This is just a little of what We have been discussing about new skills for commander. This does NOT mean these are getting implemented, or that these are the only ones that MAY get implemented. These are just what I have been directly proposed with/talked about there. I feel like I need to reiterate this. These are PROPOSED skills. Which means someone came up with them, I told them why they may or may not work or what should be changed to make them better or work, and they may or may not be implemented
I have suggested many other things/skills and responses to these, so if you feel the urge to "wtf why haven't you told them blah blah", don't because chances are I already have. You can still make suggestions and add your own skills and I will bring them up if they are legit.
* I removed mana cost stats because nobody cares.
* Forgot one skill passive 2h Mastery
New Skill: Blade Arts - Swift Wind
Swiftness guides your blade.
Temporarily increase the Commander's Attack Speed and Movement Speed.
Cool Down: All Levels 65 Seconds
Duration: All Levels 60 Seconds
Level 1: - 0.1 attack speed and +1% Movement Speed.
Level 2: - 0.2 attack speed and +2% Movement Speed.
Level 3: - 0.3 attack speed and +3% Movement Speed.
Level 4: - 0.4 attack speed and +4% Movement Speed.
Level 5: - 0.5 attack speed and +5% Movement Speed.
Level 6: - 0.6 attack speed and +6% Movement Speed.
Level 7: - 0.7 attack speed and +7% Movement Speed.
Level 8: - 0.8 attack speed and +8% Movement Speed.
Level 9: - 0.9 attack speed and +9% Movement Speed.
Level 10: -1.0 attack speed and +10% Movement Speed.
New Skill: Blade Arts - Suppression
Forcefully strike the target with your Two-Handed Weapon to confuse it and inflict great damage.
Cool Down: All Levels 14.4 Seconds
Stun Duration:
Level 1: 1 Second
Level 2: 1 Second
Level 3: 2 Second
Level 4: 2 Second
Level 5: 3 Second
Level 6: 3 Second
Level 7: 3 Second
Level 8: 3 Second
Level 9: 3 Second
Level 10: 3 Second
Damage:
Level 1: 95
Level 2: 108
Level 3: 119
Level 4: 133
Level 5: 148
Level 6: 165
Level 7: 184
Level 8: 202
Level 9: 230
Level 10: 262
New Skill: Blade Arts - Shatter Star
Perform a rapid series of attacks with your two handed weapon to inflict devastating damage and bleeds the target. On a successful hit, the Commander gains Expertise.
Cool Down: All Levels 20 Seconds
Bleed Duration: 6 seconds (Yes, I have already told them about bleed = poop)
Initial Damage:
Level 1: 130
Level 2: 142
Level 3: 155
Level 4: 169
Level 5: 184
Level 6: 200
Level 7: 218
Level 8: 238
Level 9: 259
Level 10: 283
Bleed Damage:
Level 1: 100 every 2 seconds for 6 seconds.
Level 2: 126 every 2 seconds for 6 seconds.
Level 3: 154 every 2 seconds for 6 seconds.
Level 4: 169 every 2 seconds for 6 seconds.
Level 5: 184 every 2 seconds for 6 seconds.
Level 6: 200 every 2 seconds for 6 seconds.
Level 7: 218 every 2 seconds for 6 seconds.
Level 8: 238 every 2 seconds for 6 seconds.
Level 9: 259 every 2 seconds for 6 seconds.
Level 10: 283 every 2 seconds for 6 seconds.
New Skill: Toughness
Extensive training in the fields of battle has hardened the Commander.
(Passive)
Level 1: Max HP: +1% Defense: +1%
Level 2: Max HP: +2% Defense: +2%
Level 3: Max HP: +3% Defense: +3%
Level 4: Max HP: +4% Defense: +4%
Level 5: Max HP: +5% Defense: +5%
Level 6: Max HP: +6% Defense: +6%
Level 7: Max HP: +7% Defense: +7%
Level 8: Max HP: +8% Defense: +8%
Level 9: Max HP: +9% Defense: +9%
Level 10: Max HP: +10% Defense: +10%
Expertise
- When a Commander gains Expertise, they gain a heightened sense of awareness increasing their chances of critical strike.
Duration: 6 Seconds (Yes, I am aware, and have made them aware, that most people endgame have 100% scc already or near it.)
Level 1: +5% to Critical Chance
Level 2: +10% to Critical Chance
Level 3: +15% to Critical Chance
Level 4: +20% to Critical Chance
Level 5: +25% to Critical Chance
Level 6: +30% to Critical Chance
Level 7: +35% to Critical Chance
Level 8: +40% to Critical Chance
Level 9: +45% to Critical Chance
Level 10: +50% to Critical Chance
EDIT *
New Skill: Two Handed Weapon Mastery
Hone your skills in wielding Two-Handed Weapons to permanently increase your Attack Power when using them.
(Passive)
Level 1: Physical Attack Strength: +35 Weapon: Sword/Bludgeon/Axe
Level 2: Physical Attack Strength: +40 Weapon: Sword/Bludgeon/Axe
Level 3: Physical Attack Strength: +44 Weapon: Sword/Bludgeon/Axe
Level 4: Physical Attack Strength: +50 Weapon: Sword/Bludgeon/Axe
Level 5: Physical Attack Strength: +56 Weapon: Sword/Bludgeon/Axe
Level 6: Physical Attack Strength: +62 Weapon: Sword/Bludgeon/Axe
Level 7: Physical Attack Strength: +69 Weapon: Sword/Bludgeon/Axe
Level 8: Physical Attack Strength: +76 Weapon: Sword/Bludgeon/Axe
Level 9: Physical Attack Strength: +83 Weapon: Sword/Bludgeon/Axe
Level 10: Physical Attack Strength: +91 Weapon: Sword/Bludgeon/Axe
Edited by BloodyHalo, 21 October 2015 - 06:44 AM.