I played radi for many years and the cd time on heals was stupid and never having enough health and resistance.
all i am saying is stop adding to the game until you get some of the big bugs and glitch's under control pvp is one of the main things keeping requiem afloat and its bugging out by not fixing it they are cutting their own throat they could greatly improve the game by fixing a few bugs in the system but they continue to ignore them some of the bugs myself and others have noted in forums go back several years and were never taken care of .
they should sell this game to someone that will take care of it requiem actually has a lot of potential to be far better than what it is even for a free to play but it is left in incapable hands and understaffed and over worked people to maintain the game.
it will be tragic to see a game like this get flushed down the toilet because it was mismanaged and poorly cared for i have been a player since bloodymare early days and i must say it seems like the best thing that could happen is it be sold to a company that will leave it F2P horror and give us better servers and more attention to ...oh i don't know what the players are saying in forums what do you think open and closed beta's are and they ask for feedback and don't react on the majority of it .
but i guess it does not matter there is a 15% chance they will ever look at this and a 1% chance they will do anything so i don't know
*fix theme battle health and auto attack bugs
*need ranger avenger traps accuracy fixed so they actually go off when walked over
*need damage delay fixed so back to back hits deal damage the numbers display
* remove break items when enchanting /upgrading items
* fix the lagg issues that have plagued this game since the beginning (dungeons server and battleground)
* improve direct pathing on projectiles enemys and minions so they do not go through over and around walls like they are heat seekers
* fix enemy AI stop attacking if you are out of combat and stealthed etc.
* add npc's in each major city with a lant charge to change skills/dna
* repair broken skils and add 10 skill points and 10 dna points to each class
* either add more gear or smooth out the gear ratio between levels so there is not huge gaps
* lower the experience needed between level 70 and level cap to gain levels by atleast another 15% without premiem
* add more dungeons and raids in turba parness and south hammerine
* add a few more quests to each area so you can at least feel like it is a adventure and not go to the same places completing the same quests with every toon to the point it gets mind numbingly boring and predictable
Edited by mjwx5, 15 July 2015 - 07:33 AM.