My usual method for assisting parties is pretty useless in Bio Labs 4, and I dont want to change my set up unless I absolutely have to...
the skills I most commonly use to support parties are Sanctuary, Penuma, and Quagmire(Probably pretty common) but even with gears to survive in Bio Labs 4 I am of little to no help anymore due to one thing. One very irritating factor that eliminates my ability to assist the party almost entirely.
Magnetic.... Earth...
It seems very useful to have to keep the sage enemy from casting Heavens drive and thunder storm, but it also prevents me from assisting in any way I can other then the use of heal and ygg leaves... I need to either find a different method for getting to 160 or reset my Super Novice all together all because of one enemy wich I may add is very frustrating. Where can I go to get from lvl 150/50 to 160/50.... Or if thats not an option and I need to rethink my set up...
what build would you guys recomend?
This is pretty much me:
Str:95
Agi:111
Vit:60
int:90
Dex:65
luk:10
Double attack lvl 10, improved dodge lvl 10, Steal 5, hide 1, stone curse 1 sp recov 10, Pneuma,
Heal/bless/agi/Improve concentration lvl 10, Push cart lvl 10, Faith 7, holy cross 10, sanctuary 7, status recovery 1, hild binding 1, Quagmire 5
I often bring my soul linker where-ever I go when I go on hunts to equip CD in mouth, can even survive and fight in Bio Lab 1 and 2..
I just need help in either correcting my build for bio 4 parties, or finding somewhere else to level.