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GX DD Double Attack or Critical?


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#1 Ariettaa

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Posted 15 August 2015 - 02:16 AM

I want an honest opinion: GX DD Double Attack or Critical?
 
which does better ?
which is more feasible?
costs?
 


Edited by Ariettaa, 22 January 2017 - 08:44 AM.

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#2 LegendaryTorgue

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Posted 15 August 2015 - 02:22 AM

Crit is useful when monster has high def, as does a lot of mvps.

 

Also if you have mvps with agi up and you have no crits you wont hit so you die.

 

I disagree with you in that I feel crit is more flashy.

 

The correct section to post is under the thief forums, and also you need to read a crit DD guide before asking more questions.

 

https://forums.warpp...-crit-gx-guide/


Edited by LegendaryTorgue, 15 August 2015 - 02:22 AM.

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#3 Ashuckel

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Posted 15 August 2015 - 02:36 AM

Both do good, dd da is more expensive supply wise as u need 100% hit rate on mvps(forget agi up mvps). Dd crit is even more expensive, as u need both the damage gears, aspd, and keep your crit rate at 100% without the 2x buff from katars
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#4 KirinKishi808

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Posted 15 August 2015 - 02:38 AM

aesthetically, I prefer double attack than crit. Crit is painful to watch and annoying to hear... its too noisy and flashy XD


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#5 Necrohealiac

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Posted 15 August 2015 - 02:42 AM

dd da is useless against mvps that agi up.
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#6 Ashuckel

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Posted 15 August 2015 - 02:45 AM

Unless u have an alt sorc to dispell them :). Saddly it doesnt removes power up. Or of your damage is high enough to kill em before they use it

Edited by Ashuckel, 15 August 2015 - 02:46 AM.

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#7 Ashuckel

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Posted 15 August 2015 - 02:49 AM

Also, crits can do more than 2.5x your basic attack damage, at the chance of your crit rate, higher modifier than 50% chance to do 2x of double atk( ots not even 2x since only the right hand hits twice)
Edit: omg its hard to type using the phone :(

Edited by Ashuckel, 15 August 2015 - 02:49 AM.

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#8 IronFist

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Posted 15 August 2015 - 02:59 AM

dd da is useless against mvps that agi up.

 

False

 

Double attack gives the flexibility to use GX as it is intended. 
You can reach 100% crit rates with little less than 30luk just buy putting on a katar and eating crit foods.
 

I myself run a GX, you'll see me murdering scores of people in prontera field 08.
My GX is rather... obvious :)

Critical daggers? Like seriously, sure the abundance of +critical % bonus is astounding.
But as far as i know off hand does not crit! (i.e. doesn't 1.5x the damage)
People spend billions on making crit daggers and i can out damage them with ease!
I dont have to spend all my stat points and card bonus's chasing 100% crit rate and 193 atk spd.

I can focus of DAMAGE!

I can focus of having a weapon for each enemy i wish to slay.

Restrict yourself to spending billions of zeny on a failed build if you wish.
But there is a valid reason a lot of Chaos Market Threads are "S>Crit Dagger Gear"

Job change at 43? And keep the possibility open if you wish.
But a true assassin does not restrict thyselves to a single weapon, or a single technique to kill. 

If there is one thing to know about GX is this.
aspd06.gif
The above is also the single biggest overlooked part of renewal.

It's the reason DD Crit was born... If GX's had reasonable atkspd mod's it would be Axe/Dagger Crit! (also wouldn't require a drake card for each assassin)


Edited by IronFist, 15 August 2015 - 03:11 AM.

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#9 ShinKokuryuu

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Posted 15 August 2015 - 03:02 AM

Which does better:
Depends on what you mean by better. DD DA generally does more damage because it is easy to boost damage, and if you're rich you can use dual megs. All you need is as much atk and hit rate as possible, and aspd should be pretty easy to get up.

DD crit on the other hand, is generally more expensive. You need to use buff foods and expensive gears to get up to 100+ crit and max aspd while having high damage, making you more restricted for equipment. On the other hand, you can hit any mvp regardless of whether they have agi up or not, something DD DA can't do.

Which is more feasible:
Both are feasible, but if you have a lower budget then DD DA would be easier to build. DD crit lets you tackle more mvps though.

Cost:
DD crit costs more than DD DA generally. If you consider all the best stuff under the sky in RO, DD DA would possibly be more expensive? Considering megs.
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#10 Havenn

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Posted 15 August 2015 - 03:05 AM

DA can kill delayed agi up MVPs, you just have to rush them and kill them in 3 seconds lol. I prefer the crit DD, because with DA, you're going to run into agi ups and ultra flee MVPs (timeholder) and be pretty upset. 


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#11 Ashuckel

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Posted 15 August 2015 - 03:08 AM

Offhand does crit but its affected by hit rate, dont ask me why they did this. Still its such a minor part of the damage, like, my main hand damage reachs 40k+ while the offhand is like 3k
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#12 Ashuckel

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Posted 15 August 2015 - 03:09 AM

Advantage of DA build is being also pretty strong on skill usage, and yes you can go katar crit with ease, just wont have temp luk boost
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#13 CadburyChocolate

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Posted 15 August 2015 - 03:16 AM

Crit is useful when monster has high def, as does a lot of mvps.

