Class Representative Dominator Skill Changes - Kruxena Shadows - WarpPortal Community Forums

Jump to content


Photo

Class Representative Dominator Skill Changes


  • Please log in to reply
22 replies to this topic

#1 Kazara

Kazara

    Too Legit To Quit

  • Members
  • 3057 posts
  • LocationItaly
  • Playing:Requiem

Posted 30 September 2015 - 03:46 AM

Some of the work I made for Soul Hunter/Dominator as class representative (still working on it!!!)

 

The main idea is to give dominators 2 "specializations" : one the summons specialization, and the other one the debuff specialization.

 

New Dominator Skill Tree : 

 

 

SHJ1GIV.jpg

 

Details about SKILLS

 

Remove Strengtened Summoned Monster (Magic One), and add the effect to the physical one. Increase the values to more 100 physical attack power and more 200 magic attack power (only magic skills are ennon and nastech fireball, lol). Reduce buff duration from 1 hour to 10 minutes (to prevent afk farming with the buff).

 

Reduce the cooldown of Lithifying Fog to 1 minute, change level range from 1-7 to 1-10, as now, it has way too high Cooldown and low success chance, and considering the high cast time it's a really weak skill. Change the word "Paralysis" with "Stun" for easier understanding. And also add "PvP only" because it works only in pvp.

 

Summon Ennon :

 

This summon max at level 77, and it's almost useless for a level 90.

I think the levels should be scaled up to match the current level cap.
I think it should level up every 5 levels, (and ofc the stats changed based on the level) so the summon will end to be 90 at level 9 of the skill.
An Ennon level 90 should heal at least 2 000, (now heals 981 at 77), considering the very high hp at that levels.

 

Summons need an improvement on damage that is not just a fixed stat, I would give them a bonus of 50% of dominator's weapon added to their base damage (and this should apply ONLY to dominator's summons).

Increase Humbaba's Self Heal.

Add a DOT skill to Lenatore.

 

Move Shadow Binding from Soul Hunter to Dominator, make it a ground AOE Root, similiar to Trap of Stiffness but instead of stun, it roots the targets.

Add Summon's Sacrifice (the skill under the summon's heal).

Add new debuff "Darkness" under shadow binding.

 

Bring back Counterattack to Dominator (S1 skill).

 

 

Details about Counterattack :

 

Total Levels : 10

Casting time  : 2 seconds

Skill Downtime : 26 seconds

Target : Self

Duration : 5 minutes (all levels same duration).

 

Lv 1 :

Reflect Short Range Attack (% of Damage) : 10%

Reflect Chance : 10%

MP : 150

Lv 2 : 

Reflect Short Range Attack (% of Damage) : 10%

Reflect Chance : 15%

MP : 180

Lv 3 :

Reflect Short Range Attack (% of Damage) : 10%

Reflect Chance : 20%

MP : 210

Lv 4 :

Reflect Short Range Attack (% of Damage) : 15%

Reflect Chance : 25%

MP : 240

Lv 5 :

Reflect Short Range Attack (% of Damage) : 15%

Reflect Chance : 30%

MP : 270

Lv 6 :

Reflect Short Range Attack (% of Damage) : 15%

Reflect Chance : 35%

MP : 300

Lv 7 :

Reflect Short Range Attack (% of Damage) : 20%

Reflect Chance : 40%

MP : 330

Lv 8 :

Reflect Short Range Attack (% of Damage) : 25%

Reflect Chance : 40%

MP : 360

Lv 9 :

Reflect Short Range Attack (% of Damage) : 30%

Reflect Chance : 40%

MP : 390

Lv 10 : 

Reflect Short Range Attack (% of Damage) : 35%

Reflect Chance : 40%
MP : 420

And the defense effect should be removed, or replaced with Evasion.

 

Details about "Darkness" :
"Curse the target to decrease its attack power".
Level 10 :
Decrease target physical and magical attack strenght by 30%.
On Crit : Decrease target's SCAD and CAD by 30%.
Duration : 30 seconds
Cooldown : 1 minute

 

Details about Summon's Sacrifice : 

 

So, the main idea is to have a skill that let the dominator "consume" the summons to get HP or a buff, giving dominator more interaction with the summons.

 

New Soul Hunter Skill Tree : 

 

6DCfT58.jpg

 

 

Details about SKILLS : 

 

Move Binding Soul from Defiler to Soul Hunter,

 

Move Magic Master (Curse) from Soul Hunter to Defiler,  increase the damage to +20 per level (200 at level 10).

