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September 2nd Patch Notes


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#1 Campitor

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Posted 27 August 2015 - 12:56 PM

Poking around the AI scripts based upon feedback found here: https://forums.warpp...-4#entry2258031
 
Challenge Dungeon Changes
Archer
Will now always Fiberlock -> Arrow Repel when low hp. This combo has a 50 second cool down on it so most likely you'll still kill them easily. (I think)
Berserk State - > Alot more double strafes
Rush State -> High chance of double strafing but a longish cool down
Idle -> Lowish Chance of Arrow Shower
Self heals added for idle state currently only was on rush state rush state heals are more effective.
Melee
Going to look at it after I finish these reports and see if I can some up with something interesting.
 
 
Guild Dungeon Changes
Minor Increases to GSB drop rates in gld_dun04 1.85% - > 2% if that still feels off we can increase it again.
 
 
More to come as we look through and read feedback.
 
 
PS Oda has an event or something going on
20150901_GameNight-gifV.gif
 
I will be bringing a copy of Fatal Fury Special for people to play that night.


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#2 iROLee

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Posted 30 August 2015 - 11:02 AM

MOROCC_1        Diabolus_Manteau        0.01%
MOROCC_2        Skin_Of_Ventus        0.01%

MOROCC_3        Cursed_Hand        0.01%

Could we get this fixed please ? You have reverted Diabolus_Ring (the most powerful of all 4) to its original drop rate but the other 3 are still awkwardly sitting at 0.01%


Edited by MP5SD2, 30 August 2015 - 12:55 PM.

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#3 Nokia909

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Posted 30 August 2015 - 03:32 PM

urm...
new boxter?
can put Tam* in there?just broke mine a min ago,
lower headgear?pencil?etc2?

thanks.




Challenge dungeon
urm why not just copy paste? status monster from Biolab but with 2x or 3x it difficulty-ish
but the drop must be reasonable-ish.

Edited by Nokia909, 30 August 2015 - 03:32 PM.

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#4 lxst

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Posted 30 August 2015 - 05:40 PM

can we get job exp in bio 2?


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#5 PaulElgan

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Posted 30 August 2015 - 06:58 PM

Could we get this fixed please ? You have reverted Diabolus_Ring (the most powerful of all 4) to its original drop rate but the other 3 are still awkwardly sitting at 0.01%

+1 :D wouldn't mind getting a higher drop rate for Diabolus Mant

Also, I like to know what would be in the new box too <3

Edited by PaulElgan, 30 August 2015 - 06:59 PM.

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#6 AlmrOfAtlas

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Posted 31 August 2015 - 05:09 PM

Speaking of the next box, would you guys be able to put BMX3s in at a decent rate?

 

They're becoming prohibitively expensive on the market for their benefit, due to lack of supply. When a few actually appear (seems that nobody's bothering with HEBM conversion), they get snapped up almost immediately and then marked up so high that they become unaffordable for the people that actually need them, being the newer players that want to get leveled quickly and into the high end content.


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#7 Themes

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Posted 01 September 2015 - 11:57 AM

How minor are these drop rate increases for Brit? Xellie (poorly) pointed out in the other thread that increasing the drop rate of boxes on some of these monsters is something you need to be careful with as they spawn in places outside of the dungeon (Sealed Shrine and Geffenia) and if they're made too common there may be ways people can exploit that to their advantage. I havent had the chance to go down there yet, but if it's a density thing, just push it higher.

 

If it's a monster skills thing I'd make slight adjustments, the Agi Down is IMO the only one that should be dealt with, the others can be avoided with Evil Armor I believe, you can reduce the Wrath Deads Agi Down to 1% a level 1 instead of 9. At level 1 it lasts 20 seconds instead of 65 and has a 20% lower success chance. You could also remove it from their chase pool of skills or only have them cast it when attacking or hit by rude attack.


