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Progress on MDC Attributes


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#1 Helium

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Posted 14 August 2015 - 03:16 PM

In addition to other work, one thing done today was adjusting MDC stats based on the reports collected here and testing. Here is where it stands. More to do but had to divide my time and will finish the ones listed as Still Checking/Working on Monday.

 

Name Reinforcement Stat Value Notes
Mythic Calamity Bringer Critical Damage 8 * Still Checking/Working on
Mythic Calamity Bringer Critical Rate 48  
Mythic Calamity Bringer Melee Damage Max 17  
Mythic Calamity Bringer Melee Damage Min 11  
Mythic Calamity Bringer MND 8  
Mythic Destructive Wound Critical Rate 24 * Critical Rate remains; added Critical Additional Damage +14 and Base Stat added for display
Mythic Destructive Wound DEX 5  
Mythic Destructive Wound Melee Damage Max 9  
Mythic Destructive Wound Melee Damage Min 6  
Mythic Doom Cheras Heart Block Defense 24 * Additional invisible Block Defense removed; added MND +6; added MP +3
Mythic Doom Cheras Heart Block Rate 21  
Mythic Doom Cheras Heart INT 5  
Mythic Doom Cheras Heart MP Recovery 3  
Mythic Firedragon Molar CON 5 * Still Checking/Working on
Mythic Firedragon Molar Critical Damage 3  
Mythic Firedragon Molar Critical Rate 11  
Mythic Firedragon Molar Property Damage Min & Max 2  
Mythic Firedragon Wing Critical Rate 48 * Still Checking/Working on
Mythic Firedragon Wing DEX 8  
Mythic Firedragon Wing Melee Damage Max 17  
Mythic Firedragon Wing Melee Damage Min 14  
Mythic Firedragon Wing STR 8  
Mythic Golden Axe Critical Rate 48 * Critical Rate remains; added Critical Additional Damage +6 and Base Stat added for display
Mythic Golden Axe DEX 8  
Mythic Golden Axe Melee Damage Max 14  
Mythic Golden Axe Melee Damage Min 11  
Mythic Kalion's Sword Critical Rate 24 * Base Stat added for display
Mythic Kalion's Sword Evasion 98  
Mythic Kalion's Sword Melee Damage Max 8 * Adjusted to +18
Mythic Kalion's Sword Melee Damage Min 6 * Removed and replaced with Critical Additional Damage +6
Mythic Kalion's Sword STR 5  
Mythic Last Judgment Block Defense 24 * Additional invisible Block Defense removed; added MP Recovery +4; added HP Recovery +3
Mythic Last Judgment Block Rate 21  
Mythic Last Judgment HP Recovery 3  
Mythic Last Judgment STR 5  
Mythic Latalon Critical Damage 8 * Still Checking/Working on
Mythic Latalon Critical Rate 96  
Mythic Latalon Melee Damage Max 11  
Mythic Latalon Melee Damage Min 8  
Mythic Latalon STR 8  
Mythic Life and Death Critical Damage 11  
Mythic Life and Death Critical Rate 48 * Base Stat added for display
Mythic Life and Death Melee Damage Max 11  
Mythic Life and Death Melee Damage Min 8  
Mythic Life and Death STR 8  
Mythic Pion's Bliss Critical Damage 5 * Base Stat added for display
Mythic Pion's Bliss Melee Damage Max 11  
Mythic Pion's Bliss MND 5  
Mythic Pion's Bliss Property Damage Min 6 * Changed to Property Damage Max
Mythic Pion's Bliss Skill Critical Rate 24  
Mythic Quirk of Fate Critical Rate 48 * Still Checking/Working on
Mythic Quirk of Fate Melee Damage Max 9  
Mythic Quirk of Fate MND 8  
Mythic Quirk of Fate Property Damage Min 8  
Mythic Quirk of Fate Skill Critical Damage 8  
Mythic Ruan's Competence MND 8  
Mythic Ruan's Competence Property Damage Max 8  
Mythic Ruan's Competence Property Damage Min 6  
Mythic Ruan's Competence Skill Critical Damage 14 * Base Stat added for display
Mythic Ruan's Competence Skill Critical Rate 48  
Mythic Scream of Doomsday Critical Rate 48 * Still Checking/Working on
Mythic Scream of Doomsday DEX 8  
Mythic Scream of Doomsday Melee Damage Max 9  
Mythic Scream of Doomsday Melee Damage Min 5  
Mythic Scream of Doomsday STR 8  
Mythic Sky Divider Critical Rate 48 * Still Checking/Working on
Mythic Sky Divider DEX 8  
Mythic Sky Divider Melee Damage Max 12  
Mythic Sky Divider Melee Damage Min 11  
Mythic Sky Divider STR 8  
Mythic Xenovia's Symbol INT 5 * Still Checking/Working on
Mythic Xenovia's Symbol Property Damage Max 5  
Mythic Xenovia's Symbol Property Damage Min 3  
Mythic Xenovia's Symbol Skill Critical Damage 8  
Mythic Xenovia's Symbol Skill Critical Rate 24  

