Going back to work on Warrior, Berserker and Warlord Skills now, I hope to see suggestions (posted before in other threads or not) on the specific set of skills mentioned above in the table which I am working on today (if you posted them before just copy paste them over here for me to read today):
(Comment on these skills most valuable at this time)
Art of War---change to %hp given as mana and evasion -accuracy
Blood Rage---change so light resist effect the leech heal...since u are dealing damage as light and healing yourself this seems proper way to address....(finally some common sense solution that only requires the player to COUNTER through enchantment)
Burning Dash--- add +1 target +2 m aoe range to all levels
Warlord's Grip---change to vamp touch passive
Soul of Berserker---no change needed
Megaton Slash---useless skill
RAGE---no change neeeded(or add +1% to all levels)
Berserker's Savagery---stun immunity only double duration
Bartuk Legacy---no change needed
Spirit Turtle Shield---duration 2 min
Shred Armor---add 3% to all level
Blood Canival---useless skill
i have a solution to the reflect problem btw. every other class has 1 reflect for 1 type of damage. this is why its so overpowered. its one skill that reflects all damage...NOT OK. below suggestions address this and makes it much more balanced by splitting up the magic and phys skill reflect into separate CLASSES.
Counterattack---take out auto attack damage reflect make magic damage reflect ONLY!!!(can be soccer kik) 45% max
Deflect---leave as long range defense add weapon skill reflect ONLY!!!(can be soccer kik) 45% max