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#51 sleepyTown

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Posted 27 August 2015 - 03:18 PM

helium when you plan to properly fix nova server battlefield issues? it was like 5 days broken and 2 days working...every time..

 

IMO..i doesn't matter how much you increase aggro from taunt if everyone else can tank...who will pick a prot in a party to raid if defi, mystic can tank...

 

AoC *(bug skill) from defi generates so much hostility it can easily steal aggro from prot...

 

hostility depend so much in scad/cad and damage. give prot skill that make the boss stay in 1 place, otherwise without prot boss should roam and -_--slap everone else :D

 


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#52 sleepyTown

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Posted 27 August 2015 - 03:22 PM

and and....fix this...all my account, characters.....all bags full...can pick up anything or trade...everyone i ask in nova server got this atm..TSk0y6R.jpg


Edited by sleepyTown, 27 August 2015 - 03:25 PM.

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#53 reqbugkiller

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Posted 27 August 2015 - 04:04 PM

Helium, please listen to my words and the words of other players who for many months on this forum write the same thing.

This:

Commander and Protector - tanks. Why do they have the lowest health?
Add to buffs % HP, at least for 20-30%.
Berserkers now have 60-70 thousand HP, but they are not the tank! They have to deal damage, but not to be so fat.
Remove from berserker buff in the % HP and give Commanders / Protector, to first profession - warrior.
TANK MUST BE tanks! MOST survivable class in the game!
 
Thank you for attention.

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#54 reqbugkiller

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Posted 27 August 2015 - 04:11 PM

 

Counterattack

 

 

Please do not touch this skill. They have many years of berserkers and works well.
On it all these years no one complained, berserkers were balanced characters.
The imbalance introduced new skills and adjust them.
The problem of new skills.
 
Thank you for attention.

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#55 SpicaSun

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Posted 27 August 2015 - 04:15 PM

Change Diversionary Firing from single target to AOE slow and lower all AOE skills cooldown times, that would make ranger AOE build viable.

 

And would give Ranger more gameplay options, it is so dull otherwise. You just stand there like a turret, sniping, and escape just gets you stuck in walls + no real options in tight areas.

 


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#56 reqbugkiller

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Posted 27 August 2015 - 04:21 PM

 

Berserker's Savagery

 

Remove from berserkers is a skill, it's native ability to Commander. No one else should have it, it exists among commanders since 2008.
This feature commanders, their profession, unique and should not be reproduced.
 
P.S.
You are the last updates made of Berserkers, undefeated, healing themselves, unstoppable killing machines with 50-70 thousand HP.

You need to balance it in the new skills.

Thank you for attention.

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#57 reqbugkiller

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Posted 27 August 2015 - 04:45 PM

 

Blood Rage

 

Fix finally this skill! It causes damage twice, causing up to 8000 damage. 2000 Physical damage plus 6000 magical damage. It also allows you heal berserk 1 hit on 8000 HP!
So treat only radiant, and even then not all.
The more berserk magic attack and the mind, the more he deals damage and More restores health.
This is fundamentally wrong! Berserkers should do yourself a physical attack, not magic.
This skill has radically changed the concept of Berserk.
 
 
Ability with bug. Fix double damage.
 
Thank you for attention.

Edited by reqbugkiller, 27 August 2015 - 04:46 PM.

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#58 iamvenom

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Posted 28 August 2015 - 06:05 AM

Update:

I have not started to compile the patch, so there is 2 sides to that coin:

- There will not be a patch ready until Monday at earliest.

Oh that was good. Monday. But you did not specify WHICH Monday. Which means that from here on out, we cant say you "promised" us a patch soon.

Not surprised at all that the patch is delayed. Wonder if you ACTUALLY have ANY work at all done on the patch. Kinda doesn't feel that way.

 

Regarding the Shield Strike and Bosses. I am setting it up to activate another skill (with the taunt) on a hit (or a miss) so like Druid Revenge Telekinesis for instance. Not so useless.

