons and now the revisions I plan are to bring them in line with Trinity stats and then bump them up a little. So, if anything they will get "beefed" up not "nerfed down".

 

P.S. Sorry the wand had to be nerfed to Casters that had high hopes, but it was a MAJOR Bug.


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#36 Helium

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Posted 10 July 2015 - 06:29 AM

wow 1.5kk  points for just 1 enchant? for real???

 

In my 6-7 years playing requiem I've never seen 300k TB points!!! the max I did was 220k with Event  and +50% points item.

 

Those limits should be re balanced or points should be increased for players to be able to get 1 enchant a year at least.

 

The latter rather than the former. That is, the goal is: making it possible to have more points earned rather than making them cheaper.


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#37 Helium

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Posted 10 July 2015 - 06:35 AM

All 90 weapons bugged, it is absolute s h i t...
Exceptions are only one or two of normal, like the staff and dual swords.
Watch a video.

 

Or here's a topic for discussion.

http://forums.warppo...-kalions-sword/

 

You are using a skill that adds damage on every hit in that video. Yes, there's a displayed stat problem (to be fixed), but you doing 3X the damage shown for physical auto attacks when you use a high level, splashed and additional damage skill on a level 1 or 2 monster should be expected.


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#38 reqbugkiller

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Posted 10 July 2015 - 06:51 AM

You are using a skill that adds damage on every hit in that video. Yes, there's a displayed stat problem (to be fixed), but you doing 3X the damage shown for physical auto attacks when you use a high level, splashed and additional damage skill on a level 1 or 2 monster should be expected.

No, I not only tested on small levels of mobs at large also tested, as well as on the players. The result is always the same.
90s weapon has the same damage, or even a little less than 80.

Proofs.

 

 

and

 


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#39 reqbugkiller

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Posted 10 July 2015 - 06:54 AM

The base stats should have been based on the Trinity Weapons and now the revisions I plan are to bring them in line with Trinity stats and then bump them up a little. So, if anything they will get "beefed" up not "nerfed down".

I think if you make 90 weapons on the base of the Trinity, it will solve all problems.
In particular, the problem that I have shown in the video, as the sword of the Trinity does not have this bug and is working properly.
Thanks.


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#40 DarkRhythms

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Posted 10 July 2015 - 07:20 AM

 

 So, if anything they will get "beefed" up not "nerfed down".

 
:rice:

 

 

 That is, the goal is: making it possible to have more points earned rather than making them cheaper.

 

 

Awesome. Do it please.

 

 


Edited by DarkRhythms, 10 July 2015 - 07:20 AM.

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#41 Helium

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Posted 10 July 2015 - 08:09 AM

So, I am going to be working on the test server most of the day today. I need to get a bunch of little things finished so the patch can be built out and be ready by maintenance time this coming week. (Maintenance may be on Tuesday instead of Wednesday next week but that is not certain yet.)

 

I know there are still issues I have not addressed for some of you, I will keep working through the back-up here while I am working on test server with changes for patch 176.2 bug fixes.


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#42 Helium

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Posted 10 July 2015 - 09:03 AM

So, I am going to be working on the test server most of the day today. I need to get a bunch of little things finished so the patch can be built out and be ready by maintenance time this coming week. (Maintenance may be on Tuesday instead of Wednesday next week but that is not certain yet.)

 

I know there are still issues I have not addressed for some of you, I will keep working through the back-up here while I am working on test server with changes for patch 176.2 bug fixes.

 

Scratch that, "Maintenance may be on Tuesday instead of Wednesday next week but that is not certain yet".

I am certain now, maintenance will take place this coming week at the normal time and on the normal day:

  • At 10:00 AM PDT (UTC-7) on Wednesday

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#43 SoulEaterPT

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Posted 10 July 2015 - 09:12 AM

Is it possible to increase the drop rate? I´m using Item drop 100% and in 1h I got 20 Event Prayer for the Dead :hmm:

Could you also gives us some information about the Forge event?

Everyone wants to know if 72% enchant and compound will be on or not :)


Edited by SoulEaterPT, 10 July 2015 - 09:12 AM.

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#44 hadro

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Posted 10 July 2015 - 11:45 AM

Thx on all the replies Helim :), have one more question about 2h mdc sword,bludg- can we expect any changes of the stats they give aka pcc beeing translated to scc on swords or cad beeing translated to scad on bludgs ~ something like that  maybe?


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#45 Kazara

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Posted 10 July 2015 - 11:55 AM

Thx on all the replies Helim :), have one more question about 2h mdc sword,bludg- can we expect any changes of the stats they give aka pcc beeing translated to scc on swords or cad beeing translated to scad on bludgs ~ something like that  maybe?

All bludgeons give cad, now you come here and want SCAD on MDC one :0

 

What next, remove other weaps?:0

I think players are losing already lot of time with a useless MDC that no1 asked and that unbalance EVEN MORE the game, and the same is for devs, now instead of getting Class balances we get fixing on this full bugged dragon gears.

I hope this was the LAST event Dungeon.

 


Edited by Kazara, 10 July 2015 - 12:03 PM.

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#46 hadro

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Posted 10 July 2015 - 02:56 PM

2h Bludg has terible desing from start, they could easily remove the wep and no one would bat an eye.  You were the one mentioning about how it could be nice having a variety of weps etc well there u go, making some of the weps better(not op just useable) would offer more variety doesnt it? The main reason why no one ever used 2h bludg is because a) it gives less dmg when using skills B) it gives AA bonuses(cad) while beeing slowest wepon in game. So ppl could have an option for going dmg with bludg( since it raise MND in most cases for example). You seriously think giving bludg scad would broke the game :o? IMO it would just make them usefull and in line with sword/axe.

 

Also why do u think that kind of changes woul cause removal of any other wep oO. And yeah, its not like ppl desired MDC items but they are here now and it cant be undone, and the things that makes them unbalanced is that u have few items OP asf while 90% of the rest is mostly useless( like the 2h bludg for example)  Also you cant even call this an event dng as the Titan/mdc are here for like 1 month already or so. more than enough for everyone to grab whatever the hell they need, and even if they didint there are so much items from said bosses in the game that u can buy them(90% of them) cheap as -_-


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#47 Spud

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Posted 10 July 2015 - 03:08 PM

+1 for scad on bluds, shouldve from day 1
Would give WLs and prots an additional option on wep choices
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#48 redboise

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Posted 12 July 2015 - 02:04 AM

mmh, there are any reason why we dont get an enchant with melee dmg? all caster types get an enchant with higher dmg then a High rank. The enchants for melee arent worth to waste tons of tb/foc points. An other thing is thats the mdc weapon are better for caster then melee cuz the caster dosent need realy att speed, im sure an sr without haste/speedbelt can go pee between 2 shoots on robo/mg with his speed debuff.


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