 


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#2 BloodyHalo

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Posted 14 August 2015 - 04:09 PM

+1,  And this may be off topic but is there any chance you have any info on the legendary weapons (aside from axe) since more parts are dropping from vox?  As in are there plans for 1h versions anytime soon?  Thanks!


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#3 archangelrar

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Posted 15 August 2015 - 03:54 AM

I would suggest skill crit chance on the knuckles instead of physical critical.. Why? No one uses knuckles for AA.. Adding skill crit chance will make knuckles and staff in balance..^^
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#4 RoxCore

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Posted 15 August 2015 - 04:10 AM

Lol ... Balance knucks a and staff... Most caster use knucks.. coz of hp.. staff need s to Do Lot more dmg to balance it 


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#5 Kazara

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Posted 15 August 2015 - 04:22 AM

But MDC knuckles is different rox lol, they do low hp and  staff is far more stronger, so yeah, add SCC to knuckles isn't a bad idea.


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#6 RoxCore

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Posted 15 August 2015 - 04:36 AM

Back in the days knucks were only for avangers


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#7 reqbugkiller

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Posted 15 August 2015 - 05:14 AM

 

Mythic Kalion's Sword Melee Damage Min 6 * Removed and replaced with Critical Additional Damage +6

Protector/Commander use only SKILLS ! Its - SCAD ! why u give for us this ? we use only the ability, why did you give us this useless thing?

We're the weakest on the damage classes in the game!
Spare our profession, give SCAD!
 

Mythic Last Judgment Block Defense 24 * Additional invisible Block Defense removed; added MP Recovery +4; added HP Recovery +3

Unnecessarily weaken the shields! The tank should be a tank, the strongest character in the game, and resisting physical attacks!
Invisible block making visible, but do not remove.
It is not right!

 

No damage, no health, why do you still want to remove the block?
Please read this and think about it!
Thank you.

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#8 archangelrar

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Posted 15 August 2015 - 06:09 AM

But MDC knuckles is different rox lol, they do low hp and  staff is far more stronger, so yeah, add SCC to knuckles isn't a bad idea.

Yup..Even regular DC knucks give SCC..Why wouldn't 90 ones give SCC?..

And 90 knucks NOT giving HP is why they should at least give SCC...:)

Cheers


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#9 sonemere

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Posted 17 August 2015 - 09:45 PM

sounds like mdc destructive wound is perfect for hybrid zerk =O hell even duals cant compete with block/magic advantage ^^

 

er i thought destructive wound added SCC?

 

better than that add mind to the variable stats on mdc destructive wound....it takes 296 mind to equal +15 in scc, 6.68 scc, which would be on there if it mirrored the original. that way con/mnd/str variable gets closer to the original intentions.

 

mirror cons variable to mnd on mdc destructive wound pls!!! if max con mnd was 281 and str max was 181 that would be very nice!!


Edited by sonemere, 17 August 2015 - 10:02 PM.

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