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Rise of the Fallen Turans


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#26 Apollonia93

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Posted 06 August 2015 - 07:32 AM

I am a little confused about that light on taunt thing you are suggesting.

Does that mean you want taunt to do damage? 2.6k for taunting cry is quite a lot. My prot could do 2.3k dmg in a massive range with that.

I'm 50/50 on that if that is what you are suggesting.

I'm all for buffing prots, but I don't think giving them a 19m radius damage skill is the way to go.


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#27 ARKILIUS

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Posted 06 August 2015 - 11:03 PM

  Turan PB's are good, but dont deal the MAX damage some of the other PB's do. I think most I can do with PB is 10.5k. Ive been hit by Bartuk PB's for 13k (caster) Zerk PB..ROFL Dont even go there.

 

anybody noticed that when you turn into PB , your melee short range damages turn into long range ?

 

it's probably meaning considering the pb's skills , but are you SURE that our basic damages are added to pb ones ? or are theses damages points totally ignored ? :hmm:


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#28 sonemere

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Posted 07 August 2015 - 10:52 AM

yes add light damage to the taunt/taunting cry equal to the aggression amount. effectively doubling their aggression by damaging enemies and adding aggro. any arguments against it... how would it make much difference since its cooldown is so high?? im not gonna argue pvp with protectors anyways lol. just want to allow them to do their job better. the only things they do are heal and taunt in raids but theres no reason a protector should have to invest anything into damage....

 

also reflect on block as light damage would be extremely useful allowing protectors to continue keeping aggro just by standing there.

 

x percentage of block reflected as light damage. say 20-35% of all damage blocked would be dealt bak to the enemy as light damage. 5k hit after 80% damage reduction = 1000 protector can block that and 30% get reflected bak as light damage. so they would effectively be reflecting very little but still be doin damage to help with aggro. this is is just another way protectors can passively do their job better. which is exactly what they need.

 

also make physical blessing % more con.


Edited by sonemere, 07 August 2015 - 11:01 AM.

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#29 BloodyHalo

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Posted 07 August 2015 - 03:42 PM

yes add light damage to the taunt/taunting cry equal to the aggression amount. effectively doubling their aggression by damaging enemies and adding aggro. any arguments against it... how would it make much difference since its cooldown is so high?? im not gonna argue pvp with protectors anyways lol. just want to allow them to do their job better. the only things they do are heal and taunt in raids but theres no reason a protector should have to invest anything into damage....

also reflect on block as light damage would be extremely useful allowing protectors to continue keeping aggro just by standing there.

x percentage of block reflected as light damage. say 20-35% of all damage blocked would be dealt bak to the enemy as light damage. 5k hit after 80% damage reduction = 1000 protector can block that and 30% get reflected bak as light damage. so they would effectively be reflecting very little but still be doin damage to help with aggro. this is is just another way protectors can passively do their job better. which is exactly what they need.

also make physical blessing % more con.



In pvp this would be too much unless they nerfed it. Taunt CD is pretty quick and with dna range can be pretty op too
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#30 sonemere

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Posted 07 August 2015 - 03:57 PM

In pvp this would be too much unless they nerfed it. Taunt CD is pretty quick and with dna range can be pretty op too

 

dont care...


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#31 BloodyHalo

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Posted 07 August 2015 - 04:01 PM

dont care...


Good, because on the taunt suggestion, that makes two of us. Then we'd have protectors exploiting taunt like zerks do with blood rage... I'll pass on that nerf rage right now. Silly Idea is silly. Skip!


Edited by BloodyHalo, 07 August 2015 - 04:30 PM.

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#32 Apollonia93

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Posted 07 August 2015 - 06:47 PM

I would be ok if the base damage was substantially less. Having a 3 second 20m range 2k damage skill. Hmm no never mind not ok with that.
Taunting cry with damage I think would be ok. But tbh I think it should have a debuff instead. 50% damage debuff at lvl 10. That includes 50% cad scad and regular damage. Short duration. 5 seconds.
Maybe similar for single target taunt too? Maybe add in a slow? So when you taunt an enemy he loses 50% run speed? That seems balanced right? Again short duration. 2 seconds.
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#33 BloodyHalo

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Posted 07 August 2015 - 08:34 PM

I would be ok if the base damage was substantially less. Having a 3 second 20m range 2k damage skill. Hmm no never mind not ok with that.
Taunting cry with damage I think would be ok. But tbh I think it should have a debuff instead. 50% damage debuff at lvl 10. That includes 50% cad scad and regular damage. Short duration. 5 seconds.
Maybe similar for single target taunt too? Maybe add in a slow? So when you taunt an enemy he loses 50% run speed? That seems balanced right? Again short duration. 2 seconds.