 

Details about DNAs :

 

Reduce the DNA to make Vampiric Touch useful, as now it needs 30 DNA to make it good, change the limit of this DNAs to 5 instead of 10, with the same effects of lvl 10 DNA, so it would take 15 DNAs to reduce cooldown, cast and AOE vampiric touch.

 

Remove Swift DNAs for summons. Add a new DNA for each summon. I will just put the first level and max level stats.

 

Strenghtened Summon (Medium) Kazara :
Lv1 : Increase Kazara's physical damage by 100.
Lv5 (max) : Increase Kazara's physical damage by 500.

Strenghtened Summon (Medium) Lenatore :
Lv1 : Increase Lenatore Attack Speed by 0.2 sec.
Lv5 : Increase Lenatore Attack Speed by 1.0 sec.

Strenghtened Summon Ennon :
Lv1 : Increase Ennon Heal by 200.
Lv5 : Increase Ennon Heal by 1000.

Strenghtened Summon Nastech :
Lv1 : Increase Magic Property Damage by 200.
Lv5 : Increase Magic Property Damage by 1000.

Strenghtened Summon Humbaba :
Lv1 : Increase "Shocking Cry" stun success rate by 3%.
Lv5 : Increase "Shocking Cry" stun success rate by 15%.

 

 

 

Note that this changes are not final and are subject to change based on players feedback.

Comment please!!! =)

 

 

 

 

 

 


Edited by Kazara, 08 December 2015 - 03:06 AM.

  • 0

#2 NorrinRadd

NorrinRadd

    Amateur Blogger

  • Banned
  • 333 posts

Posted 30 September 2015 - 04:11 AM

Instant shadow bind? Idk man that's a bit op. I'm willing to let it have a longer range or even have a multi target but for its duration with dna, no way instant.
Heh, why not have a trap of binding? Instead of just regular old sb.
Have it work similar to trap of stiffness except instead of stunning it roots.

Anywho everything else looks nice.

Oh specifics on counter attacks stats please.
  • 1

#3 Kazara

Kazara

    Too Legit To Quit

  • Members
  • 3057 posts
  • LocationItaly
  • Playing:Requiem

Posted 30 September 2015 - 04:49 AM

Instant shadow bind? Idk man that's a bit op. I'm willing to let it have a longer range or even have a multi target but for its duration with dna, no way instant.
Heh, why not have a trap of binding? Instead of just regular old sb.
Have it work similar to trap of stiffness except instead of stunning it roots.

Anywho everything else looks nice.

Oh specifics on counter attacks stats please.

Thinked about it, and I would also prefer shadow binding as an AOE ground like trap of stiffness...let's see if Helium can do it.

I changed it and removed the DNA for instant cast.

I also posted details about Counterattack stats.


  • 0

#4 NorrinRadd

NorrinRadd

    Amateur Blogger

  • Banned
  • 333 posts

Posted 30 September 2015 - 05:33 AM

Oh I like that
Now is that aa dmg or melee dmg in general?
  • 0

#5 Kazara

Kazara

    Too Legit To Quit

  • Members
  • 3057 posts
  • LocationItaly
  • Playing:Requiem

Posted 30 September 2015 - 05:38 AM

Physical damage, AA and physical skills, only short range one.

 


Edited by Kazara, 30 September 2015 - 09:54 AM.

  • 0

#6 Shaman

Shaman

    I am New.

  • Members
  • 1 posts

Posted 01 October 2015 - 03:06 AM

Hello, nice work there kazara! I would like to suggest nastech s magic damage skill being powered up and making it an aoe (like 5 targets hit on 5m radius or something) and change its heal skill to a offensive buff for the domi (maybe something like a curse damage boost). As for ennon i would replace its magic attack skill for 1 additional heal skill or a defensive buff (like a def buff or evasion buff). Hope you like my suggestions.
  • 1

#7 Sandyman

Sandyman

    Too Legit To Quit

  • Members
  • 1677 posts
  • Playing:Nothing

Posted 01 October 2015 - 03:53 AM

Buffing up the Pets seams legit. +1

 

Buffing Lithifying Fog...that Skill is pretty Powerful...have to be careful adjusting that one +-

 

Buffing Ennon Heal... i dunno if that is really necessary with VT and AoC around.

 

Why not increase the Heal for the Pets only, so Enemies would feel the need to kill the Ennon first...?

 

Increase Humbabas Self heal would than not be so necessary.

 

Adding a Dot to Lena.tore...i would rather give him a Debuff like LRDDD 3 or 4 that would help the Long Range Classes / Allys too.

