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Life as a Solo Sura - Advice / Experience required


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#1 Calza

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Posted 06 November 2015 - 03:42 PM

So, what's it like?

 

I really want a class where I can level solo (you know how sometimes it's nice to work on your own schedule, not 11 others too!), at least till 150. However I do suffer a bit of position lag that makes some of the finer things a bit more difficult to achieve. For example playing as WL and getting a SW up on the right cell, then releasing my spells was just too much for the lag to allow. 

 

GX was perfect for this, as positioning did't really matter, and now I'm wondering if Sura can be the same?

 

I'm level 118 currently, and this looks like it could put me in prime territory for Flash Combo or Tiger cannon, and I think I should be okay stringing a combo together if I go the TC route.

 

Currently I have a +9 RWH, I can invest in a thana hammer too. Will these on their own largely be enough to wing around killing and leeching without pot spamming?

 

From what I see I can basically just SSS> Wing > Windmill > FC  and repeat that process. Is it really that straight forward?

 

I can also throw in a DR carded FAW to help reduce incoming damage if it would help (although being EA10 I guess it won't help with outgoing too much), although i've read that nidd's could be handy too .. so happy to look there too!

 

Any real experience appreciated, reading guides is one thing but some real feedback is invaluable before wasting a few hundred million! 

 

 


Edited by Calza, 06 November 2015 - 03:42 PM.

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#2 ka10

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Posted 06 November 2015 - 06:09 PM

shura have no real problems with positioning because of snap (snap is really great for kiting/pulling and stacking mobs - you're essentially free to position yourself around targets);

there are cases when if you get hit/damaged just as you snap on a certain cell, it would pos-lag your sprite (it look's like you haven't moved at all), but you're already at the cell you clicked snap on - so you might keep spamming snap on that cell and nothing happens (since you're already in it); snapping on a different/nearby cell fixes that;

once you play shura more, you'll have more awareness of where you're actually in (as you snap) regardless of where you're sprite is on screen, so this becomes a non-issue;

pos lag can also happen (more often with lower ASPD) if you do a snap-walk-snap-walk pattern around a corner/obstacle, as opposed to just all snaps - easily avoidable;

 

job levels? i would personally prioritize FC-5 (min job-14, so you might have more than enough points to increase TC levels);

if you decide to go manual combo, you may have trouble with HP/SP upkeep (especially with SP at earlier levels);

you could use SP pots if you really want to power level your way through (at least until you get PA and RD-5~10);

FC is extremely cost effective (65 SP and 3 spheres) and is spammable every ~4 sec, so you could just do 2 FCs in a row to finish a mob as opposed to a manual combo TC (lose 30%HP/15%SP for TC-10); GT-energy gain is nice as you don't have to zen as much;

 

HP leech gears (RWH, HF thana hammer) are great if you're damage is more than enough to 1-shot mobs (that you don't need to rely on damage gears);

you will still need some pots in case the leech fails for successive mobs;

if damage gears allow you to 1-shot particular mobs and significantly speed up your leveling (and you couldn't 1-shot w/ HP leech gears), you could try:  

WPH + alarm + pumpkins - switch between WPH (healing) and a damage upper headgear (when performing attacks);

or flamel nid garb + ranked slims - default the garb (some reducs) as you mob around and pot, only switch to a damage garment as you attack then back to garb again;

also, consumables like HP-increase pots may bump your damage just enough;

for some mobs (fast and hard-hitting ones), 1-shotting might be necessary for leveling viability;

windmill (stun) helps reduce damage a lot for big mobs, and also allow you to safely pack a mob neatly into FC's 5x5 AoE box;

 

tele/wing > snap (position yourself in a way so that most, if not all the mobs, will get hit by FC's AoE (targeting FC to center the AoE into a mob also works); sometimes may have to do a few snaps to stack a mob nicely) > windmill > FC > repeat;

if applicable, use elemental advantage (endow/converters); for a map with a variety of monsters, only target the ones where you can achieve the most TC/FC damage out of (ex: use wind vs water-4 monsters, instead of using fire vs earth-1 monsters, if both coexist in a map);

