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Valor Shop Expansion request


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#1 Feuer

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Posted 13 July 2015 - 02:26 PM

So it's been the opinion on myself and my regular PvM associates, that the Valor shop is lacking in terms of selection. 

 

Currently:

Honor Shop offers 4 Armor choices

Valor Shop offers 2 Armor choices

 

Honor Shop offers 4 Weapon choices

Valor Shop offers 2 Weapon choices.

 

Jewelry:

Honor Shop offers 5 Jewelry choices in 3 tiers: 100 | 140 | 160;

Valor Shop Offers: 

-nothing-

 

Backshields:

Honor Shop Offers: 4 Choices with percentages to increase over-all performance in PVP;

Valor Shop Offers: 2 Choices, that do not have percentages, and are obsolete by the time you get into the 210/end game phase.

 

Costumes

Honor Shop Offers:

Faction Associated Costumes x4

Valor Shop Offers:

-nothing-

 

Fundamentally, I'd associate the Valor Materials as a 'bonus' to selection, however that is countered out by the PvP Potions, which cannot be used in DG's. Not to mention the fundamental materials for most ammunition and buff potions are not available in the Valor shop.

 

Now, I'd also consider the Dungeon awarded 'Exalted's to be an option, however they do not total to the same % Offense + Resistance options as Valor Items do. Are they a good balanced option for players who do both PvM + PvP, sure. But the strictly PvM Players have to deal with less selection of equal potency or a lower potency when struggling to match gear for their class? That's where the options currently break down to what ultimately feels like a restricted selection.

 

So here's my requested additions

 

EQ Selection:

Mighty [Name/Type]

Samples:

j0fh1i.png -  2rxgthh.png

 

 

Head: 9% Offense / 3% Resistance

Chest: 6% Offense / 4% Resistance

Glove: 8% Offense / 1% Resistance

Boot: : 7% Offense / 2% Resistance

Weapon: 10% Offense / 0% Resistance

 

Total PVM %'s when worn as 5/5

40% Offense / 10% Resistance

 

Indomitable [Name/Type]

Samples:

f2nh2r.png - 2z6wk6w.png

 

Head: 2% Offense / 7% Resistance

Chest: 1% Offense / 9% Resistance

Gloves: 4% Offense / 6% Resistance

Boot: 3% Offense / 8% Resistance

Weapon: 0% Offense / 10% Resistance

 

Total PVM %'s when worn as 5/5

10% Offense / 40% Resistance

 

Back Items:

Simple, Just copy the PvP Versions to the Valor shop, append 'Valorous' before the name & invert the %'s for PVM and penalty to PVP. Done.

 

Jewelry:

I'd prefer to see the following sets or close to? 

 

[Novice - Disciple - Adept - Master] Whittlers Accessory Set

Ring / Earring / Necklace

Melee AP + Aspeed

(3) Class Stat: 40

(3) PVM Offense/Resistance: 10%

 

[Novice - Disciple - Adept - Master] Magnifying Accessory Set

Ring / Earring / Necklace

Skill Power / MP Conserve

(3) Class Stat 40

(3) PVM Offense/Resistance: 10%

 

[Novice - Disciple - Adept - Master] Blessed Accessory Set

Ring / Earring / Necklace

Heal Power / Move Speed

(3) Class Stat 40

(3) PVM Offense/Resistance: 10%

 

[Novice - Disciple - Adept - Master] Sentinel's Accessory Set

Ring / Earring / Necklace

Block Rate / Max HP

(3) Class Stat 40

(3) PVM Offense/Resistance: 10%

 

Each Piece Est' Cost: 250 - 500 - 1,250-  2,500 [Valor]

Locked on Acquire

Requires Level: 100 - 150 - 200 - 230

 


 

So, I think that would get things started on being able to build up more into your options as a PVM Player and not feel so restricted. This is all of course just my input from the past few weeks/months heavily grinding the DG's. 