 

About Shadow Binding, that sounds pretty  drastic, if Defiler is a AoE Expert than i see Dominator more as a Solo Target Specialist. So giving him a AoE Root...i`m not sure if that really fits.

 

Counterattack don`t really fit to Dominator into my Eyes too.

That Skill sound more fitting for a Tank or Mele / Short Range Class.

So giving him a long Range Mele reflect ya that sound more fitting into my Eyes.

But thats a pretty mighty Tool. 

 

Such a Skill would ofc. support the Class but i rather see the Pet System improved.

Since its the Core Characteristic of that Class.

So why would you lower the Duration of the Pets...let em go afk with em, that`s no Mayor Problem. It`s more of a Feature.

 

So ya the Pets needs a upgrade but the Dominator itself not really into my Eyes.

Mayby the debuffs like Relapse Wound & Binding Weapon could have a Additional Effect like a Dot or make the effects a bit Stronger but giving the Dominator more and other Skills will just dilute the Class. And make him more similar to Defiler. 


Edited by Sandyman, 01 October 2015 - 04:05 AM.

  • 0

#8 Kazara

Kazara

    Too Legit To Quit

  • Members
  • 3057 posts
  • LocationItaly
  • Playing:Requiem

Posted 01 October 2015 - 04:17 AM

Long Range reflect doesn't fit dominator since xenoas are the counter class of kruxenas and I wanna keep it like that, said that, short range reflect seems to fit much more the dominator. It's also  because everyone  usually target the dominator and rarely the pets, and it would give some kind of protection to the dominator.

 

Lithy fog doesn't look so OP in my eyes, 2 minutes cooldown, 2 sec casting, 75% chance per tick (sometime I don't get the buff or mostly I have to sit in the fog for looong time), and all that just for ANTI-STUN. Just to say, this skill was 30 seconds CD before.

 

Giving lenatore a long range debuff with his already low 412-412 long range damage wouldn't make any difference, a DOT would work better.

 

Only because we are summoners doesn't mean all we must have is copy-pasted summons, in most game necromancer/dominator is usually the best class about crowd control and debuffs, and no, I don't like afk farm, it shouldn't exist.

 

We already have a defense debuff and an accuracy debuff, this class is made to be a short range melee counter, and the AOE root doesn't look any stronger than AOE stun.

 

No1 ever said dominator is a single target class, they just made it like that in S2.

 

 

 


Edited by Kazara, 01 October 2015 - 04:24 AM.

  • 0

#9 ThreeTimes6

ThreeTimes6

    Too Legit To Quit

  • Members
  • 1103 posts
  • LocationGermany
  • Playing:Nothing
  • Server:Ex-Hammerine

Posted 01 October 2015 - 06:00 AM

I totally agree with "Counterattack" and "Ennon" - even suggested that Blueberry when he asked me for sample suggestions


  • 1

#10 Sandyman

Sandyman

    Too Legit To Quit

  • Members
  • 1677 posts
  • Playing:Nothing

Posted 01 October 2015 - 04:35 PM

well a affect like LRDDD would help your Party , if a Ranger or SR is with you.

 

A Dot is nice ofc. but Soul Hunter has some Dot skills already. 

 

Pets should not replace your own Skills. Thats simply boring.

 

Well a Domi can outsmart most mele Fighter already the First Job is extremely Powerful and able to do so.

 

The biggest Concern i always had with Domi is the Pet System. 

 

I would like to see a Pet Skill Tree like Druid has for his Inferno/Doomguard System. 

 

Which will allow him to "Master" his Pets. The simple Buff System looks only like a excuses.

 

A Skill Tree System would allow to add targets or Debuffs. Effects. It would also be cool make the Dominator the perverted opposite from Avenger Pet System.

 

When a Avenger heals Healing_Monster.png his Pet, a Domi should be able to life steal or buff himself with help and at cost from his Pets.

 

He also should have a perverted resurrect Skill Templar_Salvation.gif that transforms a slain Ally into a Golem or some useful Creature.

Very cool would be when a Ally uses "Help" to ressurect and a Domi could revive his Dead Body in his Possesion Beast Form for 60-120 Sec mby...More Role Play aspects would be cool.


Edited by Sandyman, 02 October 2015 - 03:15 AM.

  • 0

#11 NorrinRadd

NorrinRadd

    Amateur Blogger

  • Banned
  • 333 posts

Posted 02 October 2015 - 07:43 AM

I don't often agree with sandy
But when I do
Its because of an absolutely insane and awesome idea like a resurrection into pb.
I don't see why a dominator can't resurrect dead mobs for short periods of time. Sounds pretty cool.