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#8 Ecclesio

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Posted 01 September 2015 - 12:41 PM

How minor are these drop rate increases for Brit? Xellie (poorly) pointed out in the other thread that increasing the drop rate of boxes on some of these monsters is something you need to be careful with as they spawn in places outside of the dungeon (Sealed Shrine and Geffenia) and if they're made too common there may be ways people can exploit that to their advantage. I havent had the chance to go down there yet, but if it's a density thing, just push it higher.

 

If it's a monster skills thing I'd make slight adjustments, the Agi Down is IMO the only one that should be dealt with, the others can be avoided with Evil Armor I believe, you can reduce the Wrath Deads Agi Down to 1% a level 1 instead of 9. At level 1 it lasts 20 seconds instead of 65 and has a 20% lower success chance. You could also remove it from their chase pool of skills or only have them cast it when attacking or hit by rude attack.

 

The density isn't that bad now, but it still seemed slow to get boxes when compared to the other three guild dungeons. Part of it seemed to be the drop rate, but it also was the fact that it was pretty difficult to mob there efficiently due to the AGI Down and Zombie Masters stopping mid chase.

 

I can see Sealed Shrine being an issue if we increased the drop rate chance for GSBs, but I don't think we need to be worried about Geffenia. Cuz for real who on earth would go to that hellhole dungeon to farm solely Mini Demons when the monsters there are 10x worse when it comes to spamming stupid statuses (Curse, Silence, Hallucination, SP Drain, and Equipment Breaking btw) versus just going to Britoniah GD. I was in Geffenia last night with my guild leader doing a two person party (ME high priest + high speed cart ram mastersmith) and we got maybe 2 or 3 GSBs in 30 minutes with VIP and no gum.


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#9 Psicratus

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Posted 01 September 2015 - 12:51 PM

Speaking of the next box, would you guys be able to put BMX3s in at a decent rate?

 

They're becoming prohibitively expensive on the market for their benefit, due to lack of supply. When a few actually appear (seems that nobody's bothering with HEBM conversion), they get snapped up almost immediately and then marked up so high that they become unaffordable for the people that actually need them, being the newer players that want to get leveled quickly and into the high end content.

But wasn't this month's box the only one that didn't give BMX3's on a kinda long streak?

 

July 8th Box Giving BMX3 on every box
 

June 2nd Box Giving BMX3 on a medium to high rate

 

May 13th Pack Giving BMX3 on every box

 

April 8th Box Giving BMX3 on a medium to high rate

Why not put it directly through the vendors, if we are going to put it 4 months yes, one not?

I understand the concept of the boxes as items (of different kinds) that you have to wait some time to get, understating the rotation system.

But the question is real: why not directly? I surely wouldn't oppose to it, would make a nice combo with the VIP bonus over bonus, without having to wait or store manuals thinking on a close future, only needing to pay for it


Edited by Psicratus, 01 September 2015 - 12:59 PM.

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#10 Themes

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Posted 01 September 2015 - 01:13 PM

The density isn't that bad now, but it still seemed slow to get boxes when compared to the other three guild dungeons. Part of it seemed to be the drop rate, but it also was the fact that it was pretty difficult to mob there efficiently due to the AGI Down and Zombie Masters stopping mid chase.

 

I can see Sealed Shrine being an issue if we increased the drop rate chance for GSBs, but I don't think we need to be worried about Geffenia. Cuz for real who on earth would go to that hellhole dungeon to farm solely Mini Demons when the monsters there are 10x worse when it comes to spamming stupid statuses (Curse, Silence, Hallucination, SP Drain, and Equipment Breaking btw) versus just going to Britoniah GD. I was in Geffenia last night with my guild leader doing a two person party (ME high priest + high speed cart ram mastersmith) and we got maybe 2 or 3 GSBs in 30 minutes with VIP and no gum.

 

Ok that's fair, kill speed probably has a lot to do with it too. Just wanted to make sure they didnt get buffed too much and cause problems down the line.


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#11 AlmrOfAtlas

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Posted 01 September 2015 - 03:19 PM

But wasn't this month's box the only one that didn't give BMX3's on a kinda long streak?