PA regularly for SP; don't zen while mobbed w/out phen as you will get stuck (your sprite will appear locked in mid-cast zen) and be unable to snap away until you do something that refreshes your sprite (ex: use skills like tele, ES, etc); you can tele/wing-cast zen and PA so you don't need a phen at all even for the mobbiest of the maps; but yeah its fairly straight forward;

 

if on an HP-leech setup, additional reducs can be nice (as long as you don't sacrifice too much damage output that it turns your 1-shots into 2, or 2-shots into 3);

for power leveling (or if a damage boost is needed to reduce shots), maximum damage is the main focus (so VIT enchant GWC/wakwak GFSS + VIT/STR temp boots);

 


Edited by ka10, 06 November 2015 - 06:14 PM.

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#3 480131019225050943

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Posted 06 November 2015 - 06:46 PM

I really prefer faceworm skin+temporal vit boots with 120 vit. what it gives you is a LOT of hp + it boosts your TC damage (even when you FC) put that flamel card in and ranked slims will do wonders.

 

I used +9 Carga with 2 HF to level and +9 RWH. along with ranked slims and flamel card when you really DO NEED to pot it worked very well.

 

rest is really situational, but damage of TC is increasing with your HP so.. stack HP and you will not lose here

 

as far as skill suggestions go ka10 pretty much described it all


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#4 Calza

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Posted 07 November 2015 - 10:22 AM

I've just had a play in mid TI and i'm doing nowhere near enough damage to leech back with a +7 Thanatos hammer despite 1 shotting the mobs (level 122). I wonder if the waterball is just too much to outleech (even with water armor). I'm actually having real trouble casting flashcombo, i don't know if it's position lag holding me back or the waterball blocking it, but a good 50% of the time I just have to wing away as I'm standing there helplessly. 

 


Edited by Calza, 07 November 2015 - 10:24 AM.

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#5 ka10

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Posted 07 November 2015 - 12:03 PM

more mobs and/or boosting FC damage leads to better leeches (your thana hammer has HF card right? also wearing RWH?);

it should be better to either go full HP-leech set or full damage set (instead of a mix of the 2, which would be mediocre);

FC will successfully cast if:

you walk to a target and cast w/out getting hit by anything as you walk, or,

snap at least 2 cells adjacent to a target and cast, or,

snap 1 cell diagonally to a target and cast;

if you're referring to the naga in mid-TI, those have 3 range so they get to attack you even before you can FC them (and that also makes them a pain to stack and get a good windmill-FC);

naga sprites are quite large so it may seem like you're standing close enough to it when you could be not (the naga itself should be on the cell where its tiny circular shadow is);

just make sure you snap close enough to a target and FC should cast regardless of any hits you're taking;

 


Edited by ka10, 07 November 2015 - 12:07 PM.

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#6 Ashuckel

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Posted 07 November 2015 - 03:15 PM

Wear a Blood Sucker too if needed, it helps a lot.
I wear on my sura when doing pvm stuff: +7 Thanatos Hammer[HF], +9 Vana, Blood Sucker. Garment depends on the place, i mostly use DR HBP to cut the monsters damage drastically, if they have any strong elemental skill, i use immune hbp. (Good vit skins are expensive lmao, not gonna buy one until i use the sura more activelly)


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#7 Calza

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Posted 07 November 2015 - 03:49 PM

I've just stepped into High TI, so am actually feeling better about that - I think the DR garment will give a much more noticeably advantage now to keeping me alive.

 

Very tempted to try out a bloodsucker too if I can get my hands on one. Just maxed FC now, so hoping that TC10 and FC5 should set me up nicely to work my way through.

 

Not sure what armor to go for as a go to for this character. I guess a GR might reduce some incoming damage? Or something with a wildcat in?

 

Edit: I may have got the damage thing slightly wrong - lasted about 4 seconds before being wiped. Yikes!

 

damage.jpg


Edited by Calza, 07 November 2015 - 03:57 PM.

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#8 ka10

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Posted 07 November 2015 - 05:25 PM

glorious suit for damage; elemental armors if really needed;

iirc GR only reduces monsters' neutral skills and doesn't do anything vs their regular attacks;

btw scaraba can be a pain if you don't 1-shot them and they cast stone skin (might have to do manual combo TC (fire endow) for those), though you can also just do continuous kitting around a map, gathering mobs and wearing them down w/ FC over time;


Edited by ka10, 07 November 2015 - 05:26 PM.

