Hey guys,
The last few weeks have seen some interesting as well as silly suggestions. I think I'll add to the list with this active skill for the Cleric class.
Type: I honestly don't know
Target: Allied Cleric
Cast cost: Max MP 6%
Cooldown:40 seconds
Distance: 5m
[Requirements]
Equipment: Magic Wand
Class: Cleric
Skills: Soul Revive (1)
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This skill targets another friendly cleric and prompts a dialog that, upon confirmation,
- adds a percentage of each cleric's mana to their respective manapools
- adds a percentage of each cleric's dodge rate, critical rate, defense and magic defense to their respective values.
- adds a percentage of each targeted cleric's attack speed and attack power to the caster's own attack speed and attack power (max. 5)
This should work similarly to a party, with a party leader equivalent to the main caster of the Soul Link. Others in the Soul Link circle / "party" can't link with anyone else. Only the head of the circle can Link.
Clerics who die drop from the circle, reducing the resultant bonuses for everyone who is linked. Killing the leader of the circle destroys all links, removing the bonuses.
So the strong can share her power with the weak, and the weak can send one of their own to become their hero. Our powers combined!
Let's see how this works:
Cleric Johnny has 7000 mana, 1000 DEF, 2000 MDEF, 600 dodge, 0% block rate (because of his Mummy Doll), 460 AP and 36% AS.
Cleric Anna has 8000 mana, 5000 DEF, 5800 MDEF, 1400 dodge, 51% block rate, 1100 AP and 125% AS.
Johnny asks Anna to link with him.
Let's say at level 5 of the skill the link adds 15% of both their mana pools, def, mdef, block rate and dodge to each of them, and 15% of both their collective AP and AS to Johnny.
Thus Johnny ends up with:
9250 mana, 1900 DEF, 3170 MDEF, 900 dodge, 7.65% block rate
Anna gets:
17250 mana, 5900 DEF, 6970 MDEF, 1700 dodge, 51% block rate (NOTE that Anna's block rate does NOT increase despite the math, only because Johnny's block rate is 0%)
Cleric Johnny ALSO GETS
694 AP, 60.15% AS
Now, Johnny can also link with Cleric ShrekisLove, Cleric Pinoy4Eva, Cleric DontEvenLookAtMe and Cleric MaiBuffs. As the percentages change, Johnny can become, if not a powerhouse, at least not a 1-hit kill for scouts or katar. Simultaneously, everyone in the circle has become tougher at marginal cost. Flipping this around to the logical extreme, Cleric Anna could link with fellow battleclerics to achieve values like:
30 000 mana, 18 000 DEF, 21 000 MDEF, 3000 dodge, 90% block rate, 5000 AP, 400% AS
at the cost of no strong buffs and no strong heals,
^**^ ~*~ ^**^
Frequently Asked Questions
Clerics already have so few skill points available. Why add yet another skill?
Currently clerics are built for either PvM and then reset to PvP (AA, CD etc) or straight up left as PvM clerics for levelling alt characters. This skill proposes a 'bridge' of sorts between the PvP and PvM worlds: something that would work in both realms without a huge investment in accessories, armor or weapons.
Additionally, there is currently NO SUCH THING AS A BATTLECLERIC. You can make one but the only use for such a monstrosity is to go against Kings and dungeon Bosses. This skill for once actually brings clerics to the battlefield as something more than flamecasters, aoe Purifiers and cannon fodder to distract the enemy from the group's mages or katars.
Imagine: you're facing a team with 5 clerics... but which one is the weakest link? OOPS, you just attacked the Super Perfect Cleric.
But why CLERICS?
Clerics have always been a sort of in-between Jack of All Trades Master of Some. Able to cast every class's buffs (including the +stats buffs through Angelic Chant) with a ranged attack that costs no ammo but not much in the way of damage output boosting steroids to capitalize on the melee ability, weapons that offer only defensive main stat boosts (Mana cost, max mp) except for Valor weaponry. It's all very tame, very pastel. Very Yamamoto.
What clerics ARE true masters of is the power of Heart. Clerics are the heart of every party, holding us all together with heals and buffs and strongheaded stubbornness, a refusal to allow people's foibles to get in the way of the mission. A Cleric saves, a cleric shares. So, this ability is about rewarding clerics for being so unique as to be the sharing class, the class that embraces.
Why use Soul Revive as a requirement?
As most of you are no doubt aware, the Soul Revive skill is usually either
A.) not learned
B.) given 1 skill point only
C.) not learned and IM [Soul Restore] is learned in its stead, using 0 skill points.
More rarely, the skill is learned to its maximum level and then 'upgraded' with the Unique skill Soul Recall which uses 1 skill point per level of skill.
IM skills obviously give real money to Gravity and that's fine. But what about those poor fools who learned Soul Revive, have 1 free skill reset left but DON'T have the real money to buy [IM] Soul Restore? Leveraging Soul Revive adds value to the game by giving clerics with less money more options. Additionally, those clerics with money can now spend 1 skill point to gain access to Soul Link, keeping a sort of balance without too dear a penalty.
Of course the devs will adapt this suggestion as they see fit if they ever implement it, so never mind :)
Edited by Tleliaxu, 13 September 2015 - 04:26 AM.