Yeah this wont work. Good job on overcomplicating a relatively simple solution. And good job on ignoring EVERYTHING PLAYERS SAY ABOUT PROTS. There was a giant topic about problem with Turans. Go read that instead of yet again making up absolutely ridiculous stuff.

 

I am reading over replies today to keep in mind when I start working on these again in the morning.

Keep in mind and ignore. Sounds good.

 

 

Now for the rest of the people who replied to this topic.

You guys realize that none of your suggestions will be taken right? I mean look at the changes he proposed. Really? Agro on shield bash? Cmon the skill doesn't even hit bosses. And look at the avenger and ranger changes. Those are quite useless.

And look, he doesn't even have an idea of what to do with the zerk skills. You know what that means? It means there IS NO PATCH! NOTHING! And again, you really think any of your suggestions about the skills will get listened to?

@ Sandy

Are you trying to use reverse psychology on Helium lol...Those changes would turn zerk into godmode ssj goku

@ sleepy

will NEVER get fixed. EVER. Helium doesn't care that its broken. No like seriously. I asked him about it, and his reply was literally "not important"

@ kazara

idk, I thought you would feel left out if I dint include you lol.


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#59 Vulcano

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Posted 28 August 2015 - 06:08 AM

i stop playing foc´s after i see most of bersekers are using magic orny and jewels just to use blood rage only , its pathetic, a berseker getting bootts on magic attack, just in requiem


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#60 Kazara

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Posted 28 August 2015 - 07:04 AM

Oh that was good. Monday. But you did not specify WHICH Monday. Which means that from here on out, we cant say you "promised" us a patch soon.

Not surprised at all that the patch is delayed. Wonder if you ACTUALLY have ANY work at all done on the patch. Kinda doesn't feel that way.

 

 

Would be incredible if we get another delay O_o


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#61 iamvenom

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Posted 28 August 2015 - 07:34 AM

Look at how much he is promising in this patch...

Bug fixes, skill changes, new dungeon, new gear, strongest fix.

Can you imagine how many things are going to break if he actually DOES finish compiling (and by compiling I mean actually starting)

 

Well, the success of the next patch will probably determine whether or not this game lasts until the end of the year.

Will also determine my toxicity level on the forums.

 

Current outlook

25% of content will have bugs

95% of content will be NOT what we asked for

100% chance of more imbalance


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#62 Sandyman

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Posted 28 August 2015 - 07:36 AM

@iamvenom

 

Did not say anything about making Zerk stronger.

 

If you ask me i would revamp "Blood Rage" into a fix small HoT (getting stronger if you put Skill Points + DNA into it)

 

And revamp "Berserker Savagery" into a anti Stun only (halt , sleep, fear etc. will hit)

 

Oh ya and Counterattack needs are nerf too.

 

But like you said^^ who asked me^^


Edited by Sandyman, 28 August 2015 - 07:38 AM.

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#63 Kazara

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Posted 28 August 2015 - 07:42 AM

This patch is only some skill change, battlefield strongest fixed and few easy bug fix. This isn't dungeon patch.

That's why would be incredible if he delay it again.


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#64 iamvenom

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Posted 28 August 2015 - 08:01 AM

@iamvenom

 

Did not say anything about making Zerk stronger.

 

If you ask me i would revamp "Blood Rage" into a fix small HoT (getting stronger if you put Skill Points + DNA into it)

 

And revamp "Berserker Savagery" into a anti Stun only (halt , sleep, fear etc. will hit)

 

Oh ya and Counterattack needs are nerf too.

 

But like you said^^ who asked me^^

Oh you were serious...damn...ok let me attack your post

 

Art of War---change to %hp given as mana and evasion -accuracy

No idea. Sounds whatever.

 

Blood Rage---change so light resist effect the leech heal...since u are dealing damage as light and healing yourself this seems proper way to address....(finally some common sense solution that only requires the player to COUNTER through enchantment)

Zerk shouldn't have heal. This skill should be removed. Also zerk is a MELEE toon. Why would it be doing LIGHT damage?

