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#1 Richkr

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Posted 09 November 2015 - 05:10 PM

Not sure if this one has ever been suggested here, but I'd like to know if we by any chance are going to have access to the Endless Tower 2.

 

I know this idea originally came from PServers and It might never be implemented on iRO. But I believe most ET lovers would at least like to know that The Endless Cellar (ET2) actually

 

exists and how it was structured.

 

The Endless Cellar is a custom sequel to the Endless Tower and there you can find most monsters that were not in the original tower. A total of 77 floors with an MVP every 4 floors.

 

As far as I know, the access to the tower is on the same island as Endless Tower. The Stone would be a little behind the Endless Tower Stone.

 

Spoiler

 

Here It's the list of all MVP's available in Endless Tower 2

 

Spoiler

 

On Final floor, you would find MVP Kades instead of Naght Seiger, which should be more challenging. As a reward, Kades would drop the Wraith of Kades, which can be used to create

 

the Twin Edge of Kades by talking to an NPC somewhere in the cellar.

 

Spoiler

 

Again, this idea of having a new Endless tower instance might sound a little bit crazy in our servers. So I'm not asking anyone to upvote and I'd like to avoid arguments in case you are

 

against it.

 

But hope you like the idea :)


Edited by Richkr, 09 November 2015 - 05:15 PM.

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#2 tshin23

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Posted 09 November 2015 - 05:13 PM

:p_laugh:


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#3 Nirvanna21

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Posted 09 November 2015 - 05:28 PM

My inner laziness to hunt certain MVPs approves, but my latent hatred for non-officialised stuff proves triumphant.


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#4 Akupuff

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Posted 09 November 2015 - 05:42 PM

I want this concept to work XD I did this a while back but got promptly forgotten

 

https://forums.warpp...enge/?p=2055821


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#5 4782131221082418730

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Posted 09 November 2015 - 06:41 PM

did you check kRO and jRO update?


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#6 fuyukikun

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Posted 09 November 2015 - 07:21 PM

I AM UP FOR MORE CUSTOM CONTENTS!!!!


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#7 DeadIntern

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Posted 12 November 2015 - 11:19 PM

Endless cellar certainly sounds cool. lol


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#8 wadoichimonji

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Posted 13 November 2015 - 05:00 PM

Lore wise, putting Morroc on lower floor in ET means Satan Morroc is underling of Naght Sieger/Kades. IIRC Naght Sieger is a demon with same level as Great Demon Bapho, DL (in demon realm), and Morroc, that competing with each other to conquer human realm.


But it's custom content, who cares xD. Time to bully MVP
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#9 Akupuff

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Posted 13 November 2015 - 05:36 PM

Lore wise, putting Morroc on lower floor in ET means Satan Morroc is underling of Naght Sieger/Kades. IIRC Naght Sieger is a demon with same level as Great Demon Bapho, DL (in demon realm), and Morroc, that competing with each other to conquer human realm.


But it's custom content, who cares xD. Time to bully MVP

 

Well, I always though the MVP's at ET were illusions made by Naght, as lore-wise, MVP's roam their respective maps. :v


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#10 tshin23

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Posted 13 November 2015 - 05:48 PM

I want this concept to work XD I did this a while back but got promptly forgotten

 

https://forums.warpp...enge/?p=2055821

 

I really like the idea of a new ET. :D


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#11 wadoichimonji

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Posted 13 November 2015 - 07:51 PM

Well, I always though the MVP's at ET were illusions made by Naght, as lore-wise, MVP's roam their respective maps. :v


I recall I read ET lore somewhere (irowiki, irowiki forum, or maybe on idRO, dunno?), that Naght built ET for his preparation to attack human realm, and he gather all monsters (including MVP) in Rune-Midgaard as his underling. He also bring his aide Eint, but Eint has different goal, that is to topple Naght's position and surpass him
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#12 Akupuff

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Posted 13 November 2015 - 09:29 PM

I recall I read ET lore somewhere (irowiki, irowiki forum, or maybe on idRO, dunno?), that Naght built ET for his preparation to attack human realm, and he gather all monsters (including MVP) in Rune-Midgaard as his underling. He also bring his aide Eint, but Eint has different goal, that is to topple Naght's position and surpass him

 

I know there is ET lore somewhere, but haven't found it. :/ Sounds interesting, though.


