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#26 Akilez

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Posted 01 October 2015 - 05:52 PM

My suggestion/complain about GS:

 

1) The skill Coin Flip is plain stupid and it got 5 levels. Coin is double sided, so the chances should be 50/50 so the chances should go 50% at level 1 and 100% at level 2. Or make it in increment of 10% for 5 level untill you get 100%.

 

2) Or you can put the chances to get a coin on the Chain Action skill.

 

3) Gatling Fever skill is plain retarded, the "fever" should makes us GS runs faster like gene(increase movement speed), evade better(better flee), shoot faster(ASPD) and shoot more accurately(increase HIT). Give it a drawback like 10 second cooldown or something.

 

4) Increase Accuracy & Last Stand Skill is nice to have skill, but seriously 1 MINUTES??? That is too fking short for a skill that cost 4 coins. Make it 4 minutes or depending on how much coin you have at that time (max 10 minutes)

 

5) The skill Tracking is retarded AF. Make it follow the Snake Eye lvl and make it uninterruptible cast. Heck make all the skill follow the Snake Eye lvl because guns are not a weapon made for melee combat. (Crowd Control Shot skill have a retarded skill range of 3 cell)

EDIT: the cast time is not affected by DEX?? Freakin retarded indeed...

 

6) Give better ammunition to us. I mean elemental bullets of fire, water, earth, wind, shadow and ghost. Give us an Armor Piercing bullet too if you will.

 

7) Grenade Launcher weapon is quite hard to get and we need to bring materials to make Sphere for it??? Just sell this spheres on NPC and avoid all this nonsense bs.

 

8) Give the Expanded class(kagerou/oboro/Rebellion/SSN) the ability to wear Temporal boots when they are lvl 100++. Remove that transcended bs limit.

 

+1 to all of them, i have my +9 Temp Dex EA/HE ready for it, and enchant able guns too

 


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#27 Xellie

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Posted 01 October 2015 - 05:56 PM

This is the classic foundry bro


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#28 Akilez

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Posted 03 October 2015 - 06:32 AM

>_>


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#29 kijudoav

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Posted 07 October 2015 - 08:33 PM

Alright, for Coin Skills... how about this?

save it a kind of enchancement similar to Kaina, as when you hit a certain base level, the effectiveness of the coins increase... say... at around base lv90+, each Coin guarantees +30 damage a hit with a cap of +300 damage at 10 coins.
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