[Summons] New Ability's - Proposals & Suggestions - WarpPortal Community Forums

Jump to content


Photo
- - - - -

[Summons] New Ability's


  • Please log in to reply
No replies to this topic

#1 Feuer

Feuer

    They pay me to post

  • Members
  • 10958 posts
  • Twitter:@LovatianOwl
  • LocationCaves of Owlverick
  • Playing:ROSE Online
  • Server:Le' Forumz

Posted 17 September 2015 - 08:44 AM

These are just my ideas behind the summons and how they can be updated to be a bit more useful? And unique among themselves.

 

Muse:

Phantom Sword:

Spirit Bond: [requires new special ability cast] Phantom Sword will take a moment to charge, but instead of attacking, it will generate MP for the summoner. [5% max mp restored]

 

Bonfire:

Mend: [requires new special ability cast] The bonfire will now randomly grant restore and mana restore to allies in it's cast area.

 

Salamander Flame & Mana Flame:

Purifying Flames: [requires new special ability cast] The spiritual flames will now randomly purify you of a negative status effect.

 

Earth Elemental:

Taunting Slam: [requires new special ability cast] The elemental slams the ground causing AoE damage and applying taunt with a 50% success rate.

 

Fire Elemental:

Slashing Wounds: [requires new special ability cast] The elemental charges for an extra potent double slash that applies 5 stacks of wounded.

 

Firegon:

Dazing Blast: [update current burn ability] Firegon has a 50% chance to 'daze' it's enemy, interrupting them. [duration .5 seconds]

 

Dragon:

Taunting Slam

Updated DoT on Fire Breath ability

Dragon's Blessing: [requires new ability cast] The dragon whispers it's blessing of dragon scale, reducing the damage allies take by 20% for a moderate duration [10 seconds]

 

Hawker:

Hawk:

Shocking Hawk [requires new special ability cast] inflicts .5 sec 'daze'

Update + 400/s burn to hawk charge ability. [dur 5 seconds]

 

Beast: 

Stealth: When summon Beast will go into a stealth lasting 900 seconds or until attacks enemy.

Rend: update Beasts charge ability to apply a 500/s bleed for 4 seconds.

 

Dealer:

Mercenary:

Pierce Armor: [requires new special ability cast] Mercenary cuts at the enemy reducing their defense [10%]

 

Hunter:

Swiftness: [requires special ability cast] Hunter buffs allies with a 20% movement speed bonus.

 

Dread Knight:

Challenging Smash [update Knight's AoE ability to apply taunt at 50% rate]

 

Terror Knight:

Abyssal Spin: [update summons AoE ability to blind enemy for a short period] accuracy -80% for 5 seconds

 

Judgement:

Terrifying Dread Impact: [update Judgements AoE to have a 40% chance to mute enemies struck by it for 5 seconds]

 

Soldier:

new unique summon: Summon Dreadnaught

Top Traits: Attack Power, Defense, HP

Average Traits: Dodge, Critical

Low Traits: Magic Defense, Accuracy

Unique Ability:

Gore: Dreadnaught gores the enemy causing them to move slower [aspd 80% + mspd down 80%] for 5 seconds.

Big Pig: Dreadnaught slams the ground causing AoE damage and dodge down [10%] for 20 seconds.


  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users