True enough, but end result is still the same if they have full +20 gear and PDD on top of the element sockets which is possible.
The rate at which the damage starts to become absorbed is ridiculously low and requires extremely high resistance, one that multiple 4 element 6* resistance cards barely even reaches with the POS bonuses. It can be achieved for singles and duals much easier, but still, not at the rate that it will completely negate p/mattk damage.
30k resistance could completely negate element damage related to that resistance (unless of course the element attack involved is very high), but if say it's a summoner, depending on the +20 weapon involved, they will still be smacking you for a solid 700-900+ damage even if you had 30k+ resistance against all elements and 30k+MDEF. That's just from solid m/attk damage and not counting critical damage either.
I don't know who came up with the bonuses that the POS started off with, but it actually remains very true to the fact that it would extremely hard to achieve 30k+ resistance on all four elements while still trying to be able to reduce m/pattk damage. Sorcerers can negate a lot of pattk damage, and some mattk, but it will never be enough at end game to reduce damage to 0, especially when end game POS and elga weapons are involved.
I was worried about the relationship of an IM item/set with four elements and POS, but a reduction in POS stats to compromise on an IM belt/accessory all players and classes can wear for various BSQ levels seems to be the most logical reasoning, unless anyone has any better ideas.
Edited by sean718, 28 September 2015 - 04:12 PM.