You can never assume there are "rules" in pvp. It's played however players want to play.
Destroyer is ranked very high due to their chain combo pew pew spam. 1 flash bang and it's basically game over for most classes.
A Dragoon with their impervion, revenge, roach along with super armor on several moves makes it much better than what most people assume it to be. Also the amount of debuffs they can dish out in one sitting is ridiculous.
Sentinel is good, but they get outranked due to the dps Destroyers do along with Goon's ability to just cut you out of the sky with 1 xcut or broom jab with their super armor. If they could pew pew spam like destroyers, they would be ranked higher, but they can't and take
Savage is basically a thief version of a dragoon with less amount of skills.
Sorcerer with enough atkspd and hp/mp can literally tank almost everything, one freeze it's gg. And the rockets stacked with elements is game over if it wasn't already with freeze. They also have the ability to heal with mp regeneration and take 40% less damage from attacks.
Overlord's placement is debate-able with Sorcerers as they do about the same in terms of winning out versus other classes.
Ninja, the evade, aim, crit damage, crit rate nerf just horribly hinders this class from being better. As they were designed with a low hlt/hp with high agi, they are significantly handicapped even with their Ninja Frenzy.
I still really disagree with all the points you're making. Of course you can never assume someone will play by the standard rules of pvp (common things like no spamming, no Shootdown catching, no Wyvern catching, no healing in 1v1, no Headspin catching, etc.), but why would you want to pvp someone who plays disrespectfully like that? And if they do play that way, are you going to stoop to their level and play like a noob?
As far as Destroyer goes, I don't see any real grounds behind your argument on them being better than Sentinel, apart from the fact that they do undeniably have a higher damage output per skill. Sentinels can CC spam just like Destroyers, but their DPS is lower, of course, due to the weapon difference and possible damage formula difference. Regardless, Sentinels have so many utility skills that they have no reason to CC spam. All they need to do is land a stun or Freeze Trap, then net you, and they can basically bring you to p00ntown. That being said, they obviously have far better ground combo potential, but also have better air combo potential along with a better defense through trap setting. The only problem is that I don't think this server has seen what a good Sentinel's gameplay looks like.
Moving on, Savage is 100% not out-classed by Dragoon, especially not in today's era of pvp. A Dragoon shouldn't be using Roach or Revenge in 1v1 to begin with, and if they do, Headspin catching is a simple solution (or it would seem to be, using the logic that players typically use on this server). I haven't lost to a Dragoon using Savage since they took their original nerf a long time ago.... even before they gave Savages their Final Decision back. Dragoon isn't an extremely mobile class, so it facetanks Claw Fishing like a pro and gets p00ned every time. I suppose their debuff stacking is something that can be brought up, but are their debuffs really that good? They are all such a short duration that they typically end before the combo is over (they're really not that great anyway), and the best one, Joint Suspension, applies superarmor to the enemy and releases them from your combo if you're not careful. I only know 1 or 2 Dragoons that use it properly in a combo without releasing.
Once again, regarding Sorceror, they have no effective catch skills. Don't be a noob and you won't have to worry about their Freeze or Missiles. xD It's not hard to watch where you're stepping and avoid big blue circles on the floor, or Penguins sliding slowly in a straight line. If they want to Slowheal, which they shouldn't be doing in 1v1, you can definitely play more unfair than they can, if that is something you choose to do (I know most players on this server would). This class is viable for BSQ or team pvp, due it's crowd control capabilities, but can easily be made to look foolish in a 1v1 match.
Lastly, Ninjas are not a squishy class. With today's gear, no class is squishy. It's a simple fact. If you build your character correctly, you will be a walking fortress. Ninjas can also Ninja Frenzy to gain M.Speed and glitch out of any flinch/knockdown, and have tons of "free catches" (homing skills, large and easy AoEs, etc.). With enough M.Speed, which they have no problem stacking, they can effectively Swift Attack and follow up with a combo before the enemy has time to roll. There's also the legendary Rocket Punch, and more unfair skills such as Perfect Strike, Throwing Dagger (spammable and fairly safe DPS), and other skills that I wont even mention due to them being too unfair for 1v1. I'd also like to bring up the point that they have some of the highest single-target DPS in the game, not counting the 3 broken classes or the ones that don't have actual catch skills.
Edited by Bustincaps, 11 September 2015 - 06:55 AM.