No problem Arkilus:) I just dont play with tank excatly for this reason. they dont have any chance against mages. But if u think its fine, okay then:) It was just my opinion. I would apreciate if they could be able to beat mages, but maybe true it changes the characteristic. However if u see every mage class can beat some other type of mage class and melee class, too. Melee the same, can can beat other melee and mages too except prot, they can kill only melee and i thought its not fair..nvm, i stay for commy
i don't mean in a "excessive" way. For example as mystics don't have real crowds , before MDC weapons i was able to be a "threat" for many mystics due to my heals and dps balancing their powers , they had to run a lot and engage in a long fight with a ( REAL ) chance to lose if they were not moving enough. Same situation with a dominator . Could be the same with tempest if sleep miss or if their dps wasn't so AWESOME . slow and root are not a problem because we have restrain rescission what is a good skill.
if i take the example of defi it's because it's the "king crowder" somehow . We can't really chase them. I am not meaning i want our class to go for a systematic lose against them. More in a battle something like : "hey as a caster , i will take my chance against this prot with good chance to win only because i keep him far from me , we are isolated and i have some time. If some others players are around it's too much risk , time to take him out will make me killed by one of his team mate"
in same sense , a shadow runner and a ranger should have 0 chance to beat a prot but in same time it would be a draw cause prot will have 0 chance to reach them ecept if they play dumb.
a zerk and a sin lose and would have to withdraw ( if they can ) or die.
That's in order to promote role class play aspect and promote i hope team play by having complementary players in team ( same for raids) .
Again i had good chances against casters before they access to so much def / HP / block + next the MDC weapons. I don't mean prots shall have no chance at all. So as these people won't accept nerf on their def / hp and dps , giving us too more HP and more dps seem legit even if it's a vicious circle.
i just mean don't make prot act like a commie , cause i played both classes for almost the same time , love both of them but don't want to see two classes melt in only one. Each shall keep his specificity. + that will keep some interest about our possibility to switch classes and have a different gameplay when we get bored
Commie must beat casters but have a good chance to lose against sins and zerks.
Prot must beat sins and zerks but have good chance to lose against casters.
that's why i think "rush" or "attractive skill" is not the most suited for prot. better see something that immune to range magic damage , or aoes , or crowds ( or combined) for a short time.
for example i consider "scorpion attack" bloody mentioned like a good idea for commie. Even if casters will probably consider it too OP. But for prot , frequent "draw" , low chance to win and average chance to lose sound more logic against casters . Just my opinion tho
but SINS shall FEAR US !!
Edited by ARKILIUS, 19 October 2015 - 01:57 AM.