Some of the work I made for Soul Hunter/Dominator as class representative (still working on it!!!)
The main idea is to give dominators 2 "specializations" : one the summons specialization, and the other one the debuff specialization.
New Dominator Skill Tree :
Details about SKILLS :
Remove Strengtened Summoned Monster (Magic One), and add the effect to the physical one. Increase the values to more 100 physical attack power and more 200 magic attack power (only magic skills are ennon and nastech fireball, lol). Reduce buff duration from 1 hour to 10 minutes (to prevent afk farming with the buff).
Reduce the cooldown of Lithifying Fog to 1 minute, change level range from 1-7 to 1-10, as now, it has way too high Cooldown and low success chance, and considering the high cast time it's a really weak skill. Change the word "Paralysis" with "Stun" for easier understanding. And also add "PvP only" because it works only in pvp.
Summon Ennon :
This summon max at level 77, and it's almost useless for a level 90.
I think the levels should be scaled up to match the current level cap.
I think it should level up every 5 levels, (and ofc the stats changed based on the level) so the summon will end to be 90 at level 9 of the skill.
An Ennon level 90 should heal at least 2 000, (now heals 981 at 77), considering the very high hp at that levels.
Summons need an improvement on damage that is not just a fixed stat, I would give them a bonus of 50% of dominator's weapon added to their base damage (and this should apply ONLY to dominator's summons).
Increase Humbaba's Self Heal.
Add a DOT skill to Lenatore.
Move Shadow Binding from Soul Hunter to Dominator, make it a ground AOE Root, similiar to Trap of Stiffness but instead of stun, it roots the targets.
Add Summon's Sacrifice (the skill under the summon's heal).
Add new debuff "Darkness" under shadow binding.
Bring back Counterattack to Dominator (S1 skill).
Details about Counterattack :
Total Levels : 10
Casting time : 2 seconds
Skill Downtime : 26 seconds
Target : Self
Duration : 5 minutes (all levels same duration).
Lv 1 :
Reflect Short Range Attack (% of Damage) : 10%
Reflect Chance : 10%
MP : 150
Lv 2 :
Reflect Short Range Attack (% of Damage) : 10%
Reflect Chance : 15%
MP : 180
Lv 3 :
Reflect Short Range Attack (% of Damage) : 10%
Reflect Chance : 20%
MP : 210
Lv 4 :
Reflect Short Range Attack (% of Damage) : 15%
Reflect Chance : 25%
MP : 240
Lv 5 :
Reflect Short Range Attack (% of Damage) : 15%
Reflect Chance : 30%
MP : 270
Lv 6 :
Reflect Short Range Attack (% of Damage) : 15%
Reflect Chance : 35%
MP : 300
Lv 7 :
Reflect Short Range Attack (% of Damage) : 20%
Reflect Chance : 40%
MP : 330
Lv 8 :
Reflect Short Range Attack (% of Damage) : 25%
Reflect Chance : 40%
MP : 360
Lv 9 :
Reflect Short Range Attack (% of Damage) : 30%
Reflect Chance : 40%
MP : 390
Lv 10 :
Reflect Short Range Attack (% of Damage) : 35%
Reflect Chance : 40%
MP : 420
And the defense effect should be removed, or replaced with Evasion.
Details about "Darkness" :
"Curse the target to decrease its attack power".
Level 10 :
Decrease target physical and magical attack strenght by 30%.
On Crit : Decrease target's SCAD and CAD by 30%.
Duration : 30 seconds
Cooldown : 1 minute
Details about Summon's Sacrifice :
So, the main idea is to have a skill that let the dominator "consume" the summons to get HP or a buff, giving dominator more interaction with the summons.
New Soul Hunter Skill Tree :
Details about SKILLS :
Move Binding Soul from Defiler to Soul Hunter,
Move Magic Master (Curse) from Soul Hunter to Defiler, increase the damage to +20 per level (200 at level 10).
Details about DNAs :
Reduce the DNA to make Vampiric Touch useful, as now it needs 30 DNA to make it good, change the limit of this DNAs to 5 instead of 10, with the same effects of lvl 10 DNA, so it would take 15 DNAs to reduce cooldown, cast and AOE vampiric touch.
Remove Swift DNAs for summons. Add a new DNA for each summon. I will just put the first level and max level stats.
Strenghtened Summon (Medium) Kazara :
Lv1 : Increase Kazara's physical damage by 100.
Lv5 (max) : Increase Kazara's physical damage by 500.
Strenghtened Summon (Medium) Lenatore :
Lv1 : Increase Lenatore Attack Speed by 0.2 sec.
Lv5 : Increase Lenatore Attack Speed by 1.0 sec.
Strenghtened Summon Ennon :
Lv1 : Increase Ennon Heal by 200.
Lv5 : Increase Ennon Heal by 1000.
Strenghtened Summon Nastech :
Lv1 : Increase Magic Property Damage by 200.
Lv5 : Increase Magic Property Damage by 1000.
Strenghtened Summon Humbaba :
Lv1 : Increase "Shocking Cry" stun success rate by 3%.
Lv5 : Increase "Shocking Cry" stun success rate by 15%.
Note that this changes are not final and are subject to change based on players feedback.
Comment please!!! =)
Edited by Kazara, 08 December 2015 - 03:06 AM.