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Helium where the -_- is my Tempest double Bolt + heal skill?


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#1 Crftwise

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Posted 14 September 2015 - 12:35 AM

  Defilers have it.. I want my Blunt Strike back as well.... Hell Give us Chain Lightning that hits 8 targets Within 30m of each other....  Hell lets make Godly Mirror useful again with 60% reflect 40% damage!!! Zerks have Reflect all magic.

  Helium.... You made the Turrans a laughing stock.. When you are done this rebalancing, you best make them at the top for once.

 But seriously, man... You made a few classes so OP is tarded..  Come on double hit and heal with a low cooldown... lolz

 

Some Turan Mage suggested changes

 

Charges Bolt- Make skill Multi target

Elec Shock - Instant Cast

Invigoration  - HP buff

Magic Shirld mastery- Adds more Block damage AND Block %

 

Soul Dupuration - In addition to removing curse effects casts a Hp Rejuvenation (dot heal)

 -- FYI This skill DOES NOT remove alot of the curse effects... Such as Sin Slow, Chain of Restraint, Broken Moral, and alot more. That should be look at.

 Godly Mirror = Needs to be fixed and made useful At least a 30% reflect (higher if DNA used ) at 60% chance

 Instant Moving - allow use if stunned or in Terms of Service (MIND SKILL NEEDS NO MOVEMENT TO CAST)

Lightning Restraint - seperate the slow effect from the damage as ALOT of mobs are "slow " immune so this sill is useless.

 

  Add a few new skills.... 

 

Chain Lightning  Hits up to 8 targets within 30m of each other....

Tazer- Stuns target up to 1-5 seconds

Lightning Shield - Immune to all damage for a short duration (cant attack) Think of a moveable Lith.

 

  Just something to think about Helium.... Seems like you can change skills a bit.

 

 

 

 

 


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#2 H1Z1

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Posted 14 September 2015 - 02:31 AM

Nice wish list. I'm sure hel make a file for it under. "Things I'd do if I knew how to do them"
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#3 Sandyman

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Posted 15 September 2015 - 05:23 AM

They only upgrade "broken Classes" that are not really played anymore. 

 

That`s why Element got a huge update and Defiler only on like 1 Skill.

 

Many People play a Defiler and a Mystic so both Classes are classified as "ok" into the Dev`s Eyes.

 

I can`t tell how many Hours the Developer played a Defiler and if they care about the "Fun" or "Boring" aspects.

 

But i was expecting more. If you play a Class for 6-7 Years you want to raise the exiting level during the daily grinding 

 

You want combos...as a Caster it`s never good to be able to just Tank the Mob it ruins the game play. 

 

So i was expecting more of a kiting benefits. But ya who asked little Sandy^^

 

Anyway Question is want the Dev`s see Tempest on the Battlefield or Healers? or Both?

 

If you look at other Races, one Caster Type is always the Grinder other the Fighter.

 

 


Edited by Sandyman, 15 September 2015 - 05:43 AM.

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#4 Kazara

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Posted 15 September 2015 - 05:42 AM

Anyway Tempest is "kind" of lucky to be in the Category of Battlefield Class. 

Much more than "lucky", in battlefield.


Edited by Kazara, 15 September 2015 - 05:49 AM.

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#5 Sandyman

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Posted 15 September 2015 - 05:56 AM

Ya Tempest has a lot of farmer Qualities so many AoE`s

 

And is a big Support / Buff Class 

 

-Weapon of God

-Blessing of Haste

-Seal of Acceleration

 

So many Classes benefit from the Class on the Battlefield or on a Raid.

 

It`s not really possible to skill everything out.

 

So i dunno why this Class needs Buff like Blessing of Haste or Weapon of God since a Tempest won`t benefit from it.

 

That looks so S1 when we had Hybrid Classes. Mby. It would be more clever to replace em into my Eyes.

 

Better would be give Radiant or Druid the Buffs^^ And define Tempest more as a Fighter. Not a Supporter.


Edited by Sandyman, 15 September 2015 - 05:59 AM.