 

I mean, that sad part really, is that @230, I'm using 210 + 220 Mixed Exalted sets, just to get the stats I want/need for my character, because the Courage/Brave sets just don't cut it or offer it. I have several Characters that are set up like this, and because I know how to build and placed so much effort into researching my build; I perform the same as someone who just started the DG's at a random interval and nabbed some Valor items with very little effort. That's when I got my clue that unless the Valor shop sold items that worked better for the few classes that got 'left out' by the 'these or those' style of selection, I would remain static, while the classes who benefit more from the Courage/Brave stats would essentially pole vault past these few classes. 


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#2 Feuer

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Posted 13 July 2015 - 02:33 PM

`Reserved for link's once I find where I saved them....`


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#3 pdfisher

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Posted 13 July 2015 - 03:01 PM

I just have to +1 this! :no1:


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#4 Feuer

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Posted 13 July 2015 - 03:16 PM

Good, rate it too. 


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#5 pdfisher

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Posted 13 July 2015 - 05:06 PM

Done! :hinthint:


Edited by pdfisher, 13 July 2015 - 05:07 PM.

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#6 DoubleRose

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Posted 13 July 2015 - 05:35 PM

make the valor wings grade 8 so they aren't utterly outclassed by having low dura and being unstatable


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#7 angeltje

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Posted 13 July 2015 - 09:04 PM

+1
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#8 pdfisher

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Posted 14 July 2015 - 03:37 AM

Feuer, I read all of your post a bit more closely, and noticed some possible errors. For the mighty set, you show a helmet as an example. On the example it has PvM offence +7, PvM resistance +2. Then in your description, you say helmets will have 9 and 3. Also, should armor be more like 2% offense and 7% resistance? Same thing for the weapons. You have the larger % on resistance, when for a weapon it should be on the offense.


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#9 Feuer

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Posted 14 July 2015 - 04:35 AM

The helmet was an editorial mistake, the weapon is a defensive type. 


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#10 pdfisher

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Posted 14 July 2015 - 06:24 AM

I wasn't aware there were defensive types of weapons. Since armor is strictly defensive, the stats should still be reversed, with the higher % on PvM resistance.


Edited by pdfisher, 14 July 2015 - 06:25 AM.

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#11 Feuer

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Posted 14 July 2015 - 06:57 AM

ROSE doesn't operate by logic, look at Brave weapons. There's your answer. 


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#12 pdfisher

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Posted 14 July 2015 - 12:40 PM

touche.


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#13 CharasX

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Posted 15 July 2015 - 03:49 AM

If you are to design a set with skill power, you gotta design one with melee AP too.

 

Else, I cannot agree more on the base idea... it is indeed definitly needed.


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#14 Feuer

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Posted 15 July 2015 - 04:27 AM

Hehe well, there's a current OP'ness to melee, I may or may not have left it out on purpose.. 


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#15 CharasX

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Posted 15 July 2015 - 08:05 AM

Hehe well, there's a current OP'ness to melee, I may or may not have left it out on purpose.. 

 

In my opinion, the OP'ness to melee you are talking about is mostly concerning katar raiders and gun bourgs... but this might be a problem that would have to be fixed via passives and buffs balancing. Melee stats could also promote the viability of melee build for other classes in pvm, be it scouts... dual raiders... BCs... champs... etc

But ofc, that's just my opinion, it would requiere quite some tests to be able to back it up, test that can't really be made without the gears being available ;x


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#16 Feuer

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Posted 15 July 2015 - 08:08 AM

OK in all fairness, it's PvM, and PvM is majority skill casting. The only time you might find yourself meleeing more than skill casting is on kings. Funnily enough, skill casting a King doesn't make them stun more, so I decided to build the PVM Gear around what works best for PvM. 


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#17 Feuer

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Posted 16 July 2015 - 07:09 AM

Thank you Zurn for cleaning this up for me, and happy birthday. 


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