Burning Dash--- add +1 target +2 m aoe range to all levels

Interesting but not needed. Zerk is a 1v1 specialist. Doesn't need a 30m stun with 16 targets. This is very bad. 3 zerks can stun a group of players long enough to get tosed.

Warlord's Grip---change to vamp touch passive

Oh hell no. Not another heal for a toon that isn't supposed to have heals.

Soul of Berserker---no change needed

That's the damage buff right? (haven't touched zerk in a while and forgot names of skills.) If this is just a damage buff 100% agree

Megaton Slash---useless skill

Yeah. Wouldn't mind something better instead of this.

RAGE---no change neeeded(or add +1% to all levels)

Uh dmg buff? Or is it hp buff? If it is HP buff it needs to be removed and changed to a dmg buff. 

Berserker's Savagery---stun immunity only double duration

Commie skill should be commie skill. Remove completely.

Bartuk Legacy---no change needed

No idea. Is this the hp buff or dmg buff? Again same as before if its HP needs to be changed to dmg.

Spirit Turtle Shield---duration 2 min

Disagree partially. This skill should force the player to think before using. I think 15 sec duration with 1 min CD that instant restarts if you die. Also I think this should have % dmg mitigation

Shred Armor---add 3% to all level

Not sure. Vs low armor players this doesn't make much difference. Vs high armor players (commies prots) zerks shudnt win against them so don't like that either. I guess to counter defense buffs on casters. But then the problem isn't the skill, the problem is defense buffs in game. I mean unless you are trying to counter 4k natural defense casters, well then sure, but idk. Seems like too much.

Blood Canival---useless skill

MM yup

i have a solution to the reflect problem btw. every other class has 1 reflect for 1 type of damage. this is why its so overpowered. its one skill that reflects all damage...NOT OK. below suggestions address this and makes it much more balanced by splitting up the magic and phys skill reflect into separate CLASSES.

CA reflects skills only NOT AA. The problem is, SKILLS are everything that requires you to click it, which means all commie skills are reflected.

And CA IS a problem with the amount of HP zerks have.

So I completely disagree with the way you address this issue. And plus why the hell does zerk even have this skill. It shouldn't. This should be on commie.

Zerk should have a passive that allows him to do more dmg and take less dmg the less his hp gets.

Warriors Survival: Increases damage, damage mitigation, run speed, as HP decreases

80-100% HP : Take additional 5% damage. No bonuses.

60-80% HP : Increase damage by 10%, 10% damage reduction, 10% R/W Speed

40-60% HP : Increase damage by 30%, 30% damage reduction, 30% R/W Speed, Immune to Slow

20-40% HP : Increase damage by 60%, 60% damage reduction, 60% R/W Speed, Immune to Fear/Slow

01-20% HP : Increase damage by 100%, 90% damage reduction, 100% R/W Speed, Immune to Stun/Slow/Fear

 

Each level can change the % or add in the next layer of effect or break down the layers even more. So this would be at like level 5. so level 4 would remove the 1-20% effect, and spread out the other 4 evenly. Level 10 would be every 10% and ending up with 01-10% giving 200% dmg with 95% dmg reduc, 200% r/w speed, leach HP on hit 5% dmg. reduce enemy defense by 500 per hit (stackable), increase attack speed (past 1 sec)

 

 

@ kaz

neither. Apollo. though technically ingame my name is actually IamVenom and IamIronMan


Edited by iamvenom, 28 August 2015 - 08:07 AM.

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#65 Kazara

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Posted 28 August 2015 - 08:04 AM

I think we all agree with my suggestions then, Helium you know what to do :D

Btw, Iamvenom....sonemere/sandy hmm?


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#66 Sandyman

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Posted 28 August 2015 - 08:22 AM

what`s that another conspiracy theory?  :Emo_23:

 

that`s not my Post or Forum Account.

 


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#67 DocOlliday

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Posted 28 August 2015 - 09:57 AM

Ok, so what I can basically read  is to nerf Berserkers into oblivion because 3 or 4 casters crying for getting kicked around here and there.  As I can read comrade sonemere here claims nerf after nerf and call this bringing balance to the force ...lmao , so any levl 20 baby avenger becomes a real challange.  Death of Zerkers is ahead, cuz the inmates running the asylum now?


