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Endless Tower 2: The Endless Cellar


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#26 Kadelia

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Posted 18 November 2015 - 07:39 AM

It could be a fairly good crowd controller for some MVPs, seeing as over half use mobs that could be killed pretty quickly, and 10~15k Falcon damage alone would be enough to provide a good means to kill them when they are spawned or recalled, even if it is split :D


10k / 5 enemies = 2k damage per enemy so even with high aspd and high trigger rate on falcon this would be mid to low hp mobs only. Not valkyries or bio4 adds obviously hehe.
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#27 Nirvanna21

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Posted 18 November 2015 - 10:52 AM

10k / 5 enemies = 2k damage per enemy so even with high aspd and high trigger rate on falcon this would be mid to low hp mobs only. Not valkyries or bio4 adds obviously hehe.

 

True, but an advantage is an advantage none the less <3


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#28 grandetbug

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Posted 16 March 2025 - 09:47 AM

i guess this is what many people want? maybe it can happen
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#29 VanishingPoint

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Posted 16 March 2025 - 02:58 PM

Game has been extremely boring since the removal of ET. Any contents that gives fans something to look forward to is a win in my book.

Constellation tower and infinite space sucks. Players can already do poring war if they choose to kill things mindlessly without any sorts of rewards.
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#30 kinkthecat

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Posted 18 March 2025 - 02:38 AM

i finally made the time to complete endless tower and the next week they removed it.

kind of defeats the purpose of the game to have removed good content.


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#31 RaulAcosta95

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Posted 26 March 2025 - 01:31 PM

Please create a way to keep endless tower


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