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#6 RampageMelody

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Posted 21 September 2015 - 07:03 PM

I think crafty just mad lol :P anyway wtf chain lighting 30 METERS really dude... 10 meters if its going to chain more then once. and Instant moving so basically u just want to teleport away 55 meters every time u are stunned? really?


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#7 BloodyHalo

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Posted 21 September 2015 - 07:46 PM

I'd be satisfied with just one mini heal...


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#8 Born2bLegend

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Posted 21 September 2015 - 08:01 PM

Ita a Little bit too much
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#9 Crftwise

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Posted 22 September 2015 - 12:52 AM

I think crafty just mad lol :P anyway wtf chain lighting 30 METERS really dude... 10 meters if its going to chain more then once. and Instant moving so basically u just want to teleport away 55 meters every time u are stunned? really?

 

  Sure... Get the people in the back with a Chain Lightning hit..  Instant Moving has a max 38m range. It don't work mostly anyways, why not? Sins can dash out of Terms of Service... If it has a long cool down it would be fine.


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#10 reqbugkiller

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Posted 22 September 2015 - 05:02 PM

Defi x2 damage - BUG

https://forums.warpp...cursex2-damage/

 

Repost.

 

 

This skill deals double damage. Once it is broken. Fix.
This skill is broken just like berserk.
Deals double damage.
Such a large no one. This is a double advantage in damage.
Skill Can be used every second.
Damage is like the god modes.
Immediately fix in the upcoming patch, this is your main objective - the correction of errors.
 
Video attach
Read chat please.
 

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#11 NorrinRadd

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Posted 23 September 2015 - 04:01 AM

Ugh stop spamming that silly post. No one cares.
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#12 Crftwise

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Posted 23 September 2015 - 07:44 AM

 

Defi x2 damage - BUG

https://forums.warpp...cursex2-damage/

 

Repost.

 

 

This skill deals double damage. Once it is broken. Fix.
This skill is broken just like berserk.
Deals double damage.
Such a large no one. This is a double advantage in damage.
Skill Can be used every second.
Damage is like the god modes.
Immediately fix in the upcoming patch, this is your main objective - the correction of errors.
 
Video attach
Read chat please.
 

 

 

  Has to be one of the WORST skills EVER in the game. Worse then the Elem Reflect... Whos bright idea was it to give Defiler a double hit + HEAL on their 1 sec bolt?

 It should be changed back to the way it was (1 hit) NO HEAL. Spend 20 DNA on VT -_-.... hah


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#13 Sandyman

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Posted 23 September 2015 - 08:06 AM

well it looks like they try to improve the characteristic for each Class.

 

A Berserker and his unstoppable "rampage Mode", a Vampire like Defiler and his Life Steal....

 

This is pretty Comic and clichéd Style^^ 

 

Either the Developer never really play`d both Classes or it`s for the sake of Cash Shop to pushing the boundaries.

 

 Probable both. 


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#14 Vulcano

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Posted 23 September 2015 - 11:01 AM

i think they did AoC in that way, after see lots of complain about VT and their 30+ dnas to work,  they just merged one skill to another, if we see its way more easy to create new weird stuff than fixing it fairly :P


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#15 Sandyman

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Posted 23 September 2015 - 11:49 AM

Well that`s a bad way to "fix" Problems. When it generates new.

 

The fact that most Classes have to use 40 DNA Points to make them somehow work is shaming.

 

For Avenger its just madness. I came to the Conclusion that Dev`s not willing or able to meet the standards for Classes.

 

Last Hope are the Class Representative.

 


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#16 BloodyHalo

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Posted 23 September 2015 - 01:34 PM

  Has to be one of the WORST skills EVER in the game. Worse then the Elem Reflect... Whos bright idea was it to give Defiler a double hit + HEAL on their 1 sec bolt?

 It should be changed back to the way it was (1 hit) NO HEAL. Spend 20 DNA on VT -_-.... hah

 

 

I have to admit defilers are my worst enemy.  I'm not a fan of bezerkers, but at least with maxed defenses they aren't cutting my life in half before I can even land my first hit.