Debuff would be better I think. In some other games taunts do damage, but lately, whenever gravity adds a skill they go way overboard. But whatever they do even if it's a debuff it'll probably be something like 90% speed down for 10 minutes. Not even going to worry about it anymore until Helium at least comes by and comments.
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#34 sonemere

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Posted 07 August 2015 - 11:26 PM

if taunt/taunting cry did like i suggested and could not crit it would be ok and still improve protectors ability to hold aggro. even if it still used the radiant heal formula it would be irrelevant in pvp if it could not crit...im sorry i still dont see any argument with protectors and pvp being valid...just lol

 

protectors and pvp...     dont waste my FUKIN time with arguments about that


Edited by sonemere, 08 August 2015 - 12:04 AM.

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#35 BloodyHalo

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Posted 08 August 2015 - 06:13 AM

if taunt/taunting cry did like i suggested and could not crit it would be ok and still improve protectors ability to hold aggro. even if it still used the radiant heal formula it would be irrelevant in pvp if it could not crit...im sorry i still dont see any argument with protectors and pvp being valid...just lol

protectors and pvp... dont waste my FUKIN time with arguments about that


To hold aggro all helium would have to do is literally tweak the min values of threat it generates in the coding. Should honestly take at most 1 hour. Adding damage to things starts making nobs want to kill instead of do their job.

IE: The topic question in this post

https://forums.warpp...+protector +pvp

Edited by BloodyHalo, 08 August 2015 - 06:19 AM.

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#36 Kazara

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Posted 08 August 2015 - 06:24 AM

Ye I agree, adding damage to taunt is stupid.

They just need to increase the hostility values of the taunts by a 50-100%, should be enough.


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#37 ARKILIUS

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Posted 08 August 2015 - 02:06 PM

just some corrections : yes. protectors have never been made to be pure killers.

 

BUT , before MDC weapons , revamp of zerks and defis , I WAS still able to win a decent amount of fight with my build. Many excepts kings of perma crowds had to flee or die. I didn't make that choice to feel special but because i play with such a perma lag that i can't play well a commie that , again, was my first fav class , and i have NO INTEREST in stupid pew pewers or bartuks. meaning it was the only remaining choice as melee except a sin ( but i abandon it too , hiding is not my type)

 

Before the last changes a well build prot could have done some good work in PVP. yes. i consider i prove it , at last to myself , don't care about ... thinking a different way. Yes , less damages , but good def , heals , immunity to slow and root , and  broken morale.

 

the matter now that make my class more "meh" than ever is that tissues are allowed to be heavy armors and some stupid skills like defi AoC and zerks ones (yes . AGAIN. )

 

so you can mock prot now for reasons we know , but i can remember a not so far time where at last mine was not doing a so bad job and forcing some to run away. whatever. Again as nobody care and consider it's just normal to keep it the most pathetic pvp class , let's go , keep it like this , i don't care. I know  all my kills only come from my ability and management. not from any kind of "help" from gravity.

 

Many pretending players can't say the same.


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#38 BloodyHalo

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Posted 08 August 2015 - 02:36 PM

just some corrections : yes. protectors have never been made to be pure killers.

 

BUT , before MDC weapons , revamp of zerks and defis , I WAS still able to win a decent amount of fight with my build. Many excepts kings of perma crowds had to flee or die. I didn't make that choice to feel special but because i play with such a perma lag that i can't play well a commie that , again, was my first fav class , and i have NO INTEREST in stupid pew pewers or bartuks. meaning it was the only remaining choice as melee except a sin ( but i abandon it too , hiding is not my type)

 

Before the last changes a well build prot could have done some good work in PVP. yes. i consider i prove it , at last to myself , don't care about ... thinking a different way. Yes , less damages , but good def , heals , immunity to slow and root , and  broken morale.

 

the matter now that make my class more "meh" than ever is that tissues are allowed to be heavy armors and some stupid skills like defi AoC and zerks ones (yes . AGAIN. )

 

so you can mock prot now for reasons we know , but i can remember a not so far time where at last mine was not doing a so bad job and forcing some to run away. whatever. Again as nobody care and consider it's just normal to keep it the most pathetic pvp class , let's go , keep it like this , i don't care. I know  all my kills only come from my ability and management. not from any kind of "help" from gravity.

 

Many pretending players can't say the same.

 

 

yea don't go commander with the current damage boosts without a heal its painful lol.  I sit down half of the matches I'm in.


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#39 radianthelper1

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Posted 14 August 2015 - 06:28 AM

bumpity?


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