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We need a hard mode


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#1 Xplay4eva

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Posted 13 September 2015 - 09:04 AM

Anything that makes anything easier would be limited.

Monsters do double damage but give double exp. (except for level 1 monsters)

 

Actually I was thinking of adjustments for a different game but would anyone want to play IRO with changes like these on Classic or Renewal?


Edited by Xplay4eva, 13 September 2015 - 09:33 AM.

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#2 Erydanos

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Posted 13 September 2015 - 09:15 AM

You must be kidding...

 

A Turn In map is changed for another more complex map and players start to whine...

 

TI mobs that pose a challenge like KK and Eremes and players start to whine....

 

A server wide exp boost is about to leave and players start to whine....

 

An event headgear's effects (like the annual costumes) are about to run out and players start to whine...

 

 

iRO players have become so used to easy mode and quick leveling.


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#3 Xplay4eva

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Posted 13 September 2015 - 09:36 AM

I forgot all about Gramps TI. So long as the monsters still did x2 damage, he can stay.


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#4 Exuro

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Posted 13 September 2015 - 12:29 PM

Dungeon nightmare modes.


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#5 mrricebox

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Posted 13 September 2015 - 12:41 PM

I forgot all about Gramps TI. So long as the monsters still did x2 damage, he can stay.

They can do x2 damage, but they sure as hell shouldn't give x2 EXP in return, or any extra EXP for that matter. This game is way too easy to begin with, this would just spoonfeed the community even more.


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#6 Noxnel

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Posted 13 September 2015 - 01:07 PM

Give me all your equipment, zeny, KPs, WPE. Delete all your characters, make one novice 1/1 today (No Jane).

There, hard mode ON!


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#7 Zherot

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Posted 13 September 2015 - 02:32 PM

Anything that makes anything easier would be limited.

Monsters do double damage but give double exp. (except for level 1 monsters)

 

Actually I was thinking of adjustments for a different game but would anyone want to play IRO with changes like these on Classic or Renewal?

 

Just dont pay for VIP and Kafra points and then start with a new account, there you go, your Path of the Damned, your dante must die, your Death marsh, your Insane, your Merciless difficulty in RO.


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#8 fuyukikun

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Posted 13 September 2015 - 02:45 PM

i made a suggestion thread about adding more customs nightmare modes, but the community seems disapprove it

https://forums.warpp...tmare-dungeons/


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#9 ZeroTigress

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Posted 13 September 2015 - 02:47 PM

Want hard mode? Copy kRO's server script for script, including non-VIP and VIP rates.
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#10 Talvis

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Posted 14 September 2015 - 07:43 AM

Want hard mode? Copy kRO's server script for script, including non-VIP and VIP rates.

 

If we also get all their updates, I'll take it!


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#11 ZeroTigress

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Posted 14 September 2015 - 10:01 AM

If we also get all their updates, I'll take it!


You'll lose your enthusiasm quickly while grinding at 0.5 rates.
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#12 Talvis

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Posted 14 September 2015 - 01:27 PM

You'll lose your enthusiasm quickly while grinding at 0.5 rates.

 

True, but at least we would have more proper content for the level cap.


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#13 Kadelia

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Posted 14 September 2015 - 02:11 PM

This game has optional hard mode elements like nightmare scaraba dungeon and super novice class. And people have already begged for the difficulty to be lowered with those. -_-
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#14 DestinyTalim

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Posted 07 October 2015 - 02:48 PM

Well I think if the monsters are harder they should give more experience, but make them actually harder, not just solo hard, make them hard for parties too.


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