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#68 Kazara

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Posted 28 August 2015 - 10:15 AM

Ok, so what I can basically read  is to nerf Berserkers into oblivion because 3 or 4 casters crying for getting kicked around here and there.  As I can read comrade sonemere here claims nerf after nerf and call this bringing balance to the force ...lmao , so any levl 20 baby avenger becomes a real challange.  Death of Zerkers is ahead, cuz the inmates running the asylum now?

What an heresy!!! You have big courage :00


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#69 sonemere

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Posted 28 August 2015 - 10:15 AM

  As I can read comrade sonemere here claims nerf after nerf and call this bringing balance to the force ...lmao

 

have no clue...

 

yeah i put warlords grip suggestion in there to see if ppl were actually reading...lol.

 

Warlords Grip---vamp touch passive for MANA leech. ^^ hows that sound?


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#70 DocOlliday

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Posted 28 August 2015 - 10:26 AM

not about big courage just the knowing about "history of how rebalancing".. which backfires 99% of the time


Edited by DocOlliday, 28 August 2015 - 10:27 AM.

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#71 sonemere

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Posted 28 August 2015 - 10:29 AM

ye i do know that


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#72 Sandyman

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Posted 28 August 2015 - 11:21 AM

No need to worry Doc, it`s not like they nerf a Class only because we tell em to.

 

Dev`s won`t make you quit the Game, this is only like a Teaser, something might happen, Player can write in the meantime what they think.

 

But if you look back at the Hundreds of "Skill Balancing" Topic you can see how many of our Suggestions really got realized at the End.

 

So just pretend that the Drama on Forum is real like the rest of us. And enjoy the Show.


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#73 sonemere

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Posted 28 August 2015 - 12:07 PM

FOTM OVER...now which ones next... think we should bet?

 

im still stiking to duals for my zerk btw =)


Edited by sonemere, 28 August 2015 - 12:08 PM.

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#74 archangelrar

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Posted 28 August 2015 - 05:09 PM

Update:
I have not started to compile the patch, so there is 2 sides to that coin:
- There is still time to change things.


I am reading over replies today to keep in mind when I start working on these again in the morning.

Greetings;

I have few suggestions in mind when it comes to skills;
First off, zerk was always aa (before the recent skill change)..My suggestion is to remove blood rage (permanently) and nerf counterattacking by lowering the % of the reflected dmg. Also, admant mind is a comander thing..being an anti caster and all, id suggest lowering the anti-stun duration by half..that way more of the zerks will go back to AA roots..by doing so, you may want to do a sligh compilation as to give them higher physical dmg from few buffs (by higher, i do mean nothing over the top)..

Avenger should be able to use knuckles, therefore knuckle mastery for avenger class+ changing skills from avenger from being laucher only skills.. Copy-pasting animations from battle magician using knuckles would do..

Thank You for your time;
Cheers

Edited by archangelrar, 28 August 2015 - 05:12 PM.

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#75 iamvenom

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Posted 31 August 2015 - 06:29 AM

Ok, so what I can basically read  is to nerf Berserkers into oblivion because 3 or 4 casters crying for getting kicked around here and there.  As I can read comrade sonemere here claims nerf after nerf and call this bringing balance to the force ...lmao , so any levl 20 baby avenger becomes a real challange.  Death of Zerkers is ahead, cuz the inmates running the asylum now?

Im sorry 3 or 4 casters?

You mean all Casters, All commies, All vengers, most sins.

Oh and I had a zerk kill my prot recently. Because apparently doing 6k on 100% block with 1.5block dmg is absolutely cool. Oh and reflecting nearly every hit I do.

 

So yeah, you take a godclass, you nerf it into oblivion and you end up with a normal class that can kill most casters but gets raped by commies.

 

Oh what you think 70k hp on a zerk is ok? When a PROT has trouble reaching 50k?

Get out of here.

 

Anyways, idk why we are even arguing. We all know Helium will ignore it.


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