time for this in game... still dont understand why this has not happened in this game. adjust to lvl of party. its the only way to keep the game goin atm
procedural generated randomized map
#1
Posted 28 September 2015 - 07:27 PM
#2
Posted 28 September 2015 - 08:09 PM
"Scaling" could be a nice idea. Is used in many games with good results. I just dread to think what would happen over here with the "dream team" using their "magic wands"...
#3
Posted 28 September 2015 - 10:15 PM
Would be nice, great idea, but, doubtful that it couls happen:ctime for this in game... still dont understand why this has not happened in this game. adjust to lvl of party. its the only way to keep the game goin atm
Cheers!
#4
Posted 29 September 2015 - 05:39 PM
There is an issue here. To do procedurally generated maps, you need alot more predictability in how you design assets. When I was working an an mmo that would predominantly be generated, I had a problem designing modular assets. They take alot more time and planning. Just making them fit takes precision and the typical artist is usually not capable of making something fit specific dimensions. The other problem is that programmers typically don't think about aesthetics when they are programming the procedural code. It takes a bit more trial and error or a good plan of attack. It also takes alot of artist and programmer collaboration. The current assets in game cannot be procedurally generated.
As for scaling. The game just does not scale well. Getting the scaling right in a scaling dungeon will be a difficult feat when you can't simply scale in a uniform manner. As we know from playing for so long, up to a certain point the game scales predictably. Beyond a certain point, all the stats go into HP and Crit/SCrit Additional.
For Requiem's development team, they don't stand a chance of doing this.
Edited by Cleffy, 29 September 2015 - 05:43 PM.
#5
Posted 29 September 2015 - 06:01 PM
With HP could be dealt better, since there are a few Skill that can temporary cut your HP pretty drastic.
,
But ya Cad/Scad has gone out of Hand. To bad there is no Max Cap. for this in Game or at least a few more Skils like:
even when they don`t reduce Cad/Scad, is lowering the SCC and PCC a effective Way to affect Cad and Scad.
oh and there is ofc:
&
So it`s not that hard to come up with a balance.
The Question is...is balance wanted^^ ?!
Edited by Sandyman, 29 September 2015 - 06:03 PM.
#6
Posted 30 September 2015 - 12:11 AM
not sure what ur talking about but heres what i got from what i understood..
NPC outside an un-used portal anywhere- with mob multiplier
heres what the npc would be like-
Monster Power+1(+5% lant,exp,drops)MP+1=Monster damage+500-1000 damage flat(not so sure on the scale here...)
Monster Power+2(+10% lant,exp,drops)
Monster Power+3(+15% lant,exp,drops)
etc
This would allow people of all Calibers to be able to farm at their perspective lv of strengh
so that's my idea not sure if this is what ur were talking about.
Edited by RampageMelody, 30 September 2015 - 12:12 AM.
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