 

 

Crit doesnt ignore defense now if thats what you meant :/


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#14 Necrohealiac

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Posted 15 August 2015 - 03:16 AM

False
 
Double attack gives the flexibility to use GX as it is intended. 
You can reach 100% crit rates with little less than 30luk just buy putting on a katar and eating crit foods.
 
I myself run a GX, you'll see me murdering scores of people in prontera field 08.
My GX is rather... obvious :)

Critical daggers? Like seriously, sure the abundance of +critical % bonus is astounding.
But as far as i know off hand does not crit! (i.e. doesn't 1.5x the damage)
People spend billions on making crit daggers and i can out damage them with ease!
I dont have to spend all my stat points and card bonus's chasing 100% crit rate and 193 atk spd.

I can focus of DAMAGE!
I can focus of having a weapon for each enemy i wish to slay.

Restrict yourself to spending billions of zeny on a failed build if you wish.
But there is a valid reason a lot of Chaos Market Threads are "S>Crit Dagger Gear"

Job change at 43? And keep the possibility open if you wish.
But a true assassin does not restrict thyselves to a single weapon, or a single technique to kill. 

If there is one thing to know about GX is this.
aspd06.gif
The above is also the single biggest overlooked part of renewal.
It's the reason DD Crit was born... If GX's had reasonable atkspd mod's it would be Axe/Dagger Crit! (also wouldn't require a drake card for each assassin)


please stick to a class you know at least a little bit about, like mechanics.
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#15 IronFist

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Posted 15 August 2015 - 03:19 AM

DD crit doesn't mean you can tackle more MVPs..... Remove the notion that daggers and katar assassins cannot be the same assassins.....

I would argue DD crit makes it harder to kill MVP's as you're pumping so much LUK and AGI that you lack VIT and other stats to sustain the fight. 

Temporal Str Boosts still work >>

The biggest thing to overcome is that daggers have a 50% damage mod on large monsters.

 


Edited by IronFist, 15 August 2015 - 03:21 AM.

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#16 Ashuckel

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Posted 15 August 2015 - 03:23 AM

Even dealing 50%, even without a drake card, the aditional slots can make your damage higher, for high def mvps u use IP, unless u have a thana katar... Katar is easier to play and gear up, dd crit still does more damage overall. The vit on both buildd is around the same(90~100), so no worries
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#17 Necrohealiac

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Posted 15 August 2015 - 03:24 AM

i stand by my previous statement
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#18 DarkGazer

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Posted 15 August 2015 - 03:26 AM

DD crit doesn't mean you can tackle more MVPs..... Remove the notion that daggers and katar assassins cannot be the same assassins.....

I would argue DD crit makes it harder to kill MVP's as you're pumping so much LUK and AGI that you lack VIT and other stats to sustain the fight. 

Temporal Str Boosts still work >>

The biggest thing to overcome is that daggers have a 50% damage mod on large monsters.

 

Seriously, dude. Just stop. Please.

Stahp.
 


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#19 IronFist

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Posted 15 August 2015 - 03:28 AM

Even dealing 50%, even without a drake card, the aditional slots can make your damage higher, for high def mvps u use IP, unless u have a thana katar... Katar is easier to play and gear up, dd crit still does more damage overall. The vit on both buildd is around the same(90~100), so no worries

AGI up doesn't usually happen until <30% hp
Like i said stop thinking that you're vs an assassin with a FIXED WEAPON!

Crit daggers may not change their weapons EVER!
But i do...


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#20 Ashuckel

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Posted 15 August 2015 - 03:37 AM

Sorry but i have both dd da with 120 str, dd crit and katar crit with 120 luk, dd crit is almost as strong as both together in terms of damage. Fixed weapon huh... i wonder why i have more than a hundred weapons just for my gxes then
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#21 Joatmon

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Posted 15 August 2015 - 06:33 AM

"Ah yes I use 3 phreeonis in my offhand"
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#22 LegendaryTorgue

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Posted 15 August 2015 - 06:39 AM

"Ah yes I use 3 phreeonis in my offhand"

 

buy them now whilst they are still cheap. drakes and TGs are getting expensive =P


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#23 spikexp

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Posted 15 August 2015 - 12:18 PM

Make it 4, off hand DA sucks anyways.
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#24 mikayel

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Posted 15 August 2015 - 07:22 PM

But a true assassin does not restrict thyselves to a single weapon, or a single technique to kill.

 

 

 

thyselves

 

Mmmm hmmmmmm

 

 

--

 

My suggestion is, regardless, to job change at job 42. Simply leave steal and hide at 5, and max out double attack. That way you can level with advanced katar mastery, try out DA, and then see if you'd rather reset to dd-crit. 

 

One other thing with crit is that it gives you a whole extra damage modifier to juggle, allowing you to geometrically increase your damage, which allows you to go well beyond the "crits do 40% extra damage" mark quite easily. 


Edited by mikayel, 15 August 2015 - 07:28 PM.

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#25 LilCrazed

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Posted 17 August 2015 - 12:08 AM

question! since its about DD and DA..
Main hand = FQL /2x card whatever
Offhand = MG/Sandstorm /Card is Drake and 3x card whatever

does that 1 Drake Card give Perfect Weapon to Both Hand or just that Offhand Weapon?


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