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#9 3452140212150117003

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Posted 07 November 2015 - 06:37 PM

i am not really a good sura but this is my opinion regarding FC build:

FC build is somewhat more of a solo leveling skill build. Yes you still can contribute to party if you pull using Snap or MS, but without CC or Windmill, you arent really as effective compare to those who get those 2 skill. plus can easily run out of sp when snapping without RD.

to solve this problem, you can either 1) if you are FC build, try to rush job level and get at least 1lvl in cc/windmill. 2) go with rampage blaster + rd build instead and get max cc, then max FC.

1 is self explanation. As for 2, you still can oneshot most thing in mid ti and nogg2 using rampage blaster. Early Rd will provide you enough sp for snapping around (which i assure you will greatly help you if your party dont have sorc) pulling for your party while CC and Windmill will make it easier for your party to clean up the mob. Take note that RB+RD build is a party build. Without FC, your solo capability will drop significantly after 126.

my problem with maxing FC early is after 126, you cant really oneshot most of the highti's mob. You will either have to snap around to do continuous kitting like what ka10 said, and it will hurt you if you dont have RD for easy sp. Yes, thanaHammer + vana + incu pet will give you back some of your sp, but i still dont think it is enough. At some point, i decided to level my Sura  entirely in High ti party and i feel that RD+RB build is better compare to FC build for party (easy sp, good mob control). After 150/50, i will have max RD+FC for bio party, so no problem there


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#10 Calza

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Posted 08 November 2015 - 03:33 PM

Can't get the hang of snap at all, it bugs like -_-

 

Even if I try behaving like I'm where I should be regardless of sprite, it simply does not cast / activate when under heavy attack. I'm thinking that a crappy connection to the server strikes again in nerfing abilities here,


Edited by Calza, 08 November 2015 - 03:48 PM.

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#11 Calza

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Posted 08 November 2015 - 04:04 PM

i am not really a good sura but this is my opinion regarding FC build:

FC build is somewhat more of a solo leveling skill build. Yes you still can contribute to party if you pull using Snap or MS, but without CC or Windmill, you arent really as effective compare to those who get those 2 skill. plus can easily run out of sp when snapping without RD.

to solve this problem, you can either 1) if you are FC build, try to rush job level and get at least 1lvl in cc/windmill. 2) go with rampage blaster + rd build instead and get max cc, then max FC.

1 is self explanation. As for 2, you still can oneshot most thing in mid ti and nogg2 using rampage blaster. Early Rd will provide you enough sp for snapping around (which i assure you will greatly help you if your party dont have sorc) pulling for your party while CC and Windmill will make it easier for your party to clean up the mob. Take note that RB+RD build is a party build. Without FC, your solo capability will drop significantly after 126.

my problem with maxing FC early is after 126, you cant really oneshot most of the highti's mob. You will either have to snap around to do continuous kitting like what ka10 said, and it will hurt you if you dont have RD for easy sp. Yes, thanaHammer + vana + incu pet will give you back some of your sp, but i still dont think it is enough. At some point, i decided to level my Sura entirely in High ti party and i feel that RD+RB build is better compare to FC build for party (easy sp, good mob control). After 150/50, i will have max RD+FC for bio party, so no problem there


Being solo wasn't a concern for this build, actually it was the aim. But I think your last point summed it nicely, I simply can't one-shot the mobs in high ti. Which means death before the next FC, as there is no way I can zen and FC a second time before dieing.
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#12 Ashuckel

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Posted 08 November 2015 - 04:15 PM

Hey ka10, i was wondering, have you ever made a sura post that had less than 3 paragraphs? Lol
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#13 donghyun83

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Posted 21 November 2015 - 05:16 PM

In my limited experience, having a pet tremendously helps in identifying your actual position relative to your bugged position. When I'm stuck or something,I just look for my Incubus (which is also awesome as a pet until I get RD maxed in which case I will switch to a Loli Ruri) and I know where I actually am and snap from there.

Re: dying because of zenning, GT-EG is crucial for an FC build. And during the times you get less than 3 spheres back just pick your battles and wing away.
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