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#17 Crftwise

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Posted 23 September 2015 - 04:37 PM

  Sad thing is , its not even Defiler skill, but Soul Hunter. So Dominator has the same problem...


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#18 BloodyHalo

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Posted 23 September 2015 - 04:47 PM

  Sad thing is , its not even Defiler skill, but Soul Hunter. So Dominator has the same problem...

 

True, but fortunately I don't have to stand in a Domi's aoe WHILE hes spamming this stupid skill.  Instant death.


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#19 sonemere

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Posted 23 September 2015 - 09:02 PM

aoc is not bugged it does exactly what it says it does


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#20 reqbugkiller

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Posted 24 September 2015 - 01:20 AM

aoc is not bugged it does exactly what it says it does

1-2 weeks and this bug fix, I will do everything for that, there are already lot of proof of the bug.


Edited by reqbugkiller, 24 September 2015 - 01:21 AM.

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#21 Kazara

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Posted 24 September 2015 - 01:31 AM

No req, it's not a bug. And main defilers will hit max 2.5k+2.5k, if they hit more means they almost have no HP and defense. What proof you have? Even Helium said it isn't a bug. You can't just go in all topics and say it, it's spamm and off-topic.


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#22 reqbugkiller

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Posted 24 September 2015 - 02:49 AM

No req, it's not a bug. And main defilers will hit max 2.5k+2.5k, if they hit more means they almost have no HP and defense. What proof you have? Even Helium said it isn't a bug. You can't just go in all topics and say it, it's spamm and off-topic.

3000+3000 dmg - KeanuRR

its on 80% resist

in 0% resist he dmg 7000 + 7000 = 14 000

ITS BUG. Helium say its bug.

 

 

 

"Helium, on 24 Sept 2015 - 02:17 AM, said:

6000+6000?
 
In testing even with OP gear I never got close to 6000+6000 damage. As I have said I like the skill doing some damage (of the curse kind) and some draining HP to the caster from the target. This is what the skill is supposed to do. However, the amount of damage and drain is not intended to be a 1 shot kill. In fact, it is intended to be like a thousand pricks that suck the life out slowly while keeping the caster alive using the targets life. It is cool. But if we got Defiler/Dominators out there doin 12K with this skill, naturally that is a problem given it is a 1st Job skill and it is quite strong nonetheless."
 
 
10 000 DMG 1 skill. Its a not 90 staff lol.

Edited by reqbugkiller, 24 September 2015 - 02:50 AM.

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#23 Kazara

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Posted 24 September 2015 - 02:59 AM

You use the words as you want lol, and your math is totally wrong.

Really Helium said it's bugged? 

Helium : 

 

For this skill I intended it to hit twice, it is to be a constant drain and damage. 

 

As I have said I like the skill doing some damage and some draining HP to the caster from the target. This is what the skill is supposed to do.  

 

 

It's really boring to see your  post everywhere with always the same thing. What "bug killer" are you? You don't even report the real bugs.

 

You keep deny the evidence.


Edited by Kazara, 24 September 2015 - 03:01 AM.

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#24 reqbugkiller

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Posted 24 September 2015 - 05:11 AM

Twice its 1500 +1500=3000

NOT 3000+3000=6000

ITS BUG !

 

Enough to use the bugs. And enough to protect the ability that made you gods of a one button.


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#25 jebac098

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Posted 24 September 2015 - 05:18 AM

You use the words as you want lol, and your math is totally wrong.
Really Helium said it's bugged?
Helium :

For this skill I intended it to hit twice, it is to be a constant drain and damage.

As I have said I like the skill doing some damage and some draining HP to the caster from the target. This is what the skill is supposed to do.


It's really boring to see your post everywhere with always the same thing. What "bug killer" are you? You don't even report the real bugs.

You keep deny the evidence.




Oke lets say that skill its supose to hit x2 then they need to make it half dmg and drain.
So if you hit 3k on cap youwill not hit 2x3000 you will hit 2x1500......saw some difis play only with that skill lol
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