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#13 Nirvanna21

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Posted 13 November 2015 - 10:54 PM

I am actually sure the lore went roughly like this,

 

Eint gathers a massive demon army to destroy Naught and Naught is where he is to observe Eint.


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#14 wadoichimonji

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Posted 14 November 2015 - 03:33 AM

I am actually sure the lore went roughly like this,

 

Eint gathers a massive demon army to destroy Naught and Naught is where he is to observe Eint.

:p_idea: You're right, that's the lore I read! I don't know why, looks like my memory jumbled cuz I was read it long ago.

 

Edit: found the lore https://forums.warpp...crothen-mitten/


Edited by wadoichimonji, 14 November 2015 - 03:48 AM.

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#15 fuyukikun

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Posted 14 November 2015 - 08:20 AM

nice work of entweihen he can summon so
many mobs to aid him when he cant even
move lol
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#16 Kadelia

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Posted 14 November 2015 - 08:45 AM

Let's call it what it is.

 

Endless Tower 2: Let's Give Everyone a Tao Gunka and Thanatos Card Because it Worked Great on pRO


Edited by Jaye, 14 November 2015 - 08:47 AM.

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#17 Akupuff

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Posted 14 November 2015 - 10:08 AM

Let's call it what it is.

 

Endless Tower 2: Let's Give Everyone a Tao Gunka and Thanatos Card Because it Worked Great on pRO

 

Take your cynism to other thread >:v

 

Besides, GTB is on ET1, so it's (sorta) fair game :v Because, yeah, ET2 would be more broken. I'd limit it to once per month and re-work it so it isn't abusable.

 

- Make it so there's 2 NPC's to enter. One gives an item to enter and starts a timer of X cooldown. The other lets you in if you have said item. The first one WON'T give away the items while on cooldown.

- Once inside, you can either 1) Make it so you can log out inside without being kicked in, so in case of a DC, nothing too bad happens or 2) If not possible, make it so the NPC that gives the items give out 2-3 so re-entering is possible.

- Place Kafras every 25th floor so looting is viable.

 

Some ideas for it.


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#18 Kadelia

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Posted 14 November 2015 - 03:54 PM

hmm how about

 

Quest NPC #1 (Outside of the tower/cellar)

  • A party leader can talk to this one and get a special quest log entry and book an instance
  • Party members can enter the instance but don't get the special quest log entry
  • Party members who enter will get a normal quest log entry that states they're on the first 25 floors.
  • The instance will last 4 hours
  • The instance has a 2 week cooldown entry on launching.
  • The instance contains 25 floors
  • Beating the MVP on the 25th floor will send you to an in-between room where an NPC will flag your special quest log entry as "complete".

Quest NPC #2 (found in the in-between room)

  • Someone with the "completed" quest log entry for the first 25 floors can book an instance here for the next 25 floors.
  • Party leader will get a second special quest log entry. The first entry will be deleted.
  • Entering the next instance will delete the quest log entry that states you're on floors 1-25, and add an entry stating you're on floors 26-50.
  • Starting the second instance will destroy the first one.
  • The instance will last 4 hours
  • Instance has a 1 week cooldown entry (irrelevant)
  • Beating the MVP on the 50th floor will send you to an in-between room where an NPC will flag your special quest log entry as "complete".

Quest NPC #3 (found in the in-between rooms)

  • Someone with the "completed" quest log entry for floors 26-50 can book an instance here for the next 25 floors.
  • Party leader will get a third special quest log entry. The second entry will be deleted.
  • Entering the next instance will delete the quest log entry that states you're on floors 26-50, and add an entry stating you're on floors 51-75.
  • Starting the third instance will destroy the second one.
  • The instance will last 4 hours
  • Instance has a 1 week cooldown entry (irrelevant)
  • Beating the MVP on the 75th floor will send you to an in-between room where an NPC will flag your special quest log entry as "complete".

