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[Suggestion] Adding Repair Hammers to NPC


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#1 ivey558

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Posted 03 September 2015 - 09:55 AM

This will allow players to journey far into the wild without having to worry about items breaking halfway during an intense fight.

This will also help out Battlesquare players as durability gets decreased quite rapidly in group-bangfeast fights.

It will not jeopardize fair gameplay in anyway and I believe a majority of players will agree with me on adding repair hammers to NPC.
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#2 ManItsMike

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Posted 03 September 2015 - 09:58 AM

I can't see any adventure where your equipment will break before completion. Maybe for the players who are starting to solo Elga, and don't have their solars finished, it happened to me more than once, but I wouldn't consider it a big enough deal to add hammers to an npc, seeing how the content wasn't meant to be taken on solo in the first place.
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#3 SoulSight

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Posted 03 September 2015 - 10:02 AM

kind of agree. I broke my earring everytime.

the price of the hammers is not gonna be cheap.


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#4 ivey558

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Posted 03 September 2015 - 10:11 AM

The pve aspect would be an added bonus, i am suggesting this mainly on behalf of bsqers.

Edited by ivey558, 03 September 2015 - 10:11 AM.

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#5 Coolsam

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Posted 03 September 2015 - 10:11 AM

I lose more durability from x-spam classes in Battlesquare then I do actually PvE'ing. I'd just buy 100 of them for mid-pvp repairs.


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#6 flubsy

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Posted 03 September 2015 - 11:27 AM

I've lost durability while farming since I don't always just go to the repair shop.

 

also x spamming through 30 floors of drakos kills durability.


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#7 Laburey21

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Posted 03 September 2015 - 11:28 AM

The portable repair hammers are very useful. I've suggested more than once that they be added to the IM.


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#8 SoulSight

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Posted 03 September 2015 - 01:13 PM

This one is the best one, regardless level and repair 500 durability. 

 

11951900_164925317176151_788315705297907

 

Edit : no joking!


Edited by SoulSight, 03 September 2015 - 01:14 PM.

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#9 ivey558

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Posted 03 September 2015 - 03:34 PM

Im suggesting a repair tool that has, say 100 durability and it just subtracts from 100 everytime the tool is used. For example if an item is 0/15 and you use the tool on it, the item is now 15/15 while the tool is now 85/100.
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#10 StormHaven

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Posted 03 September 2015 - 03:35 PM

I don't see why not, as long as the repair cost is equal to what it would be going to the normal blacksmith.


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#11 SoulSight

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Posted 03 September 2015 - 03:39 PM

StormHaven : Just make the hammer price more expensive!


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#12 StormHaven

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Posted 03 September 2015 - 03:45 PM

StormHaven : Just make the hammer price more expensive!

 

You're paying for the convenience of being able to repair anywhere and at anytime. It should be equal or slightly more expensive than going to town to use the blacksmith.


Edited by StormHaven, 03 September 2015 - 03:45 PM.

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#13 Popcorn

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Posted 03 September 2015 - 03:56 PM

Im suggesting a repair tool that has, say 100 durability and it just subtracts from 100 everytime the tool is used. For example if an item is 0/15 and you use the tool on it, the item is now 15/15 while the tool is now 85/100.

 

Not a bad idea, but sadly not possible to implement at the time being. I will write it down as a suggestion. :)


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#14 SoulSight

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Posted 03 September 2015 - 04:20 PM

Think about going Drakos from 40th floor with a 64~ durability weapon alone.

 


Edited by SoulSight, 03 September 2015 - 04:32 PM.

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#15 Laburey21

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Posted 03 September 2015 - 09:12 PM

Im suggesting a repair tool that has, say 100 durability and it just subtracts from 100 everytime the tool is used. For example if an item is 0/15 and you use the tool on it, the item is now 15/15 while the tool is now 85/100.

 

You're paying for the convenience of being able to repair anywhere and at anytime. It should be equal or slightly more expensive than going to town to use the blacksmith.

 

Not a bad idea, but sadly not possible to implement at the time being. I will write it down as a suggestion. :)

 

Different pieces can have very different repair cost point-for-point so I still think the existing level-dependent hammers are a better choice.

 

Another idea could be a portable repair-interface, similar to the Wanderer Merchant. Wanderer Blacksmith?


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#16 Zackx23

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Posted 04 September 2015 - 12:01 AM

Im suggesting a repair tool that has, say 100 durability and it just subtracts from 100 everytime the tool is used. For example if an item is 0/15 and you use the tool on it, the item is now 15/15 while the tool is now 85/100.

So like a Eternity HP/MP Potion for your Equipment, nice  :Emo_16:


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#17 Fliederduft78

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Posted 04 September 2015 - 12:20 AM

Different pieces can have very different repair cost point-for-point so I still think the existing level-dependent hammers are a better choice.

 

Another idea could be a portable repair-interface, similar to the Wanderer Merchant. Wanderer Blacksmith?

 

I agree on that. I too think that the existing repair hammers are good enough for this purpose.

 

 

Wanderer Blacksmith, hmm.........don't think this is possible yet. But for sure a nice idea. :p_smile:

I would support this........yup.


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#18 SoulSight

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Posted 04 September 2015 - 05:31 AM

A little involvement : I requested selling wanderer merchant. The team is still discussing...is there any chance for wanderer blacksmith?

 


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#19 sigeel

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Posted 04 September 2015 - 11:18 AM

or just buy a hammer for lets say 1 copper and each time you use it it just extracts the amount of money you would be charged at a blacksmith for your repair. it would be like a mini davy in a pocket XDDDD

with that being said i guess you would only need one of those.

 

or it could be 50 silver each and it does what i said above,but it is a consumable item so you would naturally need to buy more. that way visiting a blacksmith would no loner be useless XD


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#20 5143121023173906760

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Posted 04 September 2015 - 12:59 PM

I agree on that. I too think that the existing repair hammers are good enough for this purpose.


Wanderer Blacksmith, hmm.........don't think this is possible yet. But for sure a nice idea. :p_smile:
I would support this........yup.

A wandering blacksmith seems to be the most simplest thing that could be created.

Edited by 5143121023173906760, 04 September 2015 - 01:00 PM.

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#21 ivey558

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Posted 04 September 2015 - 01:00 PM

or..... just put a blacksmith down at the spawn point of each BSQ map.


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#22 5143121023173906760

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Posted 04 September 2015 - 01:06 PM

or..... just put a blacksmith down at the spawn point of each BSQ map.


Let's also put the Merchant [Daisy] for potions and Sofia for banking the equipements you get from the monsters.
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#23 sean718

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Posted 04 September 2015 - 11:33 PM

I wouldn't mind a durability increase on f6 rings. I always have to end up switching them in BSQ. It's justified because of their cost. They have much less durability than other farmable rings.
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#24 ManItsMike

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Posted 05 September 2015 - 01:41 AM

I wouldn't mind a durability increase on f6 rings. I always have to end up switching them in BSQ. It's justified because of their cost. They have much less durability than other farmable rings.

+1 here, except I'm too broke to have switches for them :P
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#25 Laburey21

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Posted 05 September 2015 - 09:25 AM

with that being said i guess you would only need one of those.

 

or it could be 50 silver each and it does what i said above,but it is a consumable item so you would naturally need to buy more. that way visiting a blacksmith would no loner be useless XD

 

It should be a consumable. Just like the Wanderer Merchant, the Wanderer Blacksmith should expire after 7 days.


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