Mage Improvements - Proposals & Suggestions - WarpPortal Community Forums

Jump to content


Photo
- - - - -

Mage Improvements


  • Please log in to reply
No replies to this topic

#1 Feuer

Feuer

    They pay me to post

  • Members
  • 10958 posts
  • Twitter:@LovatianOwl
  • LocationCaves of Owlverick
  • Playing:ROSE Online
  • Server:Le' Forumz

Posted 26 September 2015 - 10:40 PM

Mystic Weakening:

This skill is useless in PvM, I've said it before a thousand times I'll say it again. The proc'd effect should be Magic Resistance Pierce on the Mage, instead of Magic Resistance Down on the Target. Even if it was given a shorter duration [15-20 seconds] and slightly lower Proc chance, at least it would allow Sorcery skill use + proc use in PvM. Even temporarily fixing this until the monster AI update would be appreciated, because let's face it, that update is a long time away.

 

PvM Anti Magic Shell:

This skill used to have a point to using, but now it feels underwhelming, especially for a dedicated PvM Skill.

The Current Pro's I have are that 1] it's a Dispel and 2] it's a range cast.

The issues I have with the skill are

1] it has a shorter range than all of my normal skills?

2] it dispels 5 status effects, yet kings only ever buff 2 at a time, and they rarely do that in the first place.

3] it lacks 'progression'. 

I'd like to see the skill be revamped to include

Levels 1-5, have the effect be an AoE and Mute the targets for 3-8 targets [+1s per skill level]. It can just keep it's 20 second cool down, that's fine where it is.

 

Some type of indicator on the Mana Shield level.

I often get myself into situations where I have a lot of targets on me, and by a lot I mean 40, 50, 80 or more [in dungeons] and if I ever let my mana shield break, I insta die, EVERY time. I can spam the skill maybe 6-8 times sure, but then I'm just blowing MP out the window cause I have no idea if it was at 75%, 50%, 2%? or some other figure. A bar of some kind, or a number, something? Be creative idc, it's just still amazing that given how mages were 'updated' that without their bubble they just die instantly; I'm surprised this hasn't been done yet. It should have been a pretty large priority when creating the new class skill mechanics in my opinion. But, better late than never.

 

Hurricane + Windstorm:

Dear god remove the 'tornado on everything hit' visual. I can't even begin to tell you how LAGGY these skills are when you use them in a DG. You get a really large pull [because it's just more economical to do it that way] until you use either of these spells. They pop up like 50 freakin tornado's , then the second one kicks in to have like 100+ of these damn things at the same time. I've even DC'd people from DG's because of this... and when they're not premium that's really crappy to have happen. 

Just remove the 'on hit' visual or replace it with some other type of indicator that doesn't drop a nuke on everyone FPS. 

[I could fix this artificially for myself, but that doesn't resolve the issue of these skills DC'ing anyone else without the MOD'd files..]

 

That's all for now. 


Edited by Feuer, 26 September 2015 - 10:45 PM.

  • 2




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users