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mdc weapons hit values(explained)


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#1 sonemere

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Posted 01 August 2015 - 11:45 PM

if the first value for min damage is higher than the second value for max damage...anyone with any common sense would assume the max value if it is lower would be the maximum amount of damage possible.

 

thsi is why the mdc weapons appear bugged. the max value is nerfing all possible values for damage. if it is lower its impossible for the min value even though it is higher to ever be.

 

its this simple... if the max value is lower than the min value the min value is null...


Edited by sonemere, 01 August 2015 - 11:53 PM.

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#2 ARKILIUS

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Posted 02 August 2015 - 12:01 AM

i understand what you mean i think. But at last for one handed weapon, (i can't talk as much for others cause i didn't experiment them so far) even if only the max value shall appear in hits/damages made, i am

still at least 2K under my better hit with a trinity sword using low blow on frost noble with SRDDD 5 activating with a kalion sword... knowing if i refer to SCAD , Kalion in stat window give me slightly MORE . and Of course , damages in Char windows are higher too.

 

So that's a funny result. Knowing that on an other hand i tested on dummies mythic duals +10 against trinity duals +10 with my forgotten weak SR and the difference is , there , totally REAL , so i supposed "working as intended" :heh:

 

wouldn't comment , here, more about casters weapons of course. I think they work REALLY WELL when i read some mystics happy doing 6,3 K damages on TRH WITHOUT ANY ELEM OR SAKER.

 

a big ROFLMAO :rofl: :puppyeye:


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#3 RoxCore

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Posted 02 August 2015 - 08:40 AM

Hmpf i also so 6 k on trh with my temp without debuffs
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#4 ARKILIUS

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Posted 02 August 2015 - 10:23 AM

Hmpf i also so 6 k on trh with my temp without debuffs

 

so you also have a MDC staff  , GZ ! :heh: :heh: ( and 6k is lower than 6,3 you will agree : after ten sec it's 3k damages more ... :p_smile: )


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#5 ARKILIUS

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Posted 02 August 2015 - 10:29 AM

if the first value for min damage is higher than the second value for max damage...anyone with any common sense would assume the max value if it is lower would be the maximum amount of damage possible.

 

thsi is why the mdc weapons appear bugged. the max value is nerfing all possible values for damage. if it is lower its impossible for the min value even though it is higher to ever be.

 

its this simple... if the max value is lower than the min value the min value is null...

 

we are ok .

 

the so called "minimum" value will never "happen" because of the highest value. But as it is the biggest value then what shall EVER it , it's not so much a nerf. It's some kind of "yipee" my hits can only hit at max each time...right ? some kind of "max damages guarantee"...

 

but the point is : whatever that , a trinity sword keep making a "at max with best chance capital higher crit on a skill" bigger damage than a kalion sword when its max "max" damage is below 1K while kalion is ABOVE (even the "min" value depending roll , even 998 you can call it 1k right ? trinity can't reach that without High ranks )


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#6 RoxCore

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Posted 02 August 2015 - 11:29 AM

so you also have a MDC staff , GZ ! :heh: :heh: ( and 6k is lower than 6,3 you will agree : after ten sec it's 3k damages more ... :p_smile: )


True.. with mdc wand and shield i hit him 5.5 and with trinity stuff only 5 k
But ok for me... New gear more dmg.. that s ok
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#7 sonemere

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Posted 02 August 2015 - 11:36 AM

the minimum value will never happen if the max is lower. its a number out of the range of the weapon capable of doing. if the max value is 1000 then it can never do more than that...

 

2-1 if 1 is the max, 2 isnt possible. ^^

 

it is as though u just get one big fat high rank with 0 range....

 

 


Edited by sonemere, 02 August 2015 - 11:38 AM.

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#8 BloodyHalo

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Posted 02 August 2015 - 11:39 AM

if the first value for min damage is higher than the second value for max damage...anyone with any common sense would assume the max value if it is lower would be the maximum amount of damage possible.

 

thsi is why the mdc weapons appear bugged. the max value is nerfing all possible values for damage. if it is lower its impossible for the min value even though it is higher to ever be.

 

its this simple... if the max value is lower than the min value the min value is null...

 

This is ReQQ run by gravity.  When is anything EVER that simple?  Also like in the other thread that bludge has the appropriate values and it still doesn't act right.


Edited by BloodyHalo, 02 August 2015 - 11:43 AM.

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#9 ARKILIUS

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Posted 02 August 2015 - 12:14 PM

the minimum value will never happen if the max is lower. its a number out of the range of the weapon capable of doing. if the max value is 1000 then it can never do more than that...

 

2-1 if 1 is the max, 2 isnt possible. ^^

 

it is as though u just get one big fat high rank with 0 range....

 

ok. :ic:  i was just thinking that , then the second value will get totally IGNORED with a weapon stucking at doing EVER the first damage number aka the max damage setted in the min "position". But yes . if the second number isn't ignored it nerf the first one. logic. So maybe your explanation is the good one :p_smile:


Edited by ARKILIUS, 02 August 2015 - 12:15 PM.

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#10 sonemere

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Posted 02 August 2015 - 06:49 PM

yes its hard to understand if the maximum value possible is lower than the minimum...the minimum damage cannot happen.


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