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[Suggestion] Reduce GA PVM energy cost


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#1 thetrangdamvn

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Posted 26 October 2015 - 12:06 AM

Dear the Devs,

 

Currently most of the time people only do Cave of Ulverick due to the convenience of clan points, valor points reward & time and effort needed.

While Sikuku Catacombs run at low rate, the other two hardly run.

 

There are so many reasons to explain why this is happening; One of those is people afraid of losing 30% of their max GA putting themselves at a 

risk of a dungeon run which will never finish (This might be because of no cleric, bad cleric, lags in dgs or the challenge of the dgs themselves).

 

So, I let myself repeat my suggestion from way back several months ago:

Please reduce the GA PvM energy cost by 25% from the current rate in order to grant players more opportunities in doing the dungeons they want.

(Hall, Sea, SC), decrease on the cost will directly lessen the risk of a unfinished dungeon.

 

------

Apparently PvP games were prioritized months ago when their costs were lowered by 50%.

But at the moment, they're hardly running.

 

Promoting PvM does no harm.

 

Thanks for reading, I look forward for your consideration.


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#2 Feuer

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Posted 26 October 2015 - 12:17 AM

The reason HoO and SoD hardly run is a combination of the above that you listed and the broken mechanics in those dungeons. 18 second mutes, and lagged positions on the Swords in SoD make the methods feel 'cheap' and dumb. I've said it before, I don't mind a challenge where I might die, but having something rigged that you can't combat is just low handed and cheap. I still can't find the right words to describe it, because the statement that they're underhanded and cheap isn't the perfect match for me personally, but it's close enough. 


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#3 TaeNiMiku

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Posted 26 October 2015 - 12:26 AM

Would it be okay if all the dungeons, aside from their GA Energy requirement lowered, have the same amount of Energy requirement as well then?


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#4 thetrangdamvn

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Posted 26 October 2015 - 12:35 AM

Of course it's not a problem to us Premium Users but I've met so many new players, newbies struggled with this energy problem.

 

1. The energy burns so fast that after 3 runs of any dg you will have to stop before you can run 1 more. After that it will be a very long time waiting for energy regeneration.

 

2. Since there are only 3 runs straight available, the fun they have stops as soon as they feel it.

 

3. Farming or leveling from dungeons are such a good way to consider. I think it helps the new players, non-premium users farm for something worthy in dsg like books, gems, drills.

These allow them to earn some money, which shorten the gap between the rich and the poor.

 

While the well-geared rich players can run dgs with ease, the new players really struggle with it.

 

 


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#5 thetrangdamvn

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Posted 26 October 2015 - 12:39 AM

I personally have no problem completing all of these dungeons, this suggestion was supposed to help the new players, under-geared players and such.

They make up for the majority of players & I think it will help them have fun in doing various types of dungeons, also earn them some money.

 

I've met a lot of people who has never done HOO or SOD before, even though they've been played for half a year...

 


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#6 Cortiz

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Posted 26 October 2015 - 12:42 AM

If lowering the costs by 25% I would think u would have even more COU runs and possibly fast paste Sikuku Catacombs farming on first boss only like usualy happens with Free GA events.

 

This is a bad idea, for now they should focus balancing classes (As they are doing right now) besides that there are more pressing matter to be looked into.


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#7 thetrangdamvn

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Posted 26 October 2015 - 12:48 AM

I have to admit there's likelihood that more CoU and SC-Shaman will be running supposing that this suggestion came true.

The main idea is to promote Hall & SoD so there are always more than one solution, I wish we can have a better way than just reduce 25% overall energy cost.

 

 


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#8 TaeNiMiku

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Posted 26 October 2015 - 12:56 AM

One of the issues I've heard from some people who can do, say, HOO, is that the rewards aren't worth it. The armory crates for example drop stuff that you can get in CoU nowadays as well anyway. Of course, though, the main issue is it's difficulty versus the reward compared to CoU's.

 

I don't know about them, but I go for the Sopdu shield everytime, hahaha


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#9 thetrangdamvn

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Posted 26 October 2015 - 01:01 AM

Truth is you can earn more from Hall, compared to Cave.

From my experience, uniques from Hall tend to come with max stats more regularly than those from Cave.

Books from Hall are really in need, especially cleric's rituals and raider's unique skills.

After that, gem boxes and linsent are quite common.

Finally, equipments can promise you venurune/ plutorune or neptune anyday.

 

They surely are better than Ulverick medals and hermes in Cave, which are rewarded a lot.

 

But yeah, it's just what I've been through :(


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#10 Feuer

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Posted 26 October 2015 - 01:07 AM

The energy problem is not as big of a deal as people try to make it look like.

 

For starters, you can buy GA energy. 

At a rate of 500 Energy per 10 Valor, it would only cost you 120 Valor to purchase 2 Runs of CoU. Completing CoU [not just Boss Killing] results in roughly 120 Valor / run [*2 and that's 240]. So you still walk away with a profit. 

You also can complete 3 runs from 10k to 0 before needing to do it in the first place, which is roughly 1 hour of game play. 

So at any given time you can run 6 times while only spending 120 valor, walk away ahead of the cost and have played for 2 hours.

 

And that's just on 1 Character. 

 

Soon as you put a second Character into the mix, the 'half life' effect starts to come into play. If you simply swap between the two characters, you can play almost 10-11 games before buying any energy at all on either character. The same can be applied to the most expensive mode [SC] at a reduced rate of probly 7-9 games.

 

Now you can factor in the Daily Quests for them and you don't even spend the Awarded Valor, you only spend a very small portion of the Daily Quest amount given.

 

Of course people will say they run more than one character per dungeon run, which is fine but don't blame the staff for your choice to multi client in a Dungeon, the majority of which were formulated with 5 people to play in mind, not 2-3 with multiple characters.

 

BUT

 

Even given people multiclienting, if you have double the listed characters, you can still defeat the energy curve. And most people do have a few characters. 

 

At the current moment, I'm not using premium, and between just my 4 mains, I don't run into energy issues even spamming DG's and I'm still collecting thousands of Valor in the process. [about 20k, to 30k on a good day]. 

 

Bad habits don't justify an easy button. 


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#11 thetrangdamvn

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Posted 26 October 2015 - 01:13 AM

Hope they can read this, those who play only 1 char from scratch.


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#12 Feuer

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Posted 26 October 2015 - 01:40 AM

You could easily just tell them the short version "you can buy GA energy, and still make more valor". 


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#13 TaeNiMiku

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Posted 26 October 2015 - 03:18 AM

You could easily just tell them the short version "you can buy GA energy, and still make more valor". 

 

I can definitely vouch for this. Several of my friends stop playing once their GA Energy hits zero, and though I tell them they will still get more than what they convert to GA Energy, in the end still a profit, they stop anyway saying "they're conserving their Valor".

 

Quite funny, really, haha


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#14 Feuer

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Posted 26 October 2015 - 03:50 AM

It's just that mentality of, if they get any less for any reason then it's stupid and lame and not worth it. -smh- It's no different than a Daily. Only instead of 1 time you get it 10-15 times a day at full face value -.- 


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