PvP Etiquette
What is Etiquette?
Etiquette:refers to conventional forms and usages: the rules of etiquette. Decorum suggests dignity and a sense of what is becoming or appropriate for a person of good breeding competition: a fine sense of decorum.
Why am I making this?
Because this is the only way PvP can be balanced without the help of our [sarcasm] amazing developer team [/sarcasm].
Why should I read this?
Read it learn it live it, cause I told you too.Well if you don't wanna have a balanced experience with a lower tier class, then the doors on the left. gtfo.
When would I actually use this?
Typically in practice mode, in 1v1's mainly because group pvp is a clusterf*** of players in a bloody or*y trying to kill the other team.
Who actually uses this?
Not sure, but hopefully more, considering how competent our dev team is in "balancing"
**********Disclaimer**************
1.If you're a locker in blood and soul, please leave the thread alone and don't comment at all.
2.If you're a stuck up sore loser, please leave the thread alone and don't comment at all.
3.If you're someone who'd use any method to win, please leave the thread alone and don't comment at all.
4. This is subject to change.
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=====Optional Rules======
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- Gear balancing (Not necessarily the same)
- Naked
- Chain Combo restriction
- Tournament restrictions.Link here
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=======Vocabulary========
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Psuedo Super Armor - skills with psuedo super armor have immunity to knockdown but not knockback.
True Super Armor - skill with true super armor has immunity to knockdown and knockback,
Knockdown- a knockdown where you can roll from.
Hard Knockdown(HKD)- a knockdown where you cannot roll out of.
Knockback- a knockback where you cannot roll out of or super armor out of.
Air Recovery(AR)-The recovery used in the air.
Charging- 4th job skill to charge one's awakening bar.
Locking- act of repetative actions where one cannot escape from via c/action key button.
Bread&Butter- Skill that is used purely for damage. recoverable or cannot be used in rapid succession. *flexible exceptions to skill looping*
Blitz- to rush an enemy before they are finished buffing/charging. or aren't ready.
Stun- Unable to walk/run/dash or use skill for fixed amount of time (relatively small)
Root- Unable to dash,jump able to use skills.
Frozen- Rooted, and stunned, no pushable, no skill allowed.
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====Bread&ButterSkills===
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-all x attacks used in the air.
-all skills that are rollable from.
(Additions to be added upon request w/ reason)
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====Universal Rules======
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- Do not loop locking skills.
- Do not 1-combo the enemy.
- Do not spam hard knockdown skills.
- Do not chain combo stun lock
- Do not chain combo wall/push lock
- Do not blitz an enemy.
- A combo ends when you've used all linkable skills once.
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=======Destroyer========
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- Do not aas more than 3 seconds. (Bread&Butter Skill)
- Do not repeat any launches after a failed AR
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=======Sentinel=========
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-Do not stack freeze more than once per catch.
-Do not stack netbind more than once per catch
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=======Dragoon=========
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-Do not repeat any skill more than once per catch.
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=======Overlord=========
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- Do not repeat any skill more than once per catch.
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========Savage=========
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- Do not repeat any skill more than once per catch.
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==========Ninja=========
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- Do not repeat any skill more than once per catch.
- Do not repeat any launches more than once per catch.
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========Sorcerer========
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- Do not repeat any skill more than once per catch.
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========Invoker=========
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-Do not repeat any skills more than once per catch.
-Do not heal.
-Do not use magnet.
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=======Jumeaux=========
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-Do not repeat any skills more than once per catch.
-Do not ghost fighter.
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======Summoner========
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-Do not repeat any skills more than once per catch.
-Do not heal.
-Do not camp corners.
-Do not chain combo root-lock.