MDC Weapon Corrections - Archive - WarpPortal Community Forums

Jump to content


Photo

MDC Weapon Corrections


  • Please log in to reply
13 replies to this topic

#1 BloodyHalo

BloodyHalo

    Too Legit To Quit

  • Members
  • 1027 posts
  • LocationHollow Bastion
  • Playing:Requiem
  • Server:Long Live Hammerine

Posted 01 August 2015 - 10:52 PM

I'm confused.  But maybe I'm just tired.  Then I guess swords have always done more dmg than bludges.  Helieum can you check and make sure the values have correctly been set on these weapons, the bludge especially seems odd because after repeated tests it did more dmg with less dmg gear.

 

6iqxxf.jpg

 

23js4p.jpg

 

11kuop4.jpg

 

 

 

 

 


Edited by BloodyHalo, 01 August 2015 - 11:09 PM.

  • 0

#2 BloodyHalo

BloodyHalo

    Too Legit To Quit

  • Members
  • 1027 posts
  • LocationHollow Bastion
  • Playing:Requiem
  • Server:Long Live Hammerine

Posted 01 August 2015 - 11:03 PM

And then with dmg stuffs on

 

avncc7.jpg

 

2afg5lx.jpg

 

2a768ux.jpg

 

Trin still does a helluva lot more dmg, and the bludgeon seems confused.  But is this correct now?  Can I enchant my shiz?

 

 

Also don't know if it's just a visual bug or if it actually changes anything but sword now says 1025-998 Dmg after patches.


Edited by BloodyHalo, 01 August 2015 - 11:06 PM.

  • 0

#3 sonemere

sonemere

    Too Legit To Quit

  • Members
  • 2350 posts
  • Playing:Requiem

Posted 01 August 2015 - 11:43 PM

if the first value for min damage is higher than the second value for max damage...anyone with any common sense would assume the max value if it is lower would be the maximum amount of damage possible.

 

thsi is why the mdc weapons appear bugged. the max value is nerfing all possible values for damage. if it is lower its impossible for the min value even though it is higher to ever be.

 

if u got a max value lower than the min value expect to only see max value possible...its really that simple tbh.


  • 0

#4 ARKILIUS

ARKILIUS

    Awarded #1 Troll

  • Members
  • 757 posts
  • Locationbehind screen
  • Playing:Requiem
  • Server:lost one

Posted 02 August 2015 - 12:34 AM

the damages values was already reverse before this very last patch.

 

Bludg damages raising while reinforcing  doesn't appear (if they exist , what could be part of explanation if they don't , i suppose )

 

there is some SCC raising on sword too , that didn't appear at all ( a too high value to be given by points of MND )

 

On the best hits , as i said too , we agree Trinity still rocking everything . For the "average" crit well , since that last patch , all weapons are quite close (somehow a LIL progress...) .

 

But yes , sound still like a bug , cause considering damages values shown one handed MDC should bury easily trinity. and they still don't.

 

and REALLY sword should have 112 SCAD , not CAD. Axe have ever been for AA and sword for SS in game. And SS physics NEVER get the opportunity to have SCAD on their weapons while there are on knuckles , ( supposedly on ) wand ( knowing you broke MDC one. 70 one have good SCAD , Mythic don't.  L.O.L. ) and staff.

 

Another big slap in our faces. that's OK sins can reach 2,8 CAD because having OP ones on their weapons + buff , casters can now reach near 3K SCAD for same kind of reasons , but that's ok , WL ( but they are really not the more who need complain tho , even if they are the "poor parent" of zerks ) prots and MOREOVER commies doesn't need that. they just have to shut up and die accepting their fate and go feed.

 

tks ! :no1:


  • 0

#5 Crftwise

Crftwise

    Too Legit To Quit

  • Members
  • 1864 posts
  • LocationDC
  • Playing:Requiem

Posted 02 August 2015 - 12:50 AM

Looks buggy.... 


  • 0

#6 BloodyHalo

BloodyHalo

    Too Legit To Quit

  • Members
  • 1027 posts
  • LocationHollow Bastion
  • Playing:Requiem
  • Server:Long Live Hammerine

Posted 02 August 2015 - 02:23 AM

if the first value for min damage is higher than the second value for max damage...anyone with any common sense would assume the max value if it is lower would be the maximum amount of damage possible.

thsi is why the mdc weapons appear bugged. the max value is nerfing all possible values for damage. if it is lower its impossible for the min value even though it is higher to ever be.

if u got a max value lower than the min value expect to only see max value possible...its really that simple tbh.

Well First off,

That's not really simple at all. Sword damage is about right anyways. Bludgeon is the one acting silly. Anyways, In any other game one might assume that the bigger damage is always the max, but in req with an already buggy set of weapons the smart thing is to ask JUST to be safe. Especially when one of them picks up on the mistake and fixes/nerfs the numbers after we've put 8 op merchants into our weapons. Because that's NEVER happened before.

@ ark

Yea the scc is pretty darn useless except for when I use the "anti-zerk" build, but I rarely waste time using it so I think I will just stick with trin since it took them 2 months to make the damage still bad...Still a decent sword for any newbies who want something easier to obtain and get easy rolled stats on easier than a trin. Trin looks better though cuz it has 8 high ranks vs 0/8 MDC so I guess that's kind of cheating (though the stats on bludge still lie)...


Also I will start aiming for the people I don't want to kill because my moonlight likes to hit my primary targets weakly for some raisin.

