With all the hype, I wanted to address this.
Why are Boosters / IM Restoratives allowed in Open World PvE, but not Dungeon PvE?
They're essentially the same circumstances, so why the change in rules? I mean, playing any DG aside from SC without a FS is asking for massive wipes and failures, it cannot be done on Red Potions alone.
So, what's the deal? I mean, it's AI combat, and nothing is different from open world PvE. In fact, it's pretty much exactly the same. Kill mob, mob gives exp/item, move to next target.
If anything, the Boosters and IM Consumables should be made allowed in DG's, and even PvE Potions created for purchase in the Valor shop. I mean, there's Honor Potions for PvP Game Arena mode's. So why not for Valor?
In fact, I plan to make another thread addressing all of the DG + PvE oversights that PvP got favored on. Everything from 50% gear selection compared to PvP, Jewelry favoritism, and Potions. But that's another discussion.
For now, I think the following changes should be in order.
1: Allow Boosters + IM Consumables in DG's.
2: Remove the 'Buff Clearing' from entering a DG. This includes boosters + FAIRY's. It's impossible enough to get them, but to lose them 2 minutes later when you enter a DG is just so far beyond annoying it makes me want to strangle a puppy. And no I'm not joking.
3: Add PvE Buff Potions + Restoratives to the Valor shop in the following denominations.
Small HP Potion: 25% HP Healed [2 Valor]
Medium HP Potion: 50% HP Healed [4 Valor]
Large HP Potion: 75% HP Healed [5 Valor]
-repeat process for MP-
PvE Preparation Potion: 10% PvM Resistance [20minutes] 25 Valor
PvE Potency Potion: 10% PvM Offense [20minutes] 25 Valor
PvE Party Preparation Potion: 10% PvM Resistance [20minutes] 100 Valor
PvE Party Potency Potion: 10% PvM Offense [20minutes] 100 Valor
Also, add the materials for all ammunition crafts into the Valor shop. It's really, REALLY frustration to get a 50-75ap reduction because you used all your ammo in Dungeons, and didn't get 1 single material to craft more.