Quest NPC #4 (found in the in-between rooms)

  • Someone with the "completed" quest log entry for floors 51-75 can book an instance here for the next 25 floors.
  • Party leader will get a fourth special quest log entry. The second entry will be deleted.
  • Entering the next instance will delete the quest log entry that states you're on floors 51-75, and add an entry stating you're on floors 76-100.
  • Starting the fourth instance will destroy the third one.
  • The instance will last 4 hours
  • Instance has a 1 week cooldown entry (irrelevant)
  • Beating the MVP on the 100th floor will send you to the final room where an NPC will flag your special quest log entry as "complete".

Final Room

  • whatever reward for beating the instance is found here, much like the 101th floor on ET.

Quest NPC #1 (Revisiting it)

  • If you have the quest log entry for 1-25, it'll send you to the 1st floor.
  • If you have the quest log entry for 26-50, it'll send you to the 26th floor.
  • If you have the quest log entry for 51-75, it'll send you to the 51st floor.
  • If you have the quest log entry for 76-100, it'll send you to the 76th floor.
  • If the instance you're trying to get sent to is destroyed, it clears all of your quest log entries except the cooldowns.
  • If you have a cooldown (and not an active entry) as a player or party leader, you cannot start an instance
  • If you have a cooldown (and not an active entry) as a player or party leader, you cannot join an instance someone else started

 

 

WHY you do thing as done ehhhh?/

  • Eliminates current ET exploits involving party leader rotation.
  • You cannot farm any of the  upper floors.
  • You can teleport to the most recent quarter of floors without walking up, without having to use ashes or anything dumb like that.
  • You have to be there from the beginning to get to the top
  • You can take breaks every 25 floors and continue another day if you need to!
  • You get 16 hours to run the whole thing, so even amateurs can do it!
  • Long cooldown on starting the chain (2 weeks) so its not farmable.

Possible rewards for completing:

Rather than a pair of swords, which is lame for 90% of the classes, and overlaps with the reward from the first ET, the rewards should be more like the cursed swordsman instance (grey shards) where every class can get special gear.

 

Rune Knights - Windgale Boots [1] : (Footwear) boosts Wind Cutter damage +100%, +10 flee, Aspd +10%, when melee attacking, 3% chance to gain an ATK boost for 7 seconds (20 ATK per level of two hand mastery learned).

Royal Guards - Axiomatic Shield [1] : (Shield) Reduces the damage you take during through sacrifice by 20%. [Overbrand] damage bypasses the defense of enemies by 2% per level of [Heal] learned.

Archer classes - Wildbane Robe [1] : (Armor). Max HP/SP +10%, [Neutral] magical damage +200%, [Blitz Beat] and [Falcon Assault] damage +900%. Ranged damage +10%.

Acolyte Classes - Origin of Strength [2] : (Staff) Sanctuary healing rate +100% raises ATK/MATK of all people standing in sanctuary by +10%. Every time a target is healed by you (heal, sanct), certain negative statuses are removed (poison, chaos, blind, sleep, frozen, stone, external bleeding).

Thief classes - Black Feather Mantle [1] : (Garment) +15 flee, -10% neutral damage, and increases [Triangle Shot] and [Weapon Crush] damage by 7% per refine.

Mage classes - Tome of Inner Secrets [1] : (Shield) When casting energy coat, Restore 200 SP every 10 seconds for the next 100 seconds. MATK+2% for every level of Increase SP Recovery learned beyond lv 5.

Merchant classes - Sigil of Nobility [1] : (Accessory) [Mammonite] no longer costs zeny to use. For every job level, [Lava Flow] damage +2% and [Cart Tornado] damage +7%

(All jobs) - Token of Ox Strength [1] - (Accessory) STR +2, ATK +1%, CRIT +2. Reduces the SP cost of skills by 5%. If worn by a novice or taekwon class, additional STR +13 and ATK +9%.

(All jobs) - Token of Eagle Eye [1] - (Accessory) Ranged damage +2%. Reduces the SP cost of skills by 5%. When equipped with a gun, whip, musical instrument, or humma shuriken weapon, Ranged damage +12%

(All jobs) - Token of Sharp Wisdom [1] - (Accessory) MATK +2%. Reduces the SP cost of skills by 5%. If worn by a novice, ninja, soul linker, or archer, or thief class, additional MATK +13%.


Edited by Jaye, 14 November 2015 - 04:00 PM.

