So it's been the opinion on myself and my regular PvM associates, that the Valor shop is lacking in terms of selection.
Currently:
Honor Shop offers 4 Armor choices
Valor Shop offers 2 Armor choices
Honor Shop offers 4 Weapon choices
Valor Shop offers 2 Weapon choices.
Jewelry:
Honor Shop offers 5 Jewelry choices in 3 tiers: 100 | 140 | 160;
Valor Shop Offers:
-nothing-
Backshields:
Honor Shop Offers: 4 Choices with percentages to increase over-all performance in PVP;
Valor Shop Offers: 2 Choices, that do not have percentages, and are obsolete by the time you get into the 210/end game phase.
Costumes
Honor Shop Offers:
Faction Associated Costumes x4
Valor Shop Offers:
-nothing-
Fundamentally, I'd associate the Valor Materials as a 'bonus' to selection, however that is countered out by the PvP Potions, which cannot be used in DG's. Not to mention the fundamental materials for most ammunition and buff potions are not available in the Valor shop.
Now, I'd also consider the Dungeon awarded 'Exalted's to be an option, however they do not total to the same % Offense + Resistance options as Valor Items do. Are they a good balanced option for players who do both PvM + PvP, sure. But the strictly PvM Players have to deal with less selection of equal potency or a lower potency when struggling to match gear for their class? That's where the options currently break down to what ultimately feels like a restricted selection.
So here's my requested additions
EQ Selection:
Mighty [Name/Type]
Samples:
-
Head: 9% Offense / 3% Resistance
Chest: 6% Offense / 4% Resistance
Glove: 8% Offense / 1% Resistance
Boot: : 7% Offense / 2% Resistance
Weapon: 10% Offense / 0% Resistance
Total PVM %'s when worn as 5/5
40% Offense / 10% Resistance
Indomitable [Name/Type]
Samples:
-
Head: 2% Offense / 7% Resistance
Chest: 1% Offense / 9% Resistance
Gloves: 4% Offense / 6% Resistance
Boot: 3% Offense / 8% Resistance
Weapon: 0% Offense / 10% Resistance
Total PVM %'s when worn as 5/5
10% Offense / 40% Resistance
Back Items:
Simple, Just copy the PvP Versions to the Valor shop, append 'Valorous' before the name & invert the %'s for PVM and penalty to PVP. Done.
Jewelry:
I'd prefer to see the following sets or close to?
[Novice - Disciple - Adept - Master] Whittlers Accessory Set
Ring / Earring / Necklace
Melee AP + Aspeed
(3) Class Stat: 40
(3) PVM Offense/Resistance: 10%
[Novice - Disciple - Adept - Master] Magnifying Accessory Set
Ring / Earring / Necklace
Skill Power / MP Conserve
(3) Class Stat 40
(3) PVM Offense/Resistance: 10%
[Novice - Disciple - Adept - Master] Blessed Accessory Set
Ring / Earring / Necklace
Heal Power / Move Speed
(3) Class Stat 40
(3) PVM Offense/Resistance: 10%
[Novice - Disciple - Adept - Master] Sentinel's Accessory Set
Ring / Earring / Necklace
Block Rate / Max HP
(3) Class Stat 40
(3) PVM Offense/Resistance: 10%
Each Piece Est' Cost: 250 - 500 - 1,250- 2,500 [Valor]
Locked on Acquire
Requires Level: 100 - 150 - 200 - 230
So, I think that would get things started on being able to build up more into your options as a PVM Player and not feel so restricted. This is all of course just my input from the past few weeks/months heavily grinding the DG's.
I mean, that sad part really, is that @230, I'm using 210 + 220 Mixed Exalted sets, just to get the stats I want/need for my character, because the Courage/Brave sets just don't cut it or offer it. I have several Characters that are set up like this, and because I know how to build and placed so much effort into researching my build; I perform the same as someone who just started the DG's at a random interval and nabbed some Valor items with very little effort. That's when I got my clue that unless the Valor shop sold items that worked better for the few classes that got 'left out' by the 'these or those' style of selection, I would remain static, while the classes who benefit more from the Courage/Brave stats would essentially pole vault past these few classes.