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#1 BloodyHalo

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Posted 19 September 2015 - 09:01 AM

I just noticed that it might be hard for newer people/characters to up a Lyle, Juliana, or Brianna since people do not raid so much anymore.  Well at least not the bosses that are required for merc recipes.  Would it be completely ridiculous to change the way the mercs are leveled to something that does not rely on raids?  Maybe collection like the daily quest or something?  Lyle could remain the same, since it is an exclusive merc, but the other 2 I'd imagine people may never be able to finish in this day and age.

 

There are other bigger issues atm I know, but this just came to mind.


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#2 Kazara

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Posted 19 September 2015 - 09:09 AM

Nop, I like that they asks RAIDs that no1 do, at least it makes that RAIDs more useful. Btw they shouldn't even exist...dark mercenary system much better.


Edited by Kazara, 19 September 2015 - 09:10 AM.

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#3 BloodyHalo

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Posted 19 September 2015 - 09:23 AM

That would be nice if anyone did raids for mercs but they do not.  And they do exist so unless they erase them kinda like carus hearts new people will be at a disadvantage merc wise.


Edited by BloodyHalo, 19 September 2015 - 09:23 AM.

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#4 Kazara

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Posted 19 September 2015 - 09:29 AM

I would totally prefer if they remove them, and I have Julianna Destroyer lol. If I think how much time it costed...and moneys... what a waste. It's really stupid, you can't even choose the gender and race..would be a little cooler if kruxena have kruxena temperion model, turans turan one etc. They just added them to make moneys, just look what you need to make them...=/


Edited by Kazara, 19 September 2015 - 09:32 AM.

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#5 BloodyHalo

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Posted 19 September 2015 - 09:32 AM

I have both Brianna and Lyle, and yeah if they erased I'd probably have a stroke but I think it was like the MDC weapons, an idea they thought was good but did not put enough time/effort into them to make them make sense.


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#6 Vulcano

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Posted 19 September 2015 - 09:34 AM

mercs arent for every1, sadly , the dark mercenary one is way better, more tanky and do more dmg i think , also the way you get dark mercenary is for killing terrifed NM mobs way better and faster than killing random bosses


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#7 Sandyman

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Posted 19 September 2015 - 09:36 AM

So true. All they did was copy paste this Merc. "idea" from Maestia.

 

And destroyed older Content that don`t have the Cash potential.

 

They did pretty much the same with SL...

 

Instead of revamping S1 outdated Content they just ignore it (and made it useless for new Player)

 

All for the sake of "new" drops for End Game (Crescent) which is connected to the Rare and Carus Grade.

( where Reinf/Encht- Tools pay off for the Player^^)

 

Not learning from the Past is what we see repeatedly over and over, as if they have no choice.


Edited by Sandyman, 19 September 2015 - 09:40 AM.

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#8 Crftwise

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Posted 19 September 2015 - 12:33 PM

 For Dark Mercs...

 

 

They need different types you can hire....

 

1. Warrior -- melee Assist

2. Archer -- Range Melee

3. Caster -- Range Magic

4. Healer -- Healing

5. Pack Rat -- Picks up loot

 


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#9 Vulcano

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Posted 23 September 2015 - 11:10 AM

i would like to see that, different jobs for mercs


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#10 sonemere

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Posted 23 September 2015 - 02:47 PM

merc job change... and they can wear a shield and ornament.


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