 

July 8th Box Giving BMX3 on every box
 

June 2nd Box Giving BMX3 on a medium to high rate

 

May 13th Pack Giving BMX3 on every box

 

April 8th Box Giving BMX3 on a medium to high rate

Why not put it directly through the vendors, if we are going to put it 4 months yes, one not?

I understand the concept of the boxes as items (of different kinds) that you have to wait some time to get, understating the rotation system.

But the question is real: why not directly? I surely wouldn't oppose to it, would make a nice combo with the VIP bonus over bonus, without having to wait or store manuals thinking on a close future, only needing to pay for it

 

They're clearing quickly. A lot of people are leveling. That's actually a good thing XD

 

The thing is, they actually ARE permanently available through the Cash Shop with HE Manual 10 Boxes and the HEBM > BMX3 conversion NPC (3:1) at the crossroads above the south Kafra in Pront.

 

It's just that nobody knows about it. People need to be made more aware of that NPC's existence.

 

I'd rather like to see HEBMs made available as a daily quest reward for something, only given to players with VIP status (non-VIPs just get EXP), which could then be converted into BMX3s after they manage to get enough. A nice tough quest that alts can't just be pulled through.


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#12 Campitor

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Posted 01 September 2015 - 03:56 PM

They're clearing quickly. A lot of people are leveling. That's actually a good thing XD

 

The thing is, they actually ARE permanently available through the Cash Shop with HE Manual 10 Boxes and the HEBM > BMX3 conversion NPC (3:1) at the crossroads above the south Kafra in Pront.

 

It's just that nobody knows about it. People need to be made more aware of that NPC's existence.

 

I'd rather like to see HEBMs made available as a daily quest reward for something, only given to players with VIP status (non-VIPs just get EXP), which could then be converted into BMX3s after they manage to get enough. A nice tough quest that alts can't just be pulled through.

We could never give away the items. But we could make quests where you get the effect on you afterwards.


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#13 AlmrOfAtlas

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Posted 01 September 2015 - 04:08 PM

We could never give away the items. But we could make quests where you get the effect on you afterwards.

 

How about rewarding with an account bound token of some kind that you could give to an NPC for the buff?


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#14 Campitor

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Posted 01 September 2015 - 04:11 PM

How about rewarding with an account bound token of some kind that you could give to an NPC for the buff?

Was thinking could make the buff a points reward from the fishing quest.
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#15 AlmrOfAtlas

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Posted 01 September 2015 - 04:23 PM

Was thinking could make the buff a points reward from the fishing quest.

 

I'd like that. It would definitely incentivise fishing and make it something that people would seek to do instead of just doing it because they're bored :P

 

Keeps people in-game too which is nice.


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#16 Xellie

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Posted 01 September 2015 - 04:23 PM

Was thinking could make the buff a points reward from the fishing quest.

 

sounds good.


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#17 Alaska

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Posted 01 September 2015 - 04:31 PM

So does anyone else remember when BMs were like 16m-20m ea? xD


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#18 rockymom

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Posted 02 September 2015 - 05:33 AM

Is there anyway that you can bring Loki back online once it finishes, even if Thor and Chaos aren't done? Seems like a shame for us to have to wait if it's not needed.


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#19 Ramses

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Posted 02 September 2015 - 05:56 AM

last week the server opened 2 hours after the maint hit... so i think that's possible 


Edited by Ramses, 02 September 2015 - 05:56 AM.

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#20 squirreI

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Posted 02 September 2015 - 06:49 AM

Why is character select being brought down 15 minutes before maint?


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#21 OccultPriest

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Posted 02 September 2015 - 07:06 AM

Even though we are still working out the kinks and testing the challenge dungeon are we going to have a discussion page on the prizes/drops for completing the dungeon?

 


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#22 Campitor

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Posted 02 September 2015 - 07:08 AM

Even though we are still working out the kinks and testing the challenge dungeon are we going to have a discussion page on the prizes/drops for completing the dungeon?

Yes!
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#23 Campitor

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Posted 02 September 2015 - 07:46 AM

Light Patch, so classic is open.


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