So, I got thinking, what if the devs made a completely new underlying server program for RO? The idea would be that the primary game play would remain the same but the underlying system would be completely new.
Here's a few things that the new system could do:
Better netcode for less lag, etc.
Updated, fully functioning, quest system. Our current quest system is haphazard at best. While the quest window gives great options, most quests barely make use of it. A full quest system would have unified use of quest marker, better way to handle timers, modern npc interface for quests, and the ability to delete quests. Also, when a quest is removed, all traces would be removed from your quest log.
A quest system update could be incorporated into the map window. Imagine if you could open the world map and the location of your quest target was shown, you know, like modern mmos.
Updated instancing system. Faster instance creation and better handling of cooldown timers.
Better monster ai. Monsters could have much more complex ai than they currently have.
Make the world more seamless. Just think if you could go from map to map without having to load each one. At the very least, multiple maps in each zone could be combined to one. All the Prontera maps could be one large map, Mjolnr maps could all be one, etc.
What other upgrades could come in a complete rebuild of the server system that wouldn't change the core gameplay of RO?
Edited by Talvis, 09 August 2015 - 05:18 PM.