Everything is nice except high TI map... I don't think anyone asked to change it, Geffenia was 10 times better, return it please
7/29 Maintenance
#151
Posted 30 July 2015 - 04:26 AM
#152
Posted 30 July 2015 - 08:13 PM
I got 5 gears to +9 on enriched last time, with less than 60 elu. I can't even +9 my temporals this time... wtf
#153
Posted 30 July 2015 - 08:24 PM
Can we have Costume Arch Angel Wing for the firesale event please?
#154
Posted 30 July 2015 - 09:46 PM
they just changed the firesale npc from summer box to mid year sale box, which is quite expensive.
#155
Posted 31 July 2015 - 06:47 AM
I think you accidentally removed the effect of the 12th anniversary crown and ears set, too.
#156
Posted 31 July 2015 - 08:07 AM
I think you accidentally removed the effect of the 12th anniversary crown and ears set, too.
Stats for Anniversary costumes leave
Anniversary costume equipment loses bonuses
unless you mean the actual permanent headgears, in which case i have no idea. would be an ultimate troll move to remove the effects from the perma headgears tho.
Edited by mrricebox, 31 July 2015 - 08:09 AM.
#157
Posted 31 July 2015 - 08:38 AM
#158
Posted 01 August 2015 - 04:08 AM
#159
Posted 01 August 2015 - 04:20 AM
#160
Posted 01 August 2015 - 04:33 AM
isnt it wonderful? map broken down to many floors and stairs, hahaha
Meh...that's not a big deal.
What I find bothersome is the fact that there are many corners, not to mention that the beams from the ceiling impair visibility. (Graphically the map is aesthetically wonderful, but unpractical for the sake of mad monster extermination)
All in all, is still doable. I've seen players solo-ing or tackling it in duos. I tried soloing it myself and my Sura has barely decent gears.
#161
Posted 01 August 2015 - 04:35 AM
#162
Posted 01 August 2015 - 04:37 AM
#163
Posted 01 August 2015 - 04:56 AM
suggested TI map from me: vesper map, amatsu dun 2, malaya hospital, dewata dungeon cave, gh churchyard, gh sting-arcloz cave, gh majoruros cave, brito GD, valk GD, luina GD, white lady map, ice dun3, moscovia dun2, cursed abbey 2, payon cave 1, thanatos tower 4th floor, orc dun1, nidhogg GD, umbala dun1 (deleted map)
#164
Posted 01 August 2015 - 07:25 AM
It'd be better if the future GrandPa TI maps were less of the "shooting fish in a barrel" and more challenging to navigate. For beginner players, this would help improve player skills in a safer playing environment than a normal map. That's because the beginner players have a lot of other players also on the map to *ahem* KS *ahem* the monsters if they are too much for the beginner to handle at first. In this way, GrandPa TI would have additional benefits to new players instead of just being a bunch of fish in a barrel to be harvested.
Rather than concentrate on how to make future Granpa TI more like fish in a barrel, future suggestions could be more along the lines of "How can GrandPa TI be used to help train long time casual but poorly-playing players as well as the newbie players who have playing skills but not excercised them yet" approach. If GrandPa TI can be used to kill multiple birds with one stone, that would be a better use of GrandPa TI than the fish in the barrel approach. Why GrandPa TI and not just tell players to go to the regular maps. That's because there are a LOT of players in GrandPa TI, so it is easier for those players to find a party and join it.
So why is GrandPa TI the major place where people go to find a pickup party? Clearly, the in-game recruit tool is not getting used because of the chicken vs egg problem. No one is on it, so no one uses it and vice versa. It might be cruel in one sense, but GrandPa TI entering Grandpa TI could dissolve all parties and once in TI, the recruit tool is the only party making feature allowed to work (no more /organize or /invite commands in TI). This would at least force traffic onto the recruitment tool and perhaps the chicken vs egg problem would find some balancing point once people were actually using the tool to recruit. Perhaps that old codger Gramps would even be in favor of something like that too. He wants to improve things after all, right?
#165
Posted 01 August 2015 - 06:43 PM
Server Down again?
#166
Posted 01 August 2015 - 06:45 PM
Now that the giant chunk of D/C characters have been fixed we can devote time towards verifying and getting fallen 500 restorations happening. I'm pushing for it to happen this week, which will probably require a restart but we do need to get some forward progress moving.
I'm still working through June 12th PMs, there are hundreds of them!
What about this? :3
#167
Posted 01 August 2015 - 10:12 PM
It is the weekend, you will have to wait until Monday morning Pacific Day Light Savings time.
Edited by Lifiatansh, 01 August 2015 - 10:14 PM.
#168
Posted 04 August 2015 - 02:26 AM
FOR THOR Server please please @ tomorrows new box item
Edited by RieshaValentine, 04 August 2015 - 02:27 AM.
#169
Posted 04 August 2015 - 03:45 AM
#170
Posted 04 August 2015 - 05:39 AM
I agree with this poster, tarnished lamp needs to get some attention. GM should revisit the costume tarnished lamp this maintenance and remove its +10 LUK effect since it makes cosmetic costumes un-advisable for use, defeating the purpose of the costume system.
#171
Posted 04 August 2015 - 06:06 AM
Server is down again!
#172
Posted 04 August 2015 - 06:18 AM
I agree with this poster, tarnished lamp needs to get some attention. GM should revisit the costume tarnished lamp this maintenance and remove its +10 LUK effect since it makes cosmetic costumes un-advisable for use, defeating the purpose of the costume system.
lol Jaye
#173
Posted 04 August 2015 - 07:20 AM
why you are not asking 3x exp like usual?Server is down again!
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