*facepalm* yeah I'm totally surprised at how similar the basic concept of inflation is.
Please point out where inflation was mentioned in both arguments, because I was referring to how you think monetary generation in video games works the same way as real-life. Video game money is generated from NPCs, it's not sourced from a corporation-like entity that has control over how much money each player gets at what rate. I did not misunderstand, you simply didn't present your argument clearly.
I notice you don't play this game from your reply, but as much as Zero suggested how teleport and repair cost so much zeny, they really don't. There wasn't much zeny sink back then, but the economy was quite stable....until they updated this game to AoV and mobs started "dropping valuable trash loot".
Underutilize looks like a good method to mitigate inflation.
If players didn't grind on extra monsters for more money, then yes, the game was balanced with repair costs and flight transports. However, all that changed when the botters took over the Auction Hall and placed huge sums of zeny on the accounts of the lucky few. Botters have always been the cause of rapid inflation in online game economies. Yes, it's possible for players to cause inflation themselves if the game doesn't offer enough zeny sinks, but you can't say that botters weren't a major contribution to the rapid inflation that hit iRO2 early on in its life.
Edited by ZeroTigress, 17 November 2015 - 10:54 AM.