I don't agree with lrd debuff though. Not helpful at all. You say ranger and sr. But Rangers in raids are silly, and sr usually uses duals. And is usually a sin with scad buff.
Now if you told me there was a raid that required them, for example there were objects on the walls that needed to be shot otherwise the party would get demolished, I would change my view. But the way the game is right now. Ranger and sr in raids is bull-_-.
It would be interesting to see 2 different potential dominators. One being a master of debuffing. And a second a master of summoning stuff.
  • 1

#12 Kazara

Kazara

    Too Legit To Quit

  • Members
  • 3057 posts
  • LocationItaly
  • Playing:Requiem

Posted 02 October 2015 - 08:15 AM

I've actually suggested a skill that let the dominator consume a summon to get HP or buff from it. But I didn't put it here because I am not sure they are able to add it ^^

 


  • 0

#13 reqbugkiller

reqbugkiller

    Amateur Blogger

  • Members
  • 425 posts
  • Playing:Requiem
  • Server:Trifri

Posted 02 October 2015 - 09:19 AM

Skill - Attack of Curse move to Dominator tree.

 


  • 0

#14 jebac098

jebac098

    Amateur Blogger

  • Members
  • 166 posts

Posted 04 October 2015 - 09:04 AM

I would love to see shadow binding as aeo root trap maybe will be OP.....
  • 0

#15 Kazara

Kazara

    Too Legit To Quit

  • Members
  • 3057 posts
  • LocationItaly
  • Playing:Requiem

Posted 08 October 2015 - 04:40 AM

Updated!!! Want to see opinions about the new debuff, and summon skill.

Added this 2 skills so Dominators can have 2 kind of "specializations", summon focus and debuff focus.


  • 0

#16 NorrinRadd

NorrinRadd

    Amateur Blogger

  • Banned
  • 333 posts

Posted 08 October 2015 - 06:17 AM

Hmmm, so that debuff would be for pve right. Since for pvp most dmg comes from scad and cad.
Why not do 30% instead but have it reduce patk,matk,scad,cad?
Just a thought. Would make it more practical for pvp
  • 0

#17 Kazara

Kazara

    Too Legit To Quit

  • Members
  • 3057 posts
  • LocationItaly
  • Playing:Requiem

Posted 08 October 2015 - 07:32 AM

Hmmm, so that debuff would be for pve right. Since for pvp most dmg comes from scad and cad.
Why not do 30% instead but have it reduce patk,matk,scad,cad?
Just a thought. Would make it more practical for pvp

Yeah I thought the same...I will make it 30% reduce physical and magical attack and ON CRIT it will reduce 30% SCAD and CAD.


  • 0

#18 Sandyman

Sandyman

    Too Legit To Quit

  • Members
  • 1677 posts
  • Playing:Nothing

Posted 08 October 2015 - 07:48 AM

good.

 

de-buffing fits for Domi really well. 

 

And more option adding to the Pet system makes sense.

 

Both helps to define the Class .

 

 


  • 1

#19 Kazara

Kazara

    Too Legit To Quit

  • Members
  • 3057 posts
  • LocationItaly
  • Playing:Requiem

Posted 25 October 2015 - 12:39 PM

Removed the old summon DNAs and added new ones!

Want to see opinions about them!


  • 0

#20 NorrinRadd

NorrinRadd

    Amateur Blogger

  • Banned
  • 333 posts

Posted 25 October 2015 - 02:20 PM

Looks good
  • 0

#21 Gelbair

Gelbair

    I made it Off Topic

  • Members
  • 31 posts
  • Playing:Nothing

Posted 10 November 2015 - 03:35 AM

You can put 2 min duration to scc% down make it -60% and 50% scad down also all pets can stun now and insta bind with 5 minute duration :D

Edited by Gelbair, 10 November 2015 - 03:36 AM.

  • 0

#22 MallardPrimus

MallardPrimus

    Amateur Blogger

  • Members
  • 242 posts

Posted 05 December 2015 - 01:50 PM

This is a totally awesome idea. I would come back and play if Dominators were given more pet buff options and made more pvp viable overall. Totally sweet idea.


  • 1

#23 Kazara

Kazara

    Too Legit To Quit

  • Members
  • 3057 posts
  • LocationItaly
  • Playing:Requiem

Posted 16 August 2016 - 05:08 AM

This changes are outdated, check https://forums.warpp...-skill-changes/ for the UPCOMING CHANGES.


  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users