Your video evidence tells me very little because it's a single example. Also, there is no telling what gear discrepancy exists. I'm not going to pull up the exact thread, but you've previously said that your gear is not fully refined. You said to not bring up classes, but you cannot deny the fact that katar raider has the highest dps while launcher arti is a wonky class in terms of skills and items.
You cannot honestly expect me to believe I'm bringing this up as a new issue and that hundreds of examples haven't been experienced by players of every caliber. I don't exactly think I need to build an entire portfolio to prove something every person has experienced. It's common sense.
There is no proof that pvm has been ramped up to accommodate strong buffs, especially because buffs have always been strong. I think pvm is hard to make botting harder and to encourage leveling in parties.
No proof that it's been ramped up, but in the very next sentence you claim it's 'harder'. Compared to when? Before the buffs got increased? There's your proof right there, you just said it.
All I said was pvm would be harder with weaker buffs. If you haven't noticed, all these pvp changes end up being pvm nerfs. Dual raider used to be a great pvm class, but nerfs across the board to their aoes and the gutting of freezing assault crippled their ability to fight mobs and to battle kings. Additionally, part of their power is now allocated to a skill that doesn't even work on monsters.
So what? I'm tired of these bandaid fixes. If PvM becomes harder [which would be a blessing cause it's a joke anymore] and if it becomes TOO hard, then obviously it WAS based around buffs and should be PROPERLY* addressed. These little bandages patching up the system only leaves it frail to future changes.
You said in your post that level 1s first look to find buffs. That tells us that people coming to this game with knowledge of rose in general- a returning player or someone from a pserver etc- remember buffs because it's an iconic part of the game. It's a tradition in all versions of rose and something that they accept. I know this has been said by other people but that only reinforces the statement.
What it reinforces is that they will literally refuse to play without them. Level 1 takes 30 seconds to hit 2. 2 Beans in fact. The fact they won't even kill those 2 beans to level without Buffs shows just how engrained the system is as a requirement for further content in game. That's what it proves.
It would annoy clerics who spent billions getting the right sets and clans who spent millions of cp on the charm passive.
So what you're saying, is that it will irritate people because of a 'wasted imaginary currency'? ROSE is the only game where people actually will spend billions of currency on items that should have been LONG past obsolete. Most charm items don't even have a level requirement. Usable at level 1 with exception to the Doll, [some weapons] Jewelry. The rest is all Level 0. In any other game people accept that as time progresses, items obsolesce and lose value. This allowance that ROSE has to continue usage of items that are beginning game play is just a bad habit that needs to be corrected for a proper and healthy game environment to occur.
Even if buffs were nerfed, I still think movement speed should not be touched for the reasons I listed before. Also, it is unique in that it doesn't affect damage or durability.
You're completely avoiding that Those ranged classes have access to movement speed passives that are stronger than melee range fighters.
Hawkers have a 150 mspeed passive.
Dealers have a 100 mseed passive.
And Mages have a huge mspeed proc from wind, and massive slows from Ice. Not to mention rampant stuns from fire + shock.
Clerics also have an Mspeed proc from mana shield.
Soldiers being 'THE' melee class, don't have any movespeed pasives and only the spear has a proc.
The base work for movespeed to allow kiting classes to maintain that function is already there.
I agree that there is an inherent flaw when the power of your character is hardly under your control. You have no influence over buffs and they make players a lot stronger. Fixing this would of course be great, however, I still say it sounds like way more work than adding stat buffers to game arena maps. This needs nothing more than a band-aid solution because there are more important things to be done and limited resources in order to them. I'd like to see buffs fixed, but I'd rather see Orlo finished and artisans reworked.
What is more important than fixing the ground work that future content is placed on top of? Further level caps and higher stats on Gear are only going to continue amplifying this situation until it's completely incapable of being fixed with quickie patches and temporary fixes. You can only push a flawed system so far before it just implodes.