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#19 Nirvanna21

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Posted 14 November 2015 - 04:21 PM

hmm how about

 

Quest NPC #1 (Outside of the tower/cellar)

  • A party leader can talk to this one and get a special quest log entry and book an instance
  • Party members can enter the instance but don't get the special quest log entry
  • Party members who enter will get a normal quest log entry that states they're on the first 25 floors.
  • The instance will last 4 hours
  • The instance has a 2 week cooldown entry on launching.
  • The instance contains 25 floors
  • Beating the MVP on the 25th floor will send you to an in-between room where an NPC will flag your special quest log entry as "complete".

Quest NPC #2 (found in the in-between room)

  • Someone with the "completed" quest log entry for the first 25 floors can book an instance here for the next 25 floors.
  • Party leader will get a second special quest log entry. The first entry will be deleted.
  • Entering the next instance will delete the quest log entry that states you're on floors 1-25, and add an entry stating you're on floors 26-50.
  • Starting the second instance will destroy the first one.
  • The instance will last 4 hours
  • Instance has a 1 week cooldown entry (irrelevant)
  • Beating the MVP on the 50th floor will send you to an in-between room where an NPC will flag your special quest log entry as "complete".

Quest NPC #3 (found in the in-between rooms)

  • Someone with the "completed" quest log entry for floors 26-50 can book an instance here for the next 25 floors.
  • Party leader will get a third special quest log entry. The second entry will be deleted.
  • Entering the next instance will delete the quest log entry that states you're on floors 26-50, and add an entry stating you're on floors 51-75.
  • Starting the third instance will destroy the second one.
  • The instance will last 4 hours
  • Instance has a 1 week cooldown entry (irrelevant)
  • Beating the MVP on the 75th floor will send you to an in-between room where an NPC will flag your special quest log entry as "complete".

Quest NPC #4 (found in the in-between rooms)

  • Someone with the "completed" quest log entry for floors 51-75 can book an instance here for the next 25 floors.
  • Party leader will get a fourth special quest log entry. The second entry will be deleted.
  • Entering the next instance will delete the quest log entry that states you're on floors 51-75, and add an entry stating you're on floors 76-100.
  • Starting the fourth instance will destroy the third one.
  • The instance will last 4 hours
  • Instance has a 1 week cooldown entry (irrelevant)
  • Beating the MVP on the 100th floor will send you to the final room where an NPC will flag your special quest log entry as "complete".

Final Room

  • whatever reward for beating the instance is found here, much like the 101th floor on ET.

Quest NPC #1 (Revisiting it)

  • If you have the quest log entry for 1-25, it'll send you to the 1st floor.
  • If you have the quest log entry for 26-50, it'll send you to the 26th floor.
  • If you have the quest log entry for 51-75, it'll send you to the 51st floor.
  • If you have the quest log entry for 76-100, it'll send you to the 76th floor.
  • If the instance you're trying to get sent to is destroyed, it clears all of your quest log entries except the cooldowns.
  • If you have a cooldown (and not an active entry) as a player or party leader, you cannot start an instance
  • If you have a cooldown (and not an active entry) as a player or party leader, you cannot join an instance someone else started

 

 

WHY you do thing as done ehhhh?/

  • Eliminates current ET exploits involving party leader rotation.
  • You cannot farm any of the  upper floors.
  • You can teleport to the most recent quarter of floors without walking up, without having to use ashes or anything dumb like that.
  • You have to be there from the beginning to get to the top
  • You can take breaks every 25 floors and continue another day if you need to!
  • You get 16 hours to run the whole thing, so even amateurs can do it!
  • Long cooldown on starting the chain (2 weeks) so its not farmable.

Possible rewards for completing:

Rather than a pair of swords, which is lame for 90% of the classes, and overlaps with the reward from the first ET, the rewards should be more like the cursed swordsman instance (grey shards) where every class can get special gear.

 

Rune Knights - Windgale Boots [1] : (Footwear) boosts Wind Cutter damage +100%, +10 flee, Aspd +10%, when melee attacking, 3% chance to gain an ATK boost for 7 seconds (20 ATK per level of two hand mastery learned).

Royal Guards - Axiomatic Shield [1] : (Shield) Reduces the damage you take during through sacrifice by 20%. [Overbrand] damage bypasses the defense of enemies by 2% per level of [Heal] learned.

