I dislike how you lose a bunch of defense from using them and I think they need to be made a bit faster. My current experience is limited to the basic ingame bought cart so my experience is limited in this topic.I suppose they are treated like miniature castle gears? Almost as if castle gears came before carts.... Anyway, is it possible to have a character keep their buffs when using a cart? Is the brittleness of riding carts tied to PVP somehow I guess? I don't think carts have a function in PVP situations anyway.
"Running" is really slow and I was going to suggest to increase base movement speed but that would have some effect in PVP and I don't care to PVP ever. There is the option to increase base movement speed and decrease the effect of everything that boost movement speed but that sounds unlikely. I'm quite annoyed when most monsters have higher movement speed than a characters base movement speed. It's really "FUN" when a monster can easily catch up to your slow character who is trying to get somewhere and stab you in the back 50000 times. Even more "FUN" when they can catch up to you while you are riding a cart. Yes, I'm really annoyed by this.
Monster aggro is annoying is there a possible way to make monsters simply ignore you when you reach a certain level? Is a monster behavior "switch" possible?
I always feel the need to address how difficult these things might be to implement. I just mean that I know that perhaps some of my ideas are unrealistic.
Edited by saravon, 19 August 2015 - 12:07 PM.