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How should I build a PvM Sura?


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#1 antiporn

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Posted 08 November 2015 - 09:47 PM

I got a free skill reset after migrating from pRO to iRO so I better make it count.

 

I will get maxed Sky Blow, Rising Dragon, Rampage Blaster as PvMs are made for leveling and AoEs are basic needs.

 

With the left over skill points, should I get Tiger Cannon or GT: Revitalize?

 

I'm going to get Chain Crush Combo at level 9 and maxed Monk combo skills since I don't want to get anything else in the Acolyte skill tree and simply got too much points after getting maxed Mental Strength, Zen, Guillotine Fist and Snap.

 

I plan to make a balanced stat build, first 80 to all stats except LUK.


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#2 antiporn

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Posted 09 November 2015 - 01:10 AM

How's this skill plan? http://irowiki.org/~...n1dAGAkQrBdndb1

 

No need for Chain Crush as Occult Impaction is said to do around 900% damage for iRO. Maybe TC isn't really needed if you have Skyblow + RB combo.

 

 

Edit: I just found out that even very low levels of Tiger Cannon can become a leveling skill, I thought it will be just as SP and HP consuming as multi SBs. Because of that, I thought about this build, also allowing me to become a MVP since it's boring to be just for PvM only, 

 

http://irowiki.org/~...jSJ1nGAjQ1dndb1

 

I get Chain Crush anyway since I got to use an offensive skill before I get TC.

 

Better take my time.


Edited by antiporn, 09 November 2015 - 02:55 AM.

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#3 ka10

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Posted 09 November 2015 - 01:28 PM

some of the monk/champ skills (OI, combos) become irrelevant once you change into shura;

relying on such single-target skills is very ineffective for leveling; AoE is the way to go;

 

monk/champ standard build

pneuma is essential overall, while chain crush becomes obsolete once you get AoE skills;

 

flash combo (FC) is now the most efficient PvM/leveling skill for shura - it's also viable for low-tier MvPing;

manual combo TC is still the most powerful AoE, but that comes with the price of %HP/%SP (30/15 for lvl-10) - while FC only needs 65 SP and 3 spheres (and can be recast every 4 seconds);

snap (gather mob) > windmill (stun) > FC is now the usual chain;

 

if by "PvM" shura, you meant a (solo) build for leveling (sample order):  

FC-5 (job 14)

windmill + TC-10 (job 28)

GT-energy gain-3 + PA (job 33)

RD-10 (job 48)

GT-cure-1 (job 49)

for later party play (as snap puller), CC-5 (job 53) can be great;

this leaves you 7 points at job 60, though that doesn't really mean much if you intend to switch to an end-game build;

 

a more realistic (w/out super high tier gears) build (for party play as MS tank, and eventually snap puller) would be to go straight to PA + RD-10 (job 26; 27 w/ windmill);

you can then gradually work on the rest of the skills (FC, TC, etc); this should be the faster option if you don't have the gears to make solo leveling viable (as shura is heavily dependent on good gears);  

 

PvM builds do not really need AGI (especially as much as 80 at early-mid levels);

assuming you're currently around base lvl-134 (since you said 80s for each stat except LUK), would suggest removing all AGI and increase STR and VIT (up to 90~100+);

 

if you have plans to use GFSS+temp boots (either STR or VIT boots), you have to keep INT significantly low (down to 30~40) for the meantime; STR (or VIT) can be at 90, while VIT (or STR) can be up to 120; DEX stays 80~90 for now; from there, work your way up to your final stat build;

mHP (120 VIT) setup is a common entry-mid level choice due to its contribution to survivability in addition to TC/FC damage;

ATK (120 STR) setup is for purely maximizing TC/FC damage for power leveling, and is best combined with high %damage modifiers (w/out neglecting mHP);


Edited by ka10, 09 November 2015 - 01:59 PM.

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#4 antiporn

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Posted 09 November 2015 - 08:29 PM

Thanks. BTW, how does a Monk/Champ level to 100 without AGI and at least a maxed offensive skill? I thought AGI has been the PVM stat of RO in the past. I'll use your build exactly, I like it especially that it got maxed Cursed Circle.


Edited by antiporn, 09 November 2015 - 08:35 PM.

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#5 ka10

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Posted 10 November 2015 - 02:10 AM

sorry, thought you were mid-level shura already;

getting to 99-trans shouldn't be too hard nowadays with turn-in quests (play as tanker for parties);

it will most likely take you much longer to solo all the way (and the skill/stat build you would need for efficient pre-99 soloing doesn't fit well post-99);


Edited by ka10, 10 November 2015 - 02:11 AM.

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#6 antiporn

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Posted 10 November 2015 - 04:02 AM

I'm actually a Level 101 Sura. I'm just curious about the pre-99 build and leveling.


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#7 ka10

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Posted 10 November 2015 - 03:40 PM

combo-AGI builds are common for monk-99 (can solo well anytime, either by bounty boards, or regular map grinding; party play (low-TI) only really requires MS (or snap pulling if up for it));

after trans, some players may want to go combo-AGI again and only reset stats (via reset/magical stones) and skills (iirc, iRO now provides free unlimited skill resets for lvl-99 and below) before changing jobs to shura; for those who want to avoid a stat reset, they would just allocate stats that reflects their post-99 shura build (they can still have combo skills, OI, and/or RPS for soloing, even w/ low AGI/ASPD (or w/ decent ASPD from gears/buffs) - as long as they use the free skill reset before becoming a shura); some players who already have a decent collection of reflect-autocast gears may go solo MS mobs (though partying on TIs is still faster; also, autocast soloers are prone to be KSed);


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#8 KianS

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Posted 20 December 2015 - 09:57 PM

For FC MS build, since FC will not cost HP and SP for TC do we still focus on VIT or can I got for AGI as alternative?

 

Edit:

 

I meant I will still remain VIT but not as high as 120, maybe setting both AGI and VIT at around 80 to 90?


Edited by KianS, 20 December 2015 - 09:58 PM.

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#9 ka10

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Posted 21 December 2015 - 04:50 PM

TC depends heavily on mHP, which is increased by VIT;

so if you don't care about TC's damage at all, sure - which is not bad, since maximizing TC damage isn't cheap, and is mainly worth it if it allows you to 1- or 2-shot your specific target mobs and thus speed up leveling;

HP/SP costs shouldn't have to affect stat choices; that's what potions are for;

AGI doesn't have as much impact in PvM/leveing compared to end-game WoE/PvP, so no need to get it too early;

snap speed (or animation delay for skills in general) is not too much of an issue in PvM, FLEE is useless if you're mobbing, ASPD only helps for manual combo (while FC activates skills at fixed intervals);

anyways, 80-90 is on the high end of AGI (which is fine, if you need to get that high for ~185 ASPD; good resistance for chaser's masqs anyways), but for for VIT, you could still have around 100-110;


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#10 KianS

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Posted 21 December 2015 - 07:11 PM

If I were to use FC which TC is included, it wouldn't consume HP and SP, but the damage formula for TC is still based on HP?


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#11 ka10

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Posted 21 December 2015 - 08:44 PM

yes, maxHP and total ATK;

(and maxSP too, but this is very minor)


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