Archer classes - Wildbane Robe [1] : (Armor). Max HP/SP +10%, [Neutral] magical damage +200%, [Blitz Beat] and [Falcon Assault] damage +900%. Ranged damage +10%.

Acolyte Classes - Origin of Strength [2] : (Staff) Sanctuary healing rate +100% raises ATK/MATK of all people standing in sanctuary by +10%. Every time a target is healed by you (heal, sanct), certain negative statuses are removed (poison, chaos, blind, sleep, frozen, stone, external bleeding).

Thief classes - Black Feather Mantle [1] : (Garment) +15 flee, -10% neutral damage, and increases [Triangle Shot] and [Weapon Crush] damage by 7% per refine.

Mage classes - Tome of Inner Secrets [1] : (Shield) When casting energy coat, Restore 200 SP every 10 seconds for the next 100 seconds. MATK+2% for every level of Increase SP Recovery learned beyond lv 5.

Merchant classes - Sigil of Nobility [1] : (Accessory) [Mammonite] no longer costs zeny to use. For every job level, [Lava Flow] damage +2% and [Cart Tornado] damage +7%

(All jobs) - Token of Ox Strength [1] - (Accessory) STR +2, ATK +1%, CRIT +2. Reduces the SP cost of skills by 5%. If worn by a novice or taekwon class, additional STR +13 and ATK +9%.

(All jobs) - Token of Eagle Eye [1] - (Accessory) Ranged damage +2%. Reduces the SP cost of skills by 5%. When equipped with a gun, whip, musical instrument, or humma shuriken weapon, Ranged damage +12%

(All jobs) - Token of Sharp Wisdom [1] - (Accessory) MATK +2%. Reduces the SP cost of skills by 5%. If worn by a novice, ninja, soul linker, or archer, or thief class, additional MATK +13%.

 

Oh my bejesus at that Archer body armour. Socket that bad boy with a Pasana Card then Bakonawa farming just got made even easier <3

 

On a side note, personally I think they should just modify ET period.


Edited by Nirvanna21, 16 November 2015 - 09:58 AM.

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#20 Nirvanna21

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Posted 16 November 2015 - 12:02 PM

Sorry for the double post, but here is my rough way of fixing the ET level curb issues (it isn't perfect in some places, but it gave a rough way of adjusting the levels).

 

It also includes some possible optional MVPs on certain floors.

 

https://docs.google....dit?usp=sharing


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#21 leiand

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Posted 17 November 2015 - 02:40 PM

I likes the Idea of a ET2.

But i dont agree with some MVPS there. Like thana/vesper/Ktul/Nid. Basically the MVP's which you has to go tru a quest to summon it.

Also Lora isn't a mvp Not sure bout the mammoth and tendril-lion.

Also Kades is a MVP for those whom WoE. They earned a castle to be able to battle him. He also shouldn't be part of the ET2. 


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#22 Kadelia

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Posted 17 November 2015 - 02:46 PM

Oh my bejesus at that Archer body armour. Socket that bad boy with a Pasana Card then Bakonawa farming just got made even easier <3

On a side note, personally I think they should just modify ET period.


Making bliz beat do as much as warg bite doesn't seem like a huge change to me but maybe I'm missing something.
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#23 Nirvanna21

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Posted 17 November 2015 - 05:20 PM

Making bliz beat do as much as warg bite doesn't seem like a huge change to me but maybe I'm missing something.

 

Haha I was just commenting on the fact that Bakonawa would be a lot easier, since as it stands you can only hit him safely with arrow damage.

 

But now that I think about it, Falcon would be a far superior use at this stage, since if it did the same as warg, it also happens to deal AoE damage (small but still). It could be interesting...


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#24 Kadelia

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Posted 17 November 2015 - 06:04 PM

yeah but the aoe is like reverb where its divided among the enemies so its pretty useless


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#25 Nirvanna21

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Posted 17 November 2015 - 06:20 PM

yeah but the aoe is like reverb where its divided among the enemies so its pretty useless

 

It could be a fairly good crowd controller for some MVPs, seeing as over half use mobs that could be killed pretty quickly, and 10~15k Falcon damage alone would be enough to provide a good means to kill them when they are spawned or recalled, even if it is split :D


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