Dear the Devs,
Currently most of the time people only do Cave of Ulverick due to the convenience of clan points, valor points reward & time and effort needed.
While Sikuku Catacombs run at low rate, the other two hardly run.
There are so many reasons to explain why this is happening; One of those is people afraid of losing 30% of their max GA putting themselves at a
risk of a dungeon run which will never finish (This might be because of no cleric, bad cleric, lags in dgs or the challenge of the dgs themselves).
So, I let myself repeat my suggestion from way back several months ago:
Please reduce the GA PvM energy cost by 25% from the current rate in order to grant players more opportunities in doing the dungeons they want.
(Hall, Sea, SC), decrease on the cost will directly lessen the risk of a unfinished dungeon.
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Apparently PvP games were prioritized months ago when their costs were lowered by 50%.
But at the moment, they're hardly running.
Promoting PvM does no harm.
Thanks for reading, I look forward for your consideration.