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Nightmare Gefenia & Nightmare Comodo (WIP) [New Dungeons/MVP's]


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#1 Akupuff

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Posted 17 September 2015 - 05:17 PM

Nifflheim Treasures (Nightmare Gefenia)

 

Spoiler
 
Area 52 (Nightmare Comodo)
 
Spoiler
Any and all constructive feedback is appreciated! :D

Edited by Akupuff, 21 October 2015 - 07:48 AM.

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#2 fuyukikun

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Posted 17 September 2015 - 05:37 PM

daddy likes!
you always prepare everything splendidly aku!
i always up to new places to level for 150+
since i seriously hate bio4 and NCT doesnt get much love
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#3 Nirvanna21

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Posted 18 September 2015 - 01:25 AM

One thing I would SLIGHTLY argue is that it is heavily implied that Lady Hel and Lord of the Dead are one in the same. That would technically make an apparition of her being weaker than the real deal which would make the end boss here slightly confusing.

 

I always thought Gefenia was one of the nine realms (possibly Vanaheimr or Álfheimr). If I could remember what one exactly then you could always use that as a source of inspiration for monster design and boss encounters.


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#4 Akupuff

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Posted 18 September 2015 - 05:52 AM

Well, lore-wise, this is still very elastic. Though, one can say (in a more RPG) way, that she caught up with the times and realized some reglar MVP wouldn't make the cut. :P


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#5 fuyukikun

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Posted 18 September 2015 - 06:48 AM

hell sonata card is super OP if compunded in bow that has more than one slot
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#6 Akupuff

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Posted 18 September 2015 - 08:22 AM

XD Maybe. Perhaps reducing the cooldown to 1 second or ranged damage to 3%?


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#7 Kadelia

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Posted 18 September 2015 - 12:58 PM

LOVE the idea. Nightmare geffenia with new droos and challenges.

Just about all of the cards are super overpowered. The items are overpowered too :(

Tone it down a lot!

Example: mega performer fan and first to say "buff performers plox" but I cringed at this card

Hell Sonata Card [of Crescendo]
Type: Weapon
MaxSP+50
Ranged Damage+5%
If compounded weapon is +9 or higher, increase Severe Rainstorm damage by 25%
If compounded weapon is +12 or higher, decrease Severe Rainstorm cooldown by 2 seconds

I believe even a crossbow[3] would beat a bow of storm with this card, with a 1sec cooldown on SR (super op) and +75% damage, even with the loss of range dmg and atk. It'd do lower dmg but youd spam 3x faster.

A more balanced card would be ranged damage +5%, SR dmg +5% (if +9), if worn with another card in a set, add +20% dmg, and if both in set and +12, lower cooldown 2 second.

This way only the current best bows excel with it the way you prolly imagined.

Edited by Jaye, 18 September 2015 - 01:01 PM.

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#8 Akupuff

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Posted 18 September 2015 - 01:28 PM

XD Ok, I'll tone down Hell Sonata and the items. Better to make them OP and work down from there :v

 

 


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#9 Kadelia

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Posted 18 September 2015 - 02:53 PM

Most of the cards can be toned down but I didn't want to do an exhaustive list from my cellphone lol
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#10 Akupuff

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Posted 18 September 2015 - 02:59 PM

XD It's ok. I toned down Hell Sonata, Hell Spawn and Fallen Angel cards, as well as the items.


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#11 Kadelia

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Posted 18 September 2015 - 03:09 PM

You need to take the sp bonus off the n8ghtmare violy card

The neutral shield one needs to do something other than help people get -100% pvm melee damage way easier lol.

And the cursed sword onces need to be nerfed heavily.
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#12 AlmrOfAtlas

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Posted 18 September 2015 - 04:03 PM

Fantastic! But a lot of the drop stuff is overpowered like others have already said. The actual dungeon sounds super fun and the enemy palette swaps are really cool.

 

I love your card art sketches, colour pls :ani_wow:


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#13 Kadelia

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Posted 18 September 2015 - 04:52 PM

*Looking at thread from PC now*

 

Lady Hell's Apparition, Laevatein, Gram, Underworld General, hell horseman (I guess), Hell Spawn, Ripping Jack, and Hell Sonata pallette swaps look fantastic.
Fallen Angel and Bloody Mary colors leave a bit to be desired

 

I like your card sketches XD


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#14 Talvis

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Posted 19 September 2015 - 08:42 AM

Definitely a good idea, we need more places to level at the high end.  Just throw in some kill count quests and it'll be a great place to level.


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#15 Akupuff

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Posted 28 September 2015 - 11:02 AM

Nerfed all cards and gears :v Working on the card art soon. Maybe add gifs later for the sprites.


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#16 Kadelia

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Posted 28 September 2015 - 11:42 AM

Sealed. Swords should be 1 slot so they're alternatives to fql and rte ratger than strictly superior.
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#17 Akupuff

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Posted 28 September 2015 - 12:18 PM

Hmm...you have a point there. Corrected.


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#18 Kadelia

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Posted 28 September 2015 - 12:40 PM

Everything looks pretty good now. Can't wait for the animated stuff you're planning on xP
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#19 Akupuff

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Posted 12 October 2015 - 01:37 PM

Updated with animated gifs!  :p_smile:


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#20 Kadelia

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Posted 12 October 2015 - 04:15 PM

wow that had to be a few hours of work!


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#21 Akupuff

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Posted 12 October 2015 - 06:22 PM

A bit yeah. Specially the AK and Bloody @_@ But all for the sake of it looking the best it can. XD


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#22 Wild8oy19XX

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Posted 13 October 2015 - 05:46 PM

:p_idea: +1 idea


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#23 Akupuff

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Posted 20 October 2015 - 01:41 PM

Updated with Area 52 (Nightmare Comodo)  :p_laugh:  Card arts and gifs pending. Working on colored versions of Nightmare Gefenia cards.


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#24 Havenn

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Posted 20 October 2015 - 01:50 PM

Kroa Dunka Card [of Make It Rain]

 

I can see it now....

 

Proud Semi-Noob Guild Member: Guy's, I found this awesome MVP and I need it's card. It's Tao Gunka.

Proud Semi-Noob Clan: *Looks up Tao* - OH, there is a nightmare version now! We're tough enough for that, we don't need to go for this Tao Gunka weakling

 

*Proud Semi-Noob Clan finds Kroa Dunka, after an intense battle which made sure to make Proud Semi-Noob Guild Member#1 take the worst of the beating, kills the MVP and behold! A Card!

 

Proud Semi-Noob Clan: *Looks at what it does*

 

Proud Semi-Noob Clan: Why did you want this MVP anyways?

 

 

 

 

 

Proud Semi-Noob Guild Member loses his effin mind


Edited by Havenn, 20 October 2015 - 02:15 PM.

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#25 fuyukikun

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Posted 20 October 2015 - 03:42 PM

nice update aku....

my feedback is something like you to customize the names of the mobs to more related to sci-fi, cosmic and things. my suggestion:

 

unstable golem -> fusion golem / fission golem

living fossil -> U.F.O (unidentified fossil object)

armor parasite -> to be something like research code number like D-4723 or things like that

monolith -> artifact (but monolith is already okay)


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