Edited by BloodyHalo, 02 August 2015 - 02:36 AM.

  • 0

#7 ARKILIUS

ARKILIUS

    Awarded #1 Troll

  • Members
  • 757 posts
  • Locationbehind screen
  • Playing:Requiem
  • Server:lost one

Posted 02 August 2015 - 05:37 AM

Well First off,

That's not really simple at all. Sword damage is about right anyways. Bludgeon is the one acting silly. Anyways, In any other game one might assume that the bigger damage is always the max, but in req with an already buggy set of weapons the smart thing is to ask JUST to be safe. Especially when one of them picks up on the mistake and fixes/nerfs the numbers after we've put 8 op merchants into our weapons. Because that's NEVER happened before.

@ ark

Yea the scc is pretty darn useless except for when I use the "anti-zerk" build, but I rarely waste time using it so I think I will just stick with trin since it took them 2 months to make the damage still bad...Still a decent sword for any newbies who want something easier to obtain and get easy rolled stats on easier than a trin. Trin looks better though cuz it has 8 high ranks vs 0/8 MDC so I guess that's kind of cheating (though the stats on bludge still lie)...


Also I will start aiming for the people I don't want to kill because my moonlight likes to hit my primary targets weakly for some raisin.

 

i see :p_smile: .

 

Just a thing : you can't consider that your attack main aim take less damage than the others around. At least not because of THIS test. or THESES screenshots :p_hi:

want to know why ? ==> the mob you focus on is the lvl 90 dummie.

 

on your right is the level 80 one :p_laugh: :heh: :no1:...... :p_err: 
 


  • 0

#8 Kazara

Kazara

    Too Legit To Quit

  • Members
  • 3057 posts
  • LocationItaly
  • Playing:Requiem

Posted 02 August 2015 - 05:41 AM

Maybe the sword still do magic dmg instead of physical dmg?Lol xD


  • 0

#9 ARKILIUS

ARKILIUS

    Awarded #1 Troll

  • Members
  • 757 posts
  • Locationbehind screen
  • Playing:Requiem
  • Server:lost one

Posted 02 August 2015 - 05:46 AM

Maybe the sword still do magic dmg instead of physical dmg?Lol xD

 

think not , would feel it in my heals :no1:


Edited by ARKILIUS, 02 August 2015 - 05:47 AM.

  • 0

#10 Kazara

Kazara

    Too Legit To Quit

  • Members
  • 3057 posts
  • LocationItaly
  • Playing:Requiem

Posted 02 August 2015 - 10:35 AM

Lol...we will have MDC weap fixes untill 2016....then we can hope on a skill update xD

Seriously, MDC already gone and the weaps aren't fixed yet....


  • 0

#11 BloodyHalo

BloodyHalo

    Too Legit To Quit

  • Members
  • 1027 posts
  • LocationHollow Bastion
  • Playing:Requiem
  • Server:Long Live Hammerine

Posted 02 August 2015 - 11:35 AM

i see :p_smile: .

 

Just a thing : you can't consider that your attack main aim take less damage than the others around. At least not because of THIS test. or THESES screenshots :p_hi:

want to know why ? ==> the mob you focus on is the lvl 90 dummie.

 

on your right is the level 80 one :p_laugh: :heh: :no1:...... :p_err: 
 

 

Oho snaps!  Slap me in the face and call me a nub! Ive never targeted anything but the left one so THATs good to know!.  But the same thing happens to me in td and farming to so its not the first time o_o


Edited by BloodyHalo, 02 August 2015 - 11:56 AM.

  • 0

#12 sonemere

sonemere

    Too Legit To Quit

  • Members
  • 2350 posts
  • Playing:Requiem

Posted 02 August 2015 - 11:41 AM

the minimum damage amount is outside of the range of the maximum damage the weapon is capable of doing.=D


  • 0

#13 BloodyHalo

BloodyHalo

    Too Legit To Quit

  • Members
  • 1027 posts
  • LocationHollow Bastion
  • Playing:Requiem
  • Server:Long Live Hammerine

Posted 02 August 2015 - 11:45 AM

the minimum damage amount is outside of the range of the maximum damage the weapon is capable of doing.=D

 

Ie: the sword is kinda mentally handicapped.


  • 0

#14 ARKILIUS

ARKILIUS

    Awarded #1 Troll

  • Members
  • 757 posts
  • Locationbehind screen
  • Playing:Requiem
  • Server:lost one

Posted 02 August 2015 - 12:02 PM

Ie: the sword is kinda mentally handicapped.

:heh:  as just too bad , mental handicap is restricted to our weapons. again :heh:

 

Oho snaps!  Slap me in the face and call me a nub! Ive never targeted anything but the left one so THATs good to know!.  But the same thing happens to me in td and farming to so its not the first time o_o

well , it's ok mate :p_laugh:  would say the same about classic grinding on classic mobs paying attention to my damages... but i suppose it's related to the fact that SCAD is not a "fixed result" on damage.

i mean , i have 1,4 k SCAD actually , and more than 100 % scc , so hitting perma yellow , but still not all the attacks are so high each time. So i suppose that's why hitting harder a "secondary target" can happen , even if of course the highest one will probably remain MOST of the time on primary target because of SRDDD activation. So we can't noticed that thing maybe happening often , if we are excluding SRDDD bonus/buff(debuff) :hmm: :ic:

 

:no1:


  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users