Those are excellent suggestions and we will be working on improving their recognition, thank you!
I can appreciate your pointing things out from your observation, attention to detail and testing. With that, something you may not be aware of is that the Crossbows did not get this "MASSIVE MASSIVE hit to their attack rate" like you think. The indicators on the live server are completely arbitrary, as we discovered when reviewing how to convert over and actually display their attacks per second.
Crossbows were always slower than the Bow, you just didn't know it because you were looking at an arbitrary value of +1. It was a pretty odd thing for us to discover this, because it was both disappointing and upsetting, something we came to trust, was an outright lie to our faces. It reinforced our desire to give the attacks per second indication, to provide real information to players.
So, we're not going to be changing the power of Crossbows at this point, now that the veil has been lifted and you get to see actual data.
Now I will admit that while we were dispelling this illusion, we looked at the weapons and our expectancy of speed and adjusted them both based on actual speed, and design intended speeds.
Between the Crossbow and Bows, nothing was really changed and the relationship of speed was kept very close.
But for other weapons, such as the One-Hand Sword and One-Hand Mace, for example, did not meet our design expectations and were slowed a little, now that we were able to see actual data.
Now the thing with Crossbows, is that they are one handed, and you gain the benefit of a shield/offhand item. They aren't damage dealers, they're sacrificing that for the ability to hold a shield, and be more defensive. They shouldn't be comparable offensively to that of a bow, and when you compare it to a one handed weapon, your advantage is now that you have range, so again, not going to make it comparable to that either.
You may have noticed, I included "offhand item" as a general term, because we have the future desire to offer an "offensive" offhand item, specifically for those who use the Crossbow, which would help make up for the choice of weapon, without wanting to take up a defensive stance with it. More on that will be announced in the future, until then, I'll just leave it as that for concept and thought.
As far as the status down effects, I'll have to take a look, because when a lot of skills had their effects changed, it's very likely some were done improperly, because the skills are virtually the same, with very minor differences, it is easy to accept that they were inversely updated thinking one was for the other weapon, and vice versa.
But please refrain from things like "this needs to be fixed asap." We're on a test server, and still working on a number of things in addition to your own observations and feedback.
As mentioned, the attack speed ratings were completely arbitrary to the live server. And in my own opinion, no I wouldn't think a sword could be swung as fast as you could land blows with a fist weapon. So the difference in speed is accurately represented and correct by design.
As for the power of Crossbows, again as mentioned, you gain differences in advantages, depending on what your alternative is and we have future plans otherwise to help cater to those who with to be more Crossbow based offensively.
The power of the skills, as you and I have discussed, is a bug and I did correct it for the next patch that will go up. Trying to get that in today.