Alright, the whole point of this post is to attempt to bring back the usefulness of Protectors, possibly Commanders, and rework Evasion/Accuracy.
Now, at this point in time, Protectors are probably the most useless toons in the game. Reason behind this is simple: any character can tank any boss, and why use a Protector that does no damage when instead you can bring a mystic that does 3k per hit.
This is silly. Casters should not be doing the roll of the Protector. Neither should a zerker or sin.
Next problem, is the heavy focus on Damage and HP, and the lack of focus on damage mitigation. Currently the only form of damage mitigation is RESIST and DEFENSE, both capping (soft/hard) at ~80%. Now in the old days this was fine since no one had abusive amount of scad/cad. At this point in time, players can hit 3k+ on cap resist. Quite ridiculous. I will focus on this as well.
Next will be the items, primarily enchants, but also some ideas on gear too. Currently enchants focus on the following: Regals (easy to acquire), Hearts (event only), Resonating (insanely hard to acquire), and Scales (event boss). This does not allow for much variation for classes like Protector. I will focus on suggestion for new enchants SPECIFICALLY for tanking purposes.
Increases Protector/Commander Quantity
- Increase all boss damage by +100%
- Introduce Armor based damage reduction specifically for bosses
- Plate armor takes 80% damage from bosses
- Chain takes 100% damage from bosses
- Leather takes 120% damage from bosses
- Cloth takes 150% damage from bosses
Damage mitigation
- Introduce % damage reduction which reduces SCAD/CAD damage as well
- Casters can have a natural Magic damage reduction, Melee can have natural melee dmg reduction. 10% for both
- Put 1 skill in every single class that increases reduction by 1% per skill point.
- Allow Shields to block target magic attacks (NOT GROUND AOES)
- Allow excess resist to reduce scad damage for that element.
- Rework the defense formula to be Linear and allow for excess defense to reduce scad/cad damage
- Change defense PARTY buffs to last 15 seconds on allies. Give all PARTY defense buffs 45 seconds CD.
- Fix evasion/accuracy (will give a formula when I get home)
- Allow skills to be effected by evasion and accuracy
Items
- Introduce a new Regal that focuses on BLOCK % and BLOCK DAMAGE.
- .8 block%/20 block damage/hp/mp
- Lower the cost of RESONATING by 50% for all resources.
- Give prot and commander armors block damage and block % like the old s1 sets.
Ill have more later